-
Content count
1673 -
Joined
-
Last visited
Content Type
Profiles
Forums
Downloads
News
Everything posted by SilverMiner
-
How much health? A CP where monsters have a limited total health count
SilverMiner replied to Astro X's topic in WAD Releases & Development
There's a tool named WadSpy, which can be used to count total hp of all monsters. Just a thought -
Tartar (EE-fork, DOS) - Christmas jukebox special
SilverMiner replied to ludicrous_peridot's topic in Source Ports
I've used 4.2.1 on some of my stripped exes and got 426 kbs. Cool -
Tartar (EE-fork, DOS) - Christmas jukebox special
SilverMiner replied to ludicrous_peridot's topic in Source Ports
@ludicrous_peridot how did you manage to reduce the exe's size to 438 kilobytes? (from 1,5 megs) -
Grate see-thru door and midgrate textured walls around it -- help required
SilverMiner replied to candyman64's question in Editing Questions
My guess as explanation: the sides with the same brightness and height are treated by engine as one visplane, and the midtexture is not cut by it, but when one or both values are changed, they become two visplanes, and midtex is cut off, cuz it's obstructed with a visplane. When there's one visplane, the engine wouldn't want to cut anything -
Grate see-thru door and midgrate textured walls around it -- help required
SilverMiner replied to candyman64's question in Editing Questions
Change brightness by 1 on one of the sides of the midtex -
good idea, thanks
-
Yellow
-
But every author uses samples from copyrighted sources!!!
SilverMiner replied to SimonePiervergili's topic in Everything Else
? Edit: I thought you posted nothing, sorry -
Cool, I didn't expect voxel renderer alone to appear so soon
-
BOOM/MBF IBK that mimics Doom's instruments?
SilverMiner replied to T-Squared's topic in Doom General
Ah, so this means I actually heard allegro's instruments in boom 2.02 on a real old pc -
How much time do you spend on aspects of mapping you dislike/hate?
SilverMiner replied to slowfade's topic in Doom Editing
I'm not rationalizing what I'm doing when mapping, it seems -
If I can't use RL, I like to avoid monsters and run away. When I get powerful weapons, I spend them on anything I see, like I'd feed a zombieman with a rocket if I found one. If I have to shoot but don't have RL or higher, I choose chaingun
-
Doom 2 In Song Only -[SUBMISSIONS CLOSED] A Community Experiment Megawad
SilverMiner replied to Johnny Cruelty's topic in WAD Releases & Development
Uh huh -
Doom 2 In Song Only -[SUBMISSIONS CLOSED] A Community Experiment Megawad
SilverMiner replied to Johnny Cruelty's topic in WAD Releases & Development
fits well -
Doom 2 In Song Only -[SUBMISSIONS CLOSED] A Community Experiment Megawad
SilverMiner replied to Johnny Cruelty's topic in WAD Releases & Development
@Scileboi the lift doesn't lower further than this [Map04] -
Tartar (EE-fork, DOS) - Christmas jukebox special
SilverMiner replied to ludicrous_peridot's topic in Source Ports
@ludicrous_peridot enable PMs pls, I wanna send you a savegame crash fix -
Parallel Doomensions - Quake 1 Styled Community Megawad
SilverMiner replied to Agentbromsnor's topic in WAD Releases & Development
-
Parallel Doomensions - Quake 1 Styled Community Megawad
SilverMiner replied to Agentbromsnor's topic in WAD Releases & Development
There was one screenshot posted in September on the project's discord -
If someone complains about opl2, they can choose not to use it. Why remove it?
-
30 Sectors: A Community Project for Boom (Limit Removing) (Closed)
SilverMiner replied to Raith138's topic in WAD Releases & Development
I'd like to claim a slot. Any -
TNTAV - if the player is dead, a friendly fuzzy archvile spawns nearby and goes to revive the player, and after revival, disappears in smokes
-
Don't count decoration sectors in nodebuilder
SilverMiner replied to CblBOPOTKA's topic in Doom Editing
I guess the structs of tiny pieces, into which nodebuilder fractures the map, can hold only one flatnum, and due to this, nothing can be done on the nodebuilder's side -
what are you working on? I wanna see your wads.
SilverMiner replied to everennui's topic in WAD Discussion
If you're okay with drawing some more geometry like shadows, then I favor the no-fog theme. If you're not gonna draw shadows, fog would suit the map well. (Cuz in reality, there's mostly no shadows <edit> when it's foggy) -
Doom 2 In Song Only -[SUBMISSIONS CLOSED] A Community Experiment Megawad
SilverMiner replied to Johnny Cruelty's topic in WAD Releases & Development
wow, I thought we had slightly more -
Doom 2 In Song Only -[SUBMISSIONS CLOSED] A Community Experiment Megawad
SilverMiner replied to Johnny Cruelty's topic in WAD Releases & Development
I uploaded Map02