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Everything posted by siealex
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Brutal Doom - General Thread and v22 Development news
siealex replied to Sergeant_Mark_IV's topic in Gameplay Mods
TNT MAP24 and MAP29 (possibly other maps as well). The enhancement system replaces nukage with insta-kill lava, making several secrets impossible to obtain without cheats. -
Brutal Doom - General Thread and v22 Development news
siealex replied to Sergeant_Mark_IV's topic in Gameplay Mods
BD22 beta 3, GZDOOM 4.11.3, ultra-violence. DOOM II MAP06 (The Crusher): the spider demon dies 4..5 second after pressing the crusher switch. Is it OK? MAP08: demons in the secret rhombus shaped room do not react to sound unless I am in the same exact sector. This happens on other maps as well. * TNT MAP03 (Wormhole): several monsters (e. g. hellknights) don't react even to SSG shots unless they see me directly. MAP10: the cyberdemon dies from one point-blank BFG blast. Even in vanilla it requires at least two, typically three. PSMAP29 (Twilight Descends): both exits lead to MAP14. MAP15: one of the large yellow doors is displayed with two different textures separated by a vertical line. A small additional map after MAP20 (Hell Gate): the exit leads to a non-existing map and the game crashes. A bug with weapons: I often cannot select anything in slots 6 or 7 unless I pick up the same weapon again. TNT MAP10 (Redemption): monsters do not teleport into the yellow key room. * The same situation on MAP11 (Storage Facility). Friendly plasma gun marines often stand still and continuously fire to the same point until I finish the level. -
E2M6: this lift does not go down when entered from above.
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E2M6: a lot of sectors near the starting point (176, 173, 169, 9, 172, 174, 171) are marked "secret", but are unreachable (unlike sector 175) without the Wings. Even more, sector 9 is extremely difficult to register even with the Wings.
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E2M5. I reached the northwesternmost part of the map (near the blue door) and jumped down. But I can't get to the upper portion in this part. Should I use the Wings of Wrath? PS, the Wings are actually in three square pits near the map center :-O
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A couple of suggestions on monsters. 1. Make ordinary gargouilles and fire gargouilles visually different. Also make their fireballs clearly visible, green poison droplets cannot be seen in dark places. 2. The same for golems and nitrogolems: make them visually different, e. g. use differently colored sprites. 3. Increase the amount of ammo for weapon 4 on all maps, it is way less than in Heretic.
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E2M5 is a whole teleporter mess :-D
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E2M4: no secret exit?
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I have completed the whole episode 1 uv-max, but still haven't found weapon 7. Is it normal?
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Does E1M6 have a "normal" exit? The only exit I can find is "secret" and leads to E1M9.
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And what about the items? Some of them have no names as well.
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E1M6 The Cathedral: "silent" teleporters on the helical staircase actually emit sound.
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E1M4 Guard Tower: one monster is placed outside.
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Several types of items are displayed as "NONAME" in GZDOOM. Is it a GZDOOM bug? GZDOOM 4.11.1 x64. PS, E1M1 and E1M2 are also "NONAME", but E1M3 is displayed correctly as "Forgotten Stronghold".
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The Thing you can’t Defeat - Ultimate Doom WAD for GZDOOM - [8 maps]
siealex replied to YourOpinionsAreWRONG's topic in Map Releases & Development
Watching this on YouTube made me cry... especially in E1M7. It really looks like the last memory (or the last word) before death... recalled EXACTLY like in childhood... -
Yes, these blue lights (they are in Containment Area, not Spawning Vats) are the most strange floors in DOOM, I don't remember this flat anywhere else.
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The Ultimate Doom and Doom 2 which maps would you say is the most difficult
siealex replied to Cynicism's topic in Doom General Discussion
Ultimate DOOM: definitely E4M2. Also E4M1 with 100% secrets, but usually I do NOT get the NIN secret to save ammo and health. DOOM 2: none :-D. TNT and Plutonia: MAP32 (especially Plutonia MAP32 with its cyberdemons). Just for fun, Heretic: E4M1 and E5M1. -
One of the maps in Episode 2 of Ultimate DOOM (maybe Spawning Vats, I don't remember), the blue floor with white circles on it. It looks like normal floor, but it's 10% damaging.
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For me DOOM is always DOOM 2 unless explicitly stated otherwise *ROFL*. There is one thing in DOOM 1 that I never like. EPISODES...
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Always... IDDQD, IDKFA, IDSPISPOPD (IDCLIP), IDDT. PS, I often use IDDT (sometimes IDCLIP) even nowadays, but not IDDQD ans IDKFA.
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WS for movement, QE for strafing, but no AD, only mouse turns, three fingers are always on QWE. Always run, but no Caps Lock at all. Right mouse button for jumping (especially in mods and in Hexen), Alt for crouch, middle mouse button for alt fire.
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Which weapon against which demon is the most fun?
siealex replied to The_SloVinator's topic in Doom General Discussion
Chainsaw vs Cacodemons! They simply turn their a**es towards your chainsaw... Also chainsaw vs a single Pain Elemental. But only in vanilla, not in Brutal Doom, in BD pain elementals cause severe damage when exploding. Rockets vs hordes of zombiemen. Especially on Refueling Base. SSG vs a Cyberdemon. Sometimes it really helps to save rockets and plasmacells. Also Spiderdemon vs Cyberdemon (everyone knows where), it's amazing to watch... And just for fun. Rockets vs hanging Commander Keens in MAP32. -
How you discovered the Doom series? / Your first time playing Doom?
siealex replied to DooMBoy's topic in Doom General Discussion
1999, DOOM shareware, most probably v1.2, on an old 486DX4-100 typewriter, later DOOM 2 v1.666, Ultimate DOOM, Heretic, Hexen, TNT. I couldn't survive even E1M2, so I explored all maps with IDDQD/IDKFA and only after that I started "normal" playthroughs... It was rather difficult even on HMP and almost impossible for me on UV. But it was first time, in two or three months I managed to complete DOOM 2 on UV with less than 10 deaths. -
Specific Things in Doom that annoy you
siealex replied to HorrorMovieRei's topic in Doom General Discussion
"Caribbean" map in TNT? It has one part where brown slime is NOT damaging.