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SilverMiner

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Everything posted by SilverMiner

  1. SilverMiner

    Making Texture edit on Boom

    I've come up with a simpler solution: Set your base archive as Doom 2 (it's optional but doing something with textures without issues will be easier this way I think) Copy TEXTURE1 and PNAMES from Doom 2 to your wad Then place your ALTAQUA and ASPHALT between PP_START and PP_END markers as Doomkid stated above (create null lumps and name them like that) Select ALTAQUA and ASPHALT and click on "Add to TEXTUREx" and they will be added to both PNAMES and TEXTURE1 If you don't want to bring all Doom 2 textures in your TEXTURE1, delete them there leaving your new textures untouched then save TEXTURE1 and rename it as TEXTURE2
  2. SilverMiner

    Wally messes colors

    Hi, guys! Using Wally I've noticed that it makes output a bit lighter than it's meant to be E.g. adding a bullet hole to STBAR results in a bit brightening up ingame (stbar is converted from png to doom gfx). How do I get rid of that color messing? EDIT: Seems like Wally's png format is a bit different from the format that Slade expects (Converting it to bmp and back to png in mspaint removes the color messing). Actually Slade brightens it up on import
  3. SilverMiner

    Making Texture edit on Boom

    To add a texture for a Boom wad, you'll need not just to place it somewhere, but add it to PNAMES and then to TEXTURE1. If you use slade, just press on Add to TEXTUREx as shown here:
  4. SilverMiner

    React To The Profile Pic Above You

    Miscut potato DJ
  5. SilverMiner

    Cold Front Now on /idgames

    Architecture is almost good except black painted beams Gameplay is a bit... too linear?
  6. SilverMiner

    Best MAP30

    Lechuck's hideout in Pirate Doom Herian 1,2 Fragport Resurgence Bloodstain Community Chest Speed of Doom Memento Mori Scythe 1,2 TNTR TVR! Plutonia 2,R 64 KiB challenge Kama Sutra Phobos: Anomaly Reborn CPD
  7. SilverMiner

    Most visually impressive wads that are completed?

    Also try Bloodstain
  8. @TOVA I'll say that before someone does: To place screenshots you don't actually need to use Doomworld's memory, use https://imgbb.com/ instead To place wads, use something like Dropbox
  9. SilverMiner

    What are the latest source ports that work on Win98SE?

    Zdoom 2.8.1 runs fine on 98SE
  10. SilverMiner

    Doom Pictures Thread 2020

    @The_SloVinator You'll be probably doomed if these baby tomatoes grow up
  11. SilverMiner

    Doom Pictures Thread 2020

    Bloodstain Map20 - The Great Furnace Muhaha, Pipicz's head thinks I'm dead but I'm actually not, thanks to the invulnerability sphere that he put so neatly in a secret near exit
  12. Map01, I use VST Synth and the playback crashes Zdoom, nothing important
  13. SilverMiner

    Cacowards 2020 Mentionation Thread

    +++ CPD by @Cheesewheel CPD thread
  14. SilverMiner

    Looking for a very specific sourceport

    That's right and I've actually found a workaround to emulate this bug in Zdoom he-he
  15. SilverMiner

    Looking for a very specific sourceport

    Maybe you should try Eternity (But I don't know if it has it fixes to HOMs and slime trails or not) But the thing I really like about this port is that here the ghost bug is not fixed
  16. SilverMiner

    *** The "ask a miscellaneous editing question" thread ***

    @trashban You should choose Doom or Doom 2 format
  17. Perfect map design and monster placement, I hardly ever seen wallpaper-like bricks and other design flaws here and despite that some music in the wad crashed my Zdoom, I've got to map11 and want to say, the wad is really must play I think I gonna share this masterpiece with some people who might be not present on Doomworld EDIT: Oh yeah, Map11 ends with death and further resurrection in coffin in the infernal dimension, I've seen similar plot twist somewhere...)))))))
  18. SilverMiner

    Did id really add Nightmare difficulty as a joke?

    That's why it's named FAN WIKI
  19. When I finally got registered Doom, I remember episode 2 felt really scary and different from the first episode, especially E2M6 and E2M8
  20. SilverMiner

    Eternity Engine 4.01 Released

    Finally I can play Heretic on high resolutions without gameplay changes
  21. SilverMiner

    183 SR crusher start (fast) problem in zDoom

    https://www.dropbox.com/s/5a2mp2bo2i55m7p/crushertest.wad?dl=1 Try this in Zdoom (I tested in 2.8.1), the implementation here is like what I call "crutches" But I hope this ^ helps Now the switch really animates EDIT: Just've noticed both humph and switch on sounds appear when you press the button, gotta fix this Fixed. Link is the same
  22. SilverMiner

    What kind of maps do you enjoy?

    Good wad but it's not my cup of tea. The monster count is 255 even on ITYTD, not counting other things that don't match my opinion above
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