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Mega

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  1. Fixed it and it works! Probably need to edit some things down the line. Big thanks to everyone who helped out!
  2. No, there are no other Decorate files, WADs, or PK3s in the WAD. The sound Super/Dead is defined in the SNDinfo file.
  3. Still getting the postprocessing error though
  4. Well I posted the whole error but heres the current state of my decorate code and the error: actor UnMaker9000 : weapon 7895 { Weapon.AmmoGive 100 Weapon.AmmoType "Plasma" Weapon.AmmoUse 20 Weapon.Bobstyle Smooth Weapon.SelectionOrder 400 Inventory.PickupMessage "HOLY SHIT, YOU GOT THE UNMAKER 9000" Weapon.SlotNumber 9 Obituary "%o was turned to ashes by %k's UnMaker 9000" AttackSound "Super/Dead" States { Select: UMK2 A 1 A_Raise loop Deselect: UMK2 A 1 A_Lower loop Ready: UMK2 A 1 A_WeaponReady loop Fire: UMKF A 1 A_PlaySound("Super/Dead") UMKF A 1 A_FireMissile UMKF A 1 A_FireMissile UMKF B 2 A_FireBFG UMKF B 2 A_ReFire UMKF C 2 UMKF D 1 Goto Ready Flash: UMKF B 6 BRIGHT A_Light2 UMKF C 6 BRIGHT A_Light1 Goto Ready Spawn: UMKN A -1 Stop } } Error: 1 errors during actor postprocessing
  5. I fixed a few issues with my weapon script, I probably need to fix more but its pretty close to working. Now i'm getting this error: 1 errors during actor postprocessing
  6. A_FireProjectile is not being recognized as a function
  7. I fixed that and now i get this error on line 24: Script error, "Unmaker 9000.wad:DECORATE" line 24: You cannot pass parameters to 'A_FireMissile' Any suggestions on how to fix this?
  8. I removed the first two { brackets at the beginning of the script and now i get this error: Script error, "Unmaker 9000.wad:DECORATE" line 1: Expected '{' but got ':' instead.
  9. I've been trying to get my weapon script to work and it won't. Everytime I try to load it i get this error: Script error, "Unmaker 9000.wad:DECORATE" line 38: "{" does not define any animation frames I've tried everything and nothing is working, please help! Here is the weapon script: { { actor UnMaker 9000 : weapon 7895 { Weapon.AmmoGive 100 Weapon.AmmoType "Plasma" Weapon.AmmoUse 20 Weapon.Bobstyle Smooth Inventory.PickupMessage "HOLY SHIT, YOU GOT THE UNMAKER 9000" Weapon.SlotNumber 9 Obituary "%o was turned to ashes by %k's UnMaker 9000" AttackSound "Super/Dead" States { Select: UMK2 A 1 A_Raise loop Deselect: UMK2 A 1 A_Lower loop Ready: UMK2 A 1 A_WeaponReady loop Fire: UMKF A 1 UMKF B 2 A_FireMissile(15,70,10,0)A_FireMissile(-15,70,10,0) UMKF B 2 A_FireBFG(0,70,10,0) UMKF B 2 A_ReFire(UMKF B 2) UMKF C 2 UMKF D 1 Goto Ready Flash: UMKF B 6 BRIGHT stop Spawn: UMKN A -1 Stop } }
  10. Mega

    Doom Weapon Tutorial Part 2 - Coding

    You could type in the offsets on the gird to position the sprites on the same area as the others
  11. Doom wasn't 3D, i'm sure the game theorists got some things wrong but the creators have said it themselves that doom is fake 3D.
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