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About ZeMystic
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Big Weenor Member
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It's my birthday today and I want to eat mashed potatoes. Will update y'all if that is fulfilled.
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Misaligned [11 Vanilla Maps] [idgames release]
ZeMystic replied to myolden's topic in Map Releases & Development
Just played through RC1. Fucking awesome, guys. -
Mouse doesn't feel that strange to me after some getting used to. Switching from Crispy Doom to DSDA-Doom had the same thing and I got used to it. Having every doom game accessible from the main menu is pretty neat and not having to here D_RUNNIN for every master level is a neat bonus. Multiplayer is insanely fun and I am really glad to have a lobby system and online multiplayer for an official doom port. Playing deathmatch and Co-op so far has been a huge blast. I wanted to see how the mods page plays out over the course of 24ish hours before saying anything further. Boy does it leave a lot to be desired. We had 18ish pages last time I checked, and it is a mess on each page. There is no search feature to find a specific mod, you have to scroll and browse through each page. There is a ton of stolen content uploaded without the author's consent. There is a report feature that allows you to strike down the stolen content thankfully, but there is no moderation to prevent stolen content from being uploaded. I want you to go through every page and count how many times Valiant has been uploaded. Even with @skillsaw uploading the official version of it with (OFFICIAL) in the title, people are still uploading it again and again. Wads are being uploaded that don't even work such as Hexen, and the numerous MyHouse.Wad uploads. It's heart might be in the right place but I think having a half-baked system like this one is going to cause more problems then it is going to solve. I think the curated list of custom content while limiting was ultimately the better choice for having console users play user-made content and the free-for-all mess that's going on with the mods page is a step in the wrong direction. Edit: Just learned that on the Bethesda website the mods page is way better. You can search stuff up specifically and there are tags for if it's a megawad or a gameplay mod. It's easier to subscribe and subscribe as well. It's helpful to use the website but I just have to wonder why these features weren't included in the menus. Legacy of Rust spoilers!
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Achievement hunting is easy asf with the level select feature and some planning.
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Refreshing the Mods menu and just seeing how many uploads there are. I do have a tiny bit of apprehension with having everyone being able to upload. Having someone upload your wad and claim it as their own might be an issue. Also, we're definitely gonna need a search by name feature in the mods menu with the amount of people uploading wads.
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LETS GO BAYBEE ONLINE CO-OP AND DEATHMATCH!!!!! And achievements so now I have an actual incentive to try and play the master levels.
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what are you working on? I wanna see your wads.
ZeMystic replied to everennui's topic in WAD Discussion
bro this looks cool as hell. here is something i still need to thing place. -
ZeMystic changed their profile photo
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⁶⁶⁶ DOOM 2 INTERMISSION MAP SCREEN v3.1 ⁶⁶⁶ (An Add-on for DOOM II)
ZeMystic replied to DevilMyEyes's topic in Resources
These intermission screens you've been posting are gorgeous! I can't wait to see the later episodes! -
Daylight District | A 7-level vanilla episode!
ZeMystic replied to ZeMystic's topic in Map Releases & Development
Apologies for the wait! This wad has been finalized on idgames! -
This is fucking awesome. I'd love to see this continued!
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CANNIBAL - A 7-level vanilla episode for Doom II - RC3!
ZeMystic replied to ZeMystic's topic in Map Releases & Development
okay my lazy ass finally updated to RC3! also hopefully daylight district up on idgames soon. -
CANNIBAL - A 7-level vanilla episode for Doom II - RC3!
ZeMystic replied to ZeMystic's topic in Map Releases & Development
Hotfix/RC2 is up folks! -
CANNIBAL - A 7-level vanilla episode for Doom II - RC3!
ZeMystic replied to ZeMystic's topic in Map Releases & Development
I'll admit i've been really lazy and have not wanted to upload stuff to idgames just yet. I'll get it up there soon! 💀 -
CANNIBAL - A 7-level vanilla episode for Doom II - RC3!
ZeMystic posted a topic in Map Releases & Development
Cannibal is an episode designed for Vanilla. It was inspired by Thy Flesh Consumed and Plutonia. Every map was required to include a section with a mandatory damaging floor, so bring your toughest boots! It was tested in Chocolate Doom and DSDA-Doom (complevel 2). Mouselook, jumping, and crouching should be disabled if you're playing on a port with those features. If you are playing on Chocolate Doom, you can load the DeHacked normally, or use the "-dehlump" command to load it directly from inside the WAD. FAIR WARNING! MAPLIST DOWNLOAD RC3 HERE! -
Daylight District | A 7-level vanilla episode! - RC3! [split]
ZeMystic replied to Clippy's topic in Map Releases & Development
I am pretty disappointed reading this thread after being a way for from DW for awhile. @Clippy you are absolutely entitled to your anger and frustration with @T.Will's map, no can take that from you, but what you've done with said anger is the furthest thing from a good look. Everyone in Squonker is very open to critical feedback to improve there maps, but it's hard to recognize anything substance from your post past your frustration and blame on the author. Your definition of the thread going "off the rails" so far from what I've seen, barring a few posts about complaining about key hunts in doom, has been a discussion on approaching fights and unique ways and solving combat puzzles. It's very easy to fall into the trap of this is hard this must be the author's fault, when we have several posts in this thread showing people's various methods of approaching the encounters in this map. Hydropump is a very unsuspecting map on the player, and one of the many highlight's in @T.Will's portfolio. Again, you are absolutely entitled to your anger and frustration with the difficulty, as easy as it would be to just say "skill issue" and move on. You are right, it's easy to make hard maps just to be hard but if you genuinely think that was the case for this map then I seriously urge you to reassess. If you think the new direction this wad was taken was too far and that we have lost our way then I invite you to stop playing our maps if it turns out to not be your cup of tea. Edit: Also the evil marines from Scythe II are fun.