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About Repugnus
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[/idgames] UAC Storage Surplus Project - MBF21 Crate Maze Madness
Repugnus replied to Quill's topic in Community Projects
I love a good crate maze. Would love to throw my hat in as well. -
AD MORTEM - a MBF21 Halloween-themed Megawad. [NEW UPDATE: Phase 3 is out!]
Repugnus replied to Vaeros's topic in Community Projects
This is some truly top notch stuff, congrats anons! -
Looks fun. Godspeed.
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[NEW UPDATE - v1.6] 2048 Units of /vr/ - Boom Megawad for Doom II
Repugnus replied to Repugnus's topic in Map Releases & Development
1.6 is now up on idgames. Links in the OP have once again been updated. -
You like to laugh out loud. Usually six times in a row I assume.
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"Half Moon" Official Release! 64 Community Speed Maps! (Now on idgames!)
Repugnus replied to Dubbag's topic in Community Projects
Hell yeah, I was looking forward to the final release to play through. Good to see everything worked out in the end. -
"Half Moon" A 30 Minute Speedmap Community Project (Submissions Closed)
Repugnus replied to Dubbag's topic in Community Projects
Thanks for hosting it, it was a lot of fun. Can't wait to see what you all came up with. -
[NEW UPDATE - v1.6] 2048 Units of /vr/ - Boom Megawad for Doom II
Repugnus replied to Repugnus's topic in Map Releases & Development
Alright, the download links in the OP have switched to temporary dropbox links until this update hits idgames. Here's what's new: -Fixed a couple HOMs in Map18. -Fixed an issue in Map04 where an Imp and a Revenant were stuck inside of each other on HMP. -Fixed an issue in Map29 where the yellow key would sometimes not teleport in. -Lowered the outer ceiling height in Map29 to prevent the Cacodemons from flying too high. Shoutout to Dwars for pointing out the MAP29 bugs in his latest playthrough video. -
[NEW UPDATE - v1.6] 2048 Units of /vr/ - Boom Megawad for Doom II
Repugnus replied to Repugnus's topic in Map Releases & Development
Apparently it's possible to softlock MAP29: Black Crest due to a teleport issue. I'm working on a fix for that and will get it out shortly. -
"Half Moon" A 30 Minute Speedmap Community Project (Submissions Closed)
Repugnus replied to Dubbag's topic in Community Projects
Thanks for the quick playthrough, @Biodegradable. @Dubbag I made a quick update to Inferior Meatus. Made it so the exit switches need to pressed instead of shot, since it seemed to be the source of some confusion. Also added in a few extra monsters for flavor. All the other details are the same as they were before. Inferior_MeatusV2.zip -
"Half Moon" A 30 Minute Speedmap Community Project (Submissions Closed)
Repugnus replied to Dubbag's topic in Community Projects
Map: Inferior_Meatus.zip Textures: cc4-tex.wad (didn't include with the download since most people are likely to have it already) Music: Agony Rhapsody from TNT Evilution -
[NEW UPDATE - v1.6] 2048 Units of /vr/ - Boom Megawad for Doom II
Repugnus replied to Repugnus's topic in Map Releases & Development
Hey everyone, version 1.5 is now up on idgames, updated links in the OP! Here's what's new: -Redid the pillar/pit in Map05, redid that entire section of hallway even, let's hope that will be no more trouble. -Map24 didn't have its keys tagged for easy skills, fixed that. -Map13 was missing some linedef actions for crushers. -Map18 had an incorrect linedef action probably done accidentally by me last time. -Map18's music credits were also incorrect. -Fixed typographical error in Map11 textcrawl. -Fixed an error letting you get credits for one more secret than Map 31 actually has. -
"Half Moon" A 30 Minute Speedmap Community Project (Submissions Closed)
Repugnus replied to Dubbag's topic in Community Projects
How many are we up to now? -
"Half Moon" A 30 Minute Speedmap Community Project (Submissions Closed)
Repugnus replied to Dubbag's topic in Community Projects
That's an impressive amount of detail for a 35 minute map @MAN_WITH_GUN I don't think I could manage to do something like that with double that amount of time. -
"Half Moon" A 30 Minute Speedmap Community Project (Submissions Closed)
Repugnus replied to Dubbag's topic in Community Projects
Oh yeah, I also made a quick change to my map to prevent monsters from going through a teleporting linedef and I also added a song. Map update and info are in my submission post.