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SilverMiner

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Everything posted by SilverMiner

  1. Here's E3M4 https://www.dropbox.com/s/2jlfozlqd860bra/SilverE3M4.wad?dl=1
  2. SilverMiner

    Doom -2: A Delightfully Devilish Experiment

    map01 I think
  3. SilverMiner

    Doom -2: A Delightfully Devilish Experiment

    Is anybody editing v0.11 now? I wanna reserve the wad
  4. SilverMiner

    The 96 kb challenge: final round of Doom!

    Nice idea I could come up with some more maps...
  5. Changed the starting area. Drawn the remaining rooms. I have run out of ideas what to draw, so for EpicTyphlosion and PinkFlamingo the rooms are almost unchanged but I placed two barons and stuff there. Wrote a defaultmap for Z- and MAPINFO (compat options to make gameplay more similar to PrBoom+ experience, disabled jump and crouch) https://www.dropbox.com/s/17vy0z0811npnar/NEGATIVEONE_v6.43.wad?dl=1
  6. SilverMiner

    Doom -2: A Delightfully Devilish Experiment

    Just say "I'm reserving the map (or wad in general) after e.g. version 0.05 appears here"
  7. SilverMiner

    Doom -2: A Delightfully Devilish Experiment

    I use these for technical reasons and I don't underestimate them undeed But when it comes to make smooth lighting using them, I'd say it's useless cuz there won't much difference for Doom's not truecolor renderer
  8. SilverMiner

    Doom -2: A Delightfully Devilish Experiment

    1: Borders everywhere 2: One pixel thick light gradients 3: Use of more than one sector to draw a step More easier way to explain: try playing KDIZD, it's just a typical example of overdetail that gone wild.
  9. I dunno, I just couldn't get to the exit room and I made it possible
  10. SilverMiner

    Doom -2: A Delightfully Devilish Experiment

    Limit removing? I'm leaving Good bye vanilla shenanigans EDIT: Joke
  11. I saw these changes Yeah, unhittable spiders were real pain when I tried to max the map, it's good that you managed to solve that problem
  12. Ok, I'm reserving map32
  13. Otherwise I can draw the remaining rooms
  14. @Captain Toenail thanks!
  15. Now my Zdoom 2.8.1 crashes on titlemap lol
  16. Showing that I didn't actually forget about the project I hope I'll finish it until all other maps here are done
  17. SilverMiner

    I want to play and record videos of your WADs!

    Hi! Not long time ago Chainie, I and DukeofDoom made a collab map, roughly saying, it's somewhat meant for PRCP2. So it uses Doom2 as IWAD and prcp2tex to run and is Boom-compatible. We've received feedback from two guys but their opinions on ammo/health balance are slightly different. Name: "Painlord" Mapslot here: 12 Link: https://www.dropbox.com/s/pspk36dfnjj7ajy/painlord.wad?dl=1 Screenshots:
  18. SilverMiner

    Health "Megaarmor" for Doom?

    I just placed 2 soulspheres on top of each other
  19. SilverMiner

    What was your all time favorite ID software games of all time

    Final Doom and Hexen
  20. https://www.dropbox.com/s/akn6zoabdfkyckg/NEGATIVEONE_v6.40.wad?dl=1 Map32: Added my shadow warrior grass recolor Added more geometry and gameplay Added secret exit Map33: Made it finishable
  21. Ok, I gonna look what I can do with map32. And maybe... map33
  22. Do we have something else to improve? I seem to have time
  23. SilverMiner

    [wip] Doomworld Mega Project 2021 (9 maps)

    Under something like Zdoom 2.8.1 compatibility, we can have a wad of maps in any format. I'm pretty sure we gonna have the most of maps done in Boom format.
  24. SilverMiner

    [wip] Doomworld Mega Project 2021 (9 maps)

    Submitting the first map (contains textures I brought in Doom-2 texture pack and its derivatives) + Path of Destruction midi by Mark Klem https://www.dropbox.com/s/k0zvh0xzzdk7jn7/SilverMiner - Neutron Diffraction.wad?dl=1 Screenshot
  25. SilverMiner

    [wip] Doomworld Mega Project 2021 (9 maps)

    Now I have a place where to leave my garbage reject map from some project hehe
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