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CornKing

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  1. CornKing

    The Official 'Trying to Find a Specific WAD' Thread

    Heck yeah, thanks, Duke.
  2. CornKing

    The Official 'Trying to Find a Specific WAD' Thread

    I've seen the map only once. It's a lengthy gzdoom map. The theme author went was with a base on Mars and the title, I think, went with something related with sand/dust. Might be wrong. It's an atmospheric map, has lighting and fog effects, as well as, custom monsters, like Hellions from realm667. The thing I remember more clearly about the map, is the ending - it's a foggy area with columns and with an Icon of Sin in the distance and to kill it you had to climb on floating mid-air rocks.
  3. CornKing

    Questions regarding GZDoom's possabilities

    I am using UDMF. I'll try that, thanks.
  4. CornKing

    Questions regarding GZDoom's possabilities

    The thing is, it's a tight spot it'd just spawn a stack of monsters on top of the other and when the stack would raise up to the spawn level: same issue will occur. I've been doing that before but it's not a solution that'd solve this issue 100%.
  5. CornKing

    Questions regarding GZDoom's possabilities

    Hello, if someone's still alive in this thread, I'd really could use your help - again - with a single problem which've been bothering me for some time now. Basically, it's related with monster not spawning during it's supposed sequence in a script, by that I mean it's spawn spot can sometimes be spawn blocked by other monster or a player. Thus script skips the spawn completely and continues to finish other sequences. Thanks for the help.
  6. CornKing

    Questions regarding GZDoom's possabilities

    Thanks, it worked.
  7. CornKing

    Questions regarding GZDoom's possabilities

    If anyone's still alive here, I came up with another dilemma. Is it possabile to teleport/spawn monsters already hostile? By that I mean whenever they're moved/spawned to a map spot without the sight of player are already searching for him.
  8. CornKing

    Questions regarding GZDoom's possabilities

    Eh. That misspell has nothing to do with the language. It's just it stuck up from the alternative of it 'possabilities'.
  9. CornKing

    Questions regarding GZDoom's possabilities

    So could it be possabile to make side crushers? Or the architecture, that consistantly rotates?
  10. CornKing

    Questions regarding GZDoom's possabilities

    Alright I think I've found it out. Much appreciated. I have a few other questions: Can I make doors open from sides? Like in Duke Nukem. Is it possabile to make a script to loop? For example, I'd like to make something like a turret/trap that constantly shoots fireballs/rockets etc.
  11. CornKing

    Questions regarding GZDoom's possabilities

    I only want to make round columns, for now.
  12. CornKing

    Questions regarding GZDoom's possabilities

    Much appreciated. I kinda sorted out with the floor_scroll, however, is there any way to make it scroll faster? The given options are too slow for what I am trying to do. I don't really mind with the detailing of the flow direction. I don't really want get fancy with the looks. Just enough to make it look appealing. I'll try to tinker with the script for the grates. And gonna try to make something round-lookish. But I still have came up with a few questions if anyone's still here. Never the less, thanks for the information!
  13. Hello, Not long time ago I've successfully released my first .wad but now it's time for me to work on another project. With it I have came up with a bunch of new ideas, however, there's a conundrum for me if it's even possabile to pull it off and how. Without further ado, here are the questions for the experianced GZDoom mappers: 1. Is it possabile to make destructable walls/objects? For example, I'd like to make a ventilation grates that'd block player's movement until they're destroyied. Or just simple breakable glass. 2. Can GZDoom make round architecture? I've seen some maps that had it but am unsure if it was in GZDoom builder. 3. Is there any way to make a force, like a pusher, I don't know how to properly to put it, but that could imitate the flow of a river. I want to make something similar like a strongly flowing river, and whenever you're in a liquid you're being moved by the direction the river runs. Answers would be really appreciated; with examples even more. Thanks!
  14. CornKing

    Doom - Mecca Of Madness (My first .wad)

    Excellent performance out there, it was most amusing spectating how you passed the jump spots while simply strafe running. And you found a pit that needs to be more... deadly. I see Shadow Beasts at the end of level 3 are rustling a lot of people's jimmies. I'll try to find more appealing alteration. I'll also try to make the next boss fight and death more spectacular. It definetly seemed like a lack-luster. However, I need to put some time in researching how. Spirits Imps are indeed a charming bunch with an amazing ability to possess a dead body, I think they perfectly fit in DOOM's universe. They are for certain to be encountered in my future .wads. I came here and began working with GZDoom Builder and I will end up with it through the rest of my journey here. You died the least so far, buy yourself a chocolate bar champ and thanks again for the spectacular performance you've put out there!
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