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TheV1perK1ller

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About TheV1perK1ller

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  1. Doom 3: Primary Exavation Site

    I had a lot of fun with this. I absolutely love the Doom 3 textures being put to use, too. Excellent atmosphere, and probably one of the more 'fitting' uses of RSKY1 I've seen in quite some time. This level strongly encourages the player to thoroughly explore for secrets, otherwise your ammo count would always end up getting tight. I would have given this 5 stars, had it not been for two things: 1) As mentioned before, ammo was particularly short towards the beginning. When I first played this I struggled with trying to conserve my Shotgun shells - having a Chaingun instead of having to resort to the Pistol might've been an improvement, although this didn't really bother me too much in all honesty. 2) Towards the end, I had an issue where picking up the yellow keycard made three nearby Imps atop of the cliff-faces unkillable. Not exactly sure what happened here, just make sure to kill them before collecting the key if you wish for a 100% kill rate. Other than that, this was excellently done. Good job, Romulus! :D
  2. Miscellaneous demos (part 3)

    My guess is it would be best to trigger those fights, regardless if they're optional or not. True, you would still be credited for 100% Kills if you skipped, but say if another speedrunner did partake in those battles, the end time would be vastly different to your one. Plus, I would like to think it would then be considered a true UV-Max. It's what I would do anyway.
  3. NOVA demos [-complevel 2]

    Map 02 UV-Max in 2:10 Map 12 UV-Max in 4:14 no02-210.zip no12-414.zip
  4. NOVA demos [-complevel 2]

    Map 21 UV-Max in 3:18 no21-318.zip
  5. NOVA demos [-complevel 2]

    Back to doing some NOVA (2015) runs. :) Map 13 NoMo in 2:32 (because I like the music) Map 30 UV-Max in 28:34 (bloody Hell) no13o232.zip no30-2834.zip
  6. This is something I always worry about whenever I bump a speed-running thread. At least for now everyone seems totally fine with that.
  7. Whitemare 2 demos [-complevel 9]

    Map 02 UV-Speed in 0:28 Map 11 UV-Speed in 0:26 Map 21 UV-Pacifist in 0:38 w202-028.zip w211-026.zip w221p038.zip
  8. Community Chest Series Demos [Boom, -complevel 9]

    CC4 Map 15 UV-Max in 8:30 c415-830.zip
  9. The DooMed Speed Demos Archive returns!

    45000+ demos! Also, my Plutonia 2 Map 10 demo was placed under plutonia.wad in the DSDA table, just a heads-up. Thanks.
  10. Nomonster speedrunning

    One more for now. Community Chest 4 Map 10 NoMo 100% in 2:08 c410os208.zip
  11. Nomonster speedrunning

    Community Chest 3: Map 11 NoMo in 0:59 Map 12 NoMo in 5:04 Map 32 NoMo in 1:31 c311o059.zip c312o504.zip c332o131.zip
  12. Community Chest Series Demos [Boom, -complevel 9]

    CC3 Map 12 UV-Max in 26:36 c312-2636.zip
  13. NewDoom Community Project (NDCP/NDCP2) demos

    Some table-fills for NDCP2 (2010): Map 01 NoMo 100 in 1:05 Map 09 NoMo 100 in 3:41 Map 13 NoMo 100 in 1:14 Map 18 NoMo 100 in 2:02 Map 19 UV-Pacifist in 2:15 Map 19 UV-Tyson in 2:58 Map 20 NoMo 100 in 1:12 Map 27 NoMo 100 in 3:30 Map 30 UV-Fast (& Reality) in 1:05 Map 31 NoMo 100 in 2:08 All demos were recorded with PrBoom+ 2.5.1.4 and with -complevel 9 except for the two Map 19 ones, which didn't use any. ndcp2demos.zip
  14. Tangerine Nightmare Demos (-Complevel 2)

    Another two. Map 02 UV-Max in 3:43 Map 06 UV-Max in 8:45 tn02-343.zip tn06-845.zip
  15. Map 10 UV-Max in 4:46 Had some weird issues where Zombies seemingly disappeared and then re-appeared out of thin air in the Refueling Base alcove area, no idea what caused it. p210-446.zip
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