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Everything posted by SilverMiner

  1. @bonnie, the commanders are not seen by player and are in non-playable area. I just use vanilla scripting.
  2. SilverMiner

    Voodoo doll death ending when you kill a monster

    If I want to kill the player by voodoo dooling, I'll be using extended boom dehacked where I'll replace target monster's A_Fall codepointer with A_KeenDie so If all the monsters of that kind die on your map, you, as said @Pegleg, make a conveyor belt with voodoo on it and a door with tag 666. I suggest you to make the belt sector to be floor at 0 and ceil at 128 and the door's ceil at 55 mpx. Then the doll rides over the line, that activates the crusher at the end of the belt, where you place some barrels... I don't know why you wanna kill the guy instead of many other effects you could do with voodoo and conveyor...
  3. In the Underslaught, the exit is activated by killing three commander keens being killed by activating three marked switches on the map. So, the switch isn't only one... I gonna fix the key issue and add more difficulty effects. Guys, I think it'd be cool (technically) if you'll use Commander keens in your maps!
  4. SilverMiner

    HELL.WAD - Hell on Mars!!

    Average '94 map.
    Mmm, cool tweaked Doom palette... And the colourmap makes the game pseudotruecolour...
  5. SilverMiner

    Random Image Thread

    Chainsaw Moooonk!
  6. SilverMiner

    If you were Doom Guy

    If I'd be home, I'dve hidden in the wood next to it, wearing camo. Then, I'd be running thru the woods to my suburbian shelty. There I keep my chainsaw, other tools and sawed-off. I'd stay alive if wouldn't low on gas and limited on ammo. Using fourwheeled drives I could carmageddon them all. Peaceful: If I'd be home, I'dve hidden in the wood next to it, wearing camo. Then, I'd be running thru the woods to my suburbian shelty. Also I could grab all my moonshine... And all the demons would die without any violence...
  7. Wow, how fussy, Underslaught infernew26.zip Most inspired by the second lvl BT: idk Music: Dark halls Coop and DM full support Demo: see the wad Screenshots: not at the moment Description: ...
  8. SilverMiner


    What the font you used?
  9. SilverMiner

    Otherworldly, the song, based off doom enemies

    Cool... I think it could be a plot for a doom mod...
  10. SilverMiner

    Build Boom on DOS

    Ok, now: I decided to implement 3d floors and slopes (also 3d slopes) from cdoom 2.07 to mbf 2.04. Any ideas? AFAIK I have to merge r_plane, p_spec and some more cdoom .c files with mbf. Any suggestions ? (how you would do this?)
  11. SilverMiner

    Build Boom on DOS

    All cross compilers I know are Open Watcom and win32 djgpp.
  12. SilverMiner

    Your favorite track throughout classic doom?

    At Doom's gate, Imp's song, Dark halls, Suspence, Kitchen Ace, I sawed the demons, On the hunt, Running from the evil, Healer stalks, Into Sandy's Town, Nobody told me about Id, Getting Too Tense, Shawn's got the shotgun, Message, Blood Jungle, Smells like burning corpse. Plutonia 2 and Revisited: Slime Dweller and Sewer Slide are the most.
  13. SilverMiner

    Build Boom on DOS

    Ha, I hadn't and shall've not. If I have real DOS PCs, what for? What could I do with Freedos better than with DOS Box?
  14. SilverMiner

    Build Boom on DOS

    These errors were because MBF 2.04 source wasn't updated to older compiler, DJGPP97. When the makefile and _make.bat in mbf2.04 source were updated, I had succesfully compiled MBF 2.04 .
  15. SilverMiner

    What Video Game Are You Currently Playing?

    Now I'm playing Stalker: Call of Pripyat Heard of it?
  16. SilverMiner

    Post a picture of yourself!

    Bought it today
  17. SilverMiner

    Build Boom on DOS

    Gerwin suggested to set up these things to DJGPP (to mbf2.04 build) bnu27b.zip, djdev201.zip, gcc2723b.zip, mak3791b.zip, txi390b.zip. So I did. And now I have some errors. Any suggestions?
  18. SilverMiner

    Build Boom on DOS

    I already had that DJGPP and ran _make.bat in mbfsrc dir, all paths were correct. The error on start was like "No DPMI memory" so the compilation terminated. I had run that CWSDPMI and CWSPARAM, set swap file to 64 MB but I have the error still.
  19. SilverMiner

    Build Boom on DOS

    MBF? I'll try that. Hmm, I thought it'll be easy... (NO) While guys on VOGONS are not responding, I'm still waiting for a tutor (or similar) HERE. Any suggestions?
  20. SilverMiner

    Best Megawad ever (In Your Opinion)

    1: Plutonia 2 2: Lutz's Phobos: Anomaly Reborn 3: Back to saturn X
  21. SilverMiner

    Build Boom on DOS

    At least something I got.
  22. SilverMiner

    Build Boom on DOS

    So I'm still waitin' for help.
  23. SilverMiner

    B.F.G and U.A.C stand for...

    I always thought BFG was Blast Field Gun. Didn't think about UAC anything at all.
  24. SilverMiner

    Your Favorite Doom Weapon

    In both Doom games it's chaingun. Very powerful against all monsters, even an archvile. Use it properly and it won't miss and so on it deals significant damage per second, that's even more than ssg does.