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DoomGappy

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About DoomGappy

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    Baldin' and Doomin'

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  1. DoomGappy

    Amalgoom - Combining Doom 1 and 2

    More creative freedom, basically. Map02 and map03 use a lot of water areas, and maybe others will want to use them as well. Seeing as it was cut it felt right to restore it for this.
  2. DoomGappy

    Amalgoom - Combining Doom 1 and 2

    We'll think about what to do from here on out. The primary focus is to finish the project the way it was started, and have a good final result. This entails a lot of things that still need to be done. We'll keep everyone posted on this thread.
  3. DoomGappy

    Amalgoom - Combining Doom 1 and 2

    [IMPORTANT ANNOUNCEMENT] We've decided to make a concession on using the waterfall textures. They were cut in the original game due to constraints, but we don't need to do that anymore. You can use them by downloading the updated texture pack here or in the OP. It's been fixed thanks to @SpaceCat_2001's help and it works fine now.
  4. DoomGappy

    Amalgoom - Combining Doom 1 and 2

    I actually loved this, but I don't have the technical language to explain why. I left it on loop for a solid 20 minutes before closing it. Loops really well!
  5. DoomGappy

    Amalgoom - Combining Doom 1 and 2

    [IMPORTANT ANNOUNCEMENTS AND GENERAL UPDATES] December is finally upon us. Hope everyone is having a very snowy or hot season, depending on which part of the hemisphere you are (it's hell on earth down here). Episode 1 maps are mostly finished and we're working hard to reach our celebratory December 10th deadline with a lot of bugtesting and rechecking. It will be a pleasure to celebrate Doom's 30th birthday of mapping alongside such talented people. The shareware version is being recompiled from scratch with the maps made by the team and we'll update a new version here as soon as it's done. OST - B Sides @DankMetal announcement: We are planning on making a separate midi pack for this project as an optional "addon" to use on this megawad, somethinng similar to a "B sides” compilation of sorts. You can make your own interpretation with the corresponding combination detailed on the spreadsheet we have on the google drive, or take 2 (or more) songs of your choice and make something completely new! This idea came to life when some musicians decided to make their own interpretations of already taken slots, and also because there was an error with some slots having the wrong mashups. We didn't want to waste the talent of this guys, so we decided to include them as bonus songs for the future release of the whole soundtrack on youtube. Finally, the idea evolved into a community MIDI pack for this project. When submitting a song, please detail which songs you mixed up and which map would you like to have your song play, and upload it on the “Epic B sides made by Epic people” folder inside the google drive, so you don't have to waste your precious attachment limit (Waste @DoomGappy's cloud storage instead). Hope to see those slots full very soon! That's all for now, thanks for participating!
  6. @Johnny Cruelty @Cutman @DankMetal @DynamiteKaitorn @EagerBeaver @GermanPeter @HEXWALKER @Heretic926 @Individualised @Kasgen @Logamuffin @Max-ko-khan @mr-around @Mystic 256 @PinkKittyRose @Rorix @SpaceCat_2001 @The Royal We @Track Federal @ViolentBeetle @Walter confetti @Proxy-MIDI @tamara mochaccina @stupid (tsocheff) @wumbo Development has shifted to a new thread for ease of access and general organization. This one will be locked shortly. Sorry for the inconvenience.
  7. Original Idea Amalgoom is a project that combines Doom and Doom 2. The idea is to mix maps from both games according to the predefined maplist. The project was started by @Johnny Cruelty and passed onto me due to personal problems with handling the project and real life issues. The name was inspired by Amalgam Comics, when both DC and Marvel came together to make a universe of DC and marvel characters combined. Description Amalgoom is a 32-level megawad project which aims to combine Doom and Doom2 maps into one. Each map also has its own remixed song based on the original MIDIs of each map. Staff Here are the people responsible for the project and their respective roles. If you need anything, you can reach out to these people. @Cutman: tracking song and map submissions, playtesting, creating the readme files with credits. @DoomGappy: Playtesting, mapping feedback, build compiling, intermission texts, Doomworld announcements. @DankMetal: OST manager and playtesting. @Johnny Cruelty: Concept. Guidelines - Mix the maps specified in your map slot. - You are only allowed to use weapons that appear in at least one of the maps. For example, If there is a BFG in one map but not in the other, you can still use it, but If none of the maps have a BFG, you can't include it in your map. - The same applies for enemy placement, but not to their numbers. For example, if there is one revenant in one of the original maps, you can place as many revenants you want in it. Still, try to use your judgment to do it well and don't go overboard with the enemy placements. - Don't just copy and paste areas, but remix, resize, redo and rebrand our classic and beloved places from Doom and Doom 2. - Respect everyone in the thread and give constructive feedback if possible. Google drive folder Our project is hosted in a Google Drive folder. You can find the files and upload or update your maps here. Texture Pack Our texture pack is simply adding the Ultimate Doom textures to Doom 2, plus the cut water textures. You can find the texture pack here. Thanks to @SpaceCat_2001 for the help. OST Amalgoom's OST is a mix of the original maps' songs. For example, E1M3 uses the track Dark Halls, and Map03 uses Countdown to death. Together, they become the song Darkest Hour. If you are interested, pleas contact @Cutman or @DankMetal to learn more about the OST. Discord server (WIP) Our discord server is purely for mappers who feel comfortable developing there and for faster communication. Participation is not mandatory. If you want to participate, you can find it here: Deadline The deadline for map submission is January 31st. Mapslots Screenshots of maps (WIP)
  8. DoomGappy

    Favorite Doom YouTuber?

    Dario Casali because he's a grumpy dad playing fps games.
  9. DoomGappy

    Post your Doom textures!

    Some marble vertical lines as requested by @Treehouseminis!
  10. DoomGappy

    Post your Doom textures!

    I am nobody in this place, and as such I don't have all the knowledge that others do, but perhaps someone should curate a new "one size fits all" pack like CC4 is. From what I gather it's one of the most widely used asset packs around here. Seeing as this thread has garnered many texturers, wouldn't it be cool to have some of these widely available in a convenient pack too? I don't know if another Community Chest has a chance of happening, but it would be nice to have a big pack of goodies. I think all people here like to see their textures used by mappers. I'd gladly help with whatever I have in a stash here, though some things are redundant.
  11. DoomGappy

    Post your Doom textures!

    Okay, then how about this, inverted support2 where the little grooves look more like buttons instead.
  12. DoomGappy

    Post your Doom textures!

    We should unite to make a tileable pack, this stuff really annoys me. But I let out some laughter when I saw we had made almos exactly the same thing hahahah.
  13. DoomGappy

    Post your Doom textures!

    Tileable SUPPORT2 variant. This one always annoys me so I had to make one.
  14. DoomGappy

    Cursed Doom Images

    The Pinky and Spectre's buttcheeks in UDB.
  15. December is finally upon us. Hope everyone is having a very snowy or hot season, depending on which part of the hemisphere you are (it's hell on earth down here). There have been few updates from me because I've been working in house with the rest of the team to playtest and review the maps which have already been submitted. Some have been reworked to iron out some kinks, and I've gotten onboard to co-author Map02 with Johnny, the head of the project. We are still waiting for Riley's map05, but it's being worked on, so there is a lot of hope to reach the symbolic deadline. If we don't, at least we gave it our best shot. Thanks again to everyone who has submitted the awesome maps and the awesome songs, the whole team is incredibly impressed about the quality of all that we've seen so far. Also thanks to the many people who playtested the maps and submitted bug reports. Cheers to all!
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