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Posts posted by Mega
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Just now, Empyre said:Then try A_FireCustomMissile. I know that works in Zandronum, which is what I am guessing you are using, based on A_FireProjectile not working.
Ok, thanks
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7 minutes ago, scifista42 said:Are there other actors defined in the DECORATE file? Are there other DECORATE files in the wad/pk3? Is the sound "Super/Dead" defined in SNDINFO?
No, there are no other Decorate files, WADs, or PK3s in the WAD. The sound Super/Dead is defined in the SNDinfo file.
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Just now, scifista42 said:"Flash" animation should end with "Goto LightDone" rather than "Goto Ready".
ok
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Well I posted the whole error but heres the current state of my decorate code and the error:
actor UnMaker9000 : weapon 7895
{
Weapon.AmmoGive 100
Weapon.AmmoType "Plasma"
Weapon.AmmoUse 20
Weapon.Bobstyle Smooth
Weapon.SelectionOrder 400
Inventory.PickupMessage "HOLY SHIT, YOU GOT THE UNMAKER 9000"
Weapon.SlotNumber 9
Obituary "%o was turned to ashes by %k's UnMaker 9000"
AttackSound "Super/Dead"
States
{
Select:
UMK2 A 1 A_Raise
loop
Deselect:
UMK2 A 1 A_Lower
loop
Ready:
UMK2 A 1 A_WeaponReady
loop
Fire:
UMKF A 1 A_PlaySound("Super/Dead")
UMKF A 1 A_FireMissile
UMKF A 1 A_FireMissile
UMKF B 2 A_FireBFG
UMKF B 2 A_ReFire
UMKF C 2
UMKF D 1
Goto Ready
Flash:
UMKF B 6 BRIGHT A_Light2
UMKF C 6 BRIGHT A_Light1
Goto Ready
Spawn:
UMKN A -1
Stop
}
}
Error:
1 errors during actor postprocessing
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I fixed a few issues with my weapon script, I probably need to fix more but its pretty close to working. Now i'm getting this error:
1 errors during actor postprocessing
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3 hours ago, Empyre said:You can't pass a parameter to A_FireMissile or A_FireBFG, Maybe you want A_FireProjectile instead, specifying "Rocket" and "BFGBall" as the projectile to fire.
A_Refire can take a parameter, but it has to be a state label. If you want it to go somewhere else than the beginning of the Fire state (or AltFire state if you were using it), make a custom state label, for example RefireHere: where you want to jump to and then pass that state name in quotes to A_Refire.
Also, bookmark the links Kappes Buur gave. They are valuable reference tools.
A_FireProjectile is not being recognized as a function
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I fixed that and now i get this error on line 24:
Script error, "Unmaker 9000.wad:DECORATE" line 24:
You cannot pass parameters to 'A_FireMissile'
Any suggestions on how to fix this?
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I removed the first two { brackets at the beginning of the script and now i get this error:
Script error, "Unmaker 9000.wad:DECORATE" line 1:
Expected '{' but got ':' instead.
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I've been trying to get my weapon script to work and it won't. Everytime I try to load it i get this error:
Script error, "Unmaker 9000.wad:DECORATE" line 38:
"{" does not define any animation framesI've tried everything and nothing is working, please help! Here is the weapon script:
{
{
actor UnMaker 9000 : weapon 7895
{
Weapon.AmmoGive 100
Weapon.AmmoType "Plasma"
Weapon.AmmoUse 20
Weapon.Bobstyle Smooth
Inventory.PickupMessage "HOLY SHIT, YOU GOT THE UNMAKER 9000"
Weapon.SlotNumber 9
Obituary "%o was turned to ashes by %k's UnMaker 9000"
AttackSound "Super/Dead"
States
{
Select:
UMK2 A 1 A_Raise
loop
Deselect:
UMK2 A 1 A_Lower
loop
Ready:
UMK2 A 1 A_WeaponReady
loop
Fire:
UMKF A 1
UMKF B 2 A_FireMissile(15,70,10,0)A_FireMissile(-15,70,10,0)
UMKF B 2 A_FireBFG(0,70,10,0)
UMKF B 2 A_ReFire(UMKF B 2)
UMKF C 2
UMKF D 1
Goto Ready
Flash:
UMKF B 6 BRIGHT
stop
Spawn:
UMKN A -1
Stop
}
}
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Doom wasn't 3D, i'm sure the game theorists got some things wrong but the creators have said it themselves that doom is fake 3D.
Some Help Please?
in WAD Releases & Development
Posted ·
I doubt there are modding tools on portable devices such as tablets or phones. But if you have a computer there are plenty of options when it comes to modding doom. You probably want to get slade3 to make your weapons mod. Here are some links below to help you get started.
https://zdoom.org/wiki/DECORATE
How to make a weapon: http://gunlabs.blogspot.com/2011/01/tutorial-how-to-make-your-first-basic.html
Your probably gonna want to start small and work your way up to your weapons mod.