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About Ermin

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  1. because people here need to take their oestrogen pills and chill. seriously. this is my last message before i get warned or banned for making a comment.
  2. criticism is ok, but like i said, telling people what they can or cant include in their game jsut isnt our place or business. but whatever, its not my problem, i dont care. And if it were me, i still wouldnt care.
  3. im a firm believer of letting people do whatever the fuck they wona do. There is no need to strong arm people into cutting content from their game. You dont like what you see? keep your mouth closed and move on. right?
  4. are we going to see another closed thread lol
  5. Ermin

    POSSEST (Remake - Commercial)

    Its been a minute since ive posted, heres some new enemy/npc pictures and concepts, as usual im smashing it. The game now has over 40 weapons, and nearly 30 enemy types. Over 8 playable classes (Featuring Hedon and maybe later the character from age of hell) and counting. Procedural generated rouge like dungeons Mode, RTS mode, combat arena, unlockables and so much fucking more. Because im just a guy, that keeps on giving.
  6. Ermin

    Favorite Rapper?

    sticky fingaz (also the best character in defjam ffny) all day baby,the guy is a genius and edgy as fuck. (take a listen to his song debo the game) Hes pretty underground when it comes to tone and attitude so he wont appeal to everyone. And if you watch battle raps, id say patt stay, serious jones and iron solomon
  7. Ermin

    Rem (Commercial)

    i actually spoke with @E1M1Zach just a few moments ago, and he recommended going for a less saturated approach. Advised i aim more towards Hellhunts GB visual style and i couldn't agree more, its way more pleasing to the eye. https://t19games.itch.io/hellhuntgb
  8. Ermin

    Rem (Commercial)

    yep i agree with this. Here is a video btw, all prealpha shit with sound and all. still had to reduce video quality tho because of compression.
  9. Ermin

    Rem (Commercial)

    A new commercial game i made within 1 week, for the Gzdoom engine using the gameboy pallet/art as its source of inspiration. Made using a bunch of shaders and rendering methods. This game focuses heavily on arena style combat, with super quick movement and bouncy like sprites and art. The story follows our protagonist, Rem who has been made a prisoner forced to fight for her survival. Her objective is to please the blood thirsty crowd by increasing their entertainment through a "crowed meter" which increases with each kill made fast and efficiently. But that's not all, her real objective is to escape the arena and find her missing child, kidnapped by the organising leaders of the arena. NOTE : Im uncertain if this is even a good idea to begin with. Because extended play using a pallet like this does actually strain your eyes pretty quick (especially on regular/full brightness). so i may just in fact cancel the project. But if by popular demand people do want this, then i'll carry on with it. Please letme know your opinion, it would help. You can also reach me here... !Ermin#5459 OR https://discord.gg/QRWJmhz Throughout the game you will find a array of super kickass weaponry, shotguns and machineguns alike with some energy based weapons thrown into the mix. Heavy Revolver Auto Loading Double Barrel Shotgun Belt fed Shotgun Sub machine guns Double Barrel Cannon Plasma cannons Railgun Game in motion.
  10. Ermin

    POSSEST (Remake - Commercial)

    Its funny you mention it, he was the first person i considered asking. But 2 things have been stopping me.. Age of hell, despite the medieval architecture the game still takes heavy influences from the sci-fi genre through its weapons (energy/plasma based) and enemy designs (cybernetics) which clash with this games theme. Of course this can easily be overlooked ... which brings me to... A crusader type character with very similar weapon types already exists in this game, which would lead to 2 (almost) identical classes. These points are irrelevant in the grand scheme of things tho, at the end of the day its about promoting and supporting each others works. I'll wait until age of hell is complete and see how i feel about it then :)
  11. Ermin

    POSSEST (Remake - Commercial)

    I've had discussions with the Hedon developer. And some of you will be pleased to know that ive been given permission to include Zan (The games protagonist) as a guest Class to the game, sporting most of her classic arsenal, original voice actor and a new custom hud. Ill be making all assets from scratch to compliment the games current art direction. If you have a character you would love to see make a guest appearance in the game (that fits with the medieval theme), drop a comment and ill see if i can get hold of the developers.
  12. Sorry for lack of updates. been crazy busy bouncing between projects. BUT, if you are interested, things have been moving forward. Here's a taste of some concept art and boss themes for the up coming Remake. Enjoy! As always, if you wonna hang out, im always here... https://discord.gg/QRWJmhz https://twitter.com/Erminio_Lucente
  13. There is a flag you can set on sprites in Gzdoom (which selaco is using as its engine) which enables billboarding. It flips/rotates the sprites to always face the camera. Look at this topic here for details its pretty old but you get the gist... https://forum.zdoom.org/viewtopic.php?f=15&t=58719 Alternatively you can just adjust it in the gzdoom display settings i think.
  14. You can enable bill boarding flags on sprites, so flat looking enemies shouldn't be a issue.
  15. Ermin

    POSSEST (Remake - Commercial)

    I've tried to keep things simple, the original intention was to make certain access points available to exclusive classes but level design would be a nightmare. and im no expert in that field that's for damn sure. For this game i like to think of classes as difficulty levels, a way to mix up gameplay. some classes, like the "beast" fight well under water. But classes that use gunpowder are useless. Each have their pros and cons. And your always welcome to switch classes mid game if you feel one is not doing it for you. no 2 classes feel the same in anyway. Every weapon has something new to offer, and there are currently 30 weapons and counting.