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Everything posted by SilverMiner
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I've come up with a simpler solution: Set your base archive as Doom 2 (it's optional but doing something with textures without issues will be easier this way I think) Copy TEXTURE1 and PNAMES from Doom 2 to your wad Then place your ALTAQUA and ASPHALT between PP_START and PP_END markers as Doomkid stated above (create null lumps and name them like that) Select ALTAQUA and ASPHALT and click on "Add to TEXTUREx" and they will be added to both PNAMES and TEXTURE1 If you don't want to bring all Doom 2 textures in your TEXTURE1, delete them there leaving your new textures untouched then save TEXTURE1 and rename it as TEXTURE2
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Hi, guys! Using Wally I've noticed that it makes output a bit lighter than it's meant to be E.g. adding a bullet hole to STBAR results in a bit brightening up ingame (stbar is converted from png to doom gfx). How do I get rid of that color messing? EDIT: Seems like Wally's png format is a bit different from the format that Slade expects (Converting it to bmp and back to png in mspaint removes the color messing). Actually Slade brightens it up on import
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To add a texture for a Boom wad, you'll need not just to place it somewhere, but add it to PNAMES and then to TEXTURE1. If you use slade, just press on Add to TEXTUREx as shown here:
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Miscut potato DJ
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Architecture is almost good except black painted beams Gameplay is a bit... too linear?
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Lechuck's hideout in Pirate Doom Herian 1,2 Fragport Resurgence Bloodstain Community Chest Speed of Doom Memento Mori Scythe 1,2 TNTR TVR! Plutonia 2,R 64 KiB challenge Kama Sutra Phobos: Anomaly Reborn CPD
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Most visually impressive wads that are completed?
SilverMiner replied to TheMagicMushroomMan's topic in Doom General
Also try Bloodstain -
"Turn OFF - Turn ON" - the Ultimate DOOM Map ready for testing. (Final Update: V1.3)
SilverMiner replied to Kam Tovalski's topic in WAD Releases & Development
@TOVA I'll say that before someone does: To place screenshots you don't actually need to use Doomworld's memory, use https://imgbb.com/ instead To place wads, use something like Dropbox -
What are the latest source ports that work on Win98SE?
SilverMiner replied to randomgamerguy1997's topic in Source Ports
Zdoom 2.8.1 runs fine on 98SE -
Did you have a favorite monster ( all Doom games )
SilverMiner replied to Henso Akira's topic in Doom General
Doom guy -
@The_SloVinator You'll be probably doomed if these baby tomatoes grow up
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Bloodstain Map20 - The Great Furnace Muhaha, Pipicz's head thinks I'm dead but I'm actually not, thanks to the invulnerability sphere that he put so neatly in a secret near exit
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CPD - LIMIT REMOVING DOOM2 MEGAWAD (FINAL RELEASE)
SilverMiner replied to Cheesewheel's topic in WAD Releases & Development
Map01, I use VST Synth and the playback crashes Zdoom, nothing important -
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+++ CPD by @Cheesewheel CPD thread
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That's right and I've actually found a workaround to emulate this bug in Zdoom he-he
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Maybe you should try Eternity (But I don't know if it has it fixes to HOMs and slime trails or not) But the thing I really like about this port is that here the ghost bug is not fixed
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*** The "ask a miscellaneous editing question" thread ***
SilverMiner replied to baja blast rd.'s topic in Doom Editing
@trashban You should choose Doom or Doom 2 format -
CPD - LIMIT REMOVING DOOM2 MEGAWAD (FINAL RELEASE)
SilverMiner replied to Cheesewheel's topic in WAD Releases & Development
Perfect map design and monster placement, I hardly ever seen wallpaper-like bricks and other design flaws here and despite that some music in the wad crashed my Zdoom, I've got to map11 and want to say, the wad is really must play I think I gonna share this masterpiece with some people who might be not present on Doomworld EDIT: Oh yeah, Map11 ends with death and further resurrection in coffin in the infernal dimension, I've seen similar plot twist somewhere...))))))) -
Can anyone here identify these screenshots of unknown PWADs from Shovelware Cover Arts?
SilverMiner replied to Wadmodder Shalton's topic in WAD Discussion
Mmm, Wadauthor *goosebumps* -
Did id really add Nightmare difficulty as a joke?
SilverMiner replied to LeeMroson's topic in Doom General
That's why it's named FAN WIKI -
Do you feel the vanilla levels were much larger and harder years ago during your childhood?
SilverMiner replied to Hisymak's topic in Doom General
When I finally got registered Doom, I remember episode 2 felt really scary and different from the first episode, especially E2M6 and E2M8 -
Finally I can play Heretic on high resolutions without gameplay changes
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183 SR crusher start (fast) problem in zDoom
SilverMiner replied to Chris Hansen's topic in Source Ports
https://www.dropbox.com/s/5a2mp2bo2i55m7p/crushertest.wad?dl=1 Try this in Zdoom (I tested in 2.8.1), the implementation here is like what I call "crutches" But I hope this ^ helps Now the switch really animates EDIT: Just've noticed both humph and switch on sounds appear when you press the button, gotta fix this Fixed. Link is the same -
Good wad but it's not my cup of tea. The monster count is 255 even on ITYTD, not counting other things that don't match my opinion above