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TheV1perK1ller

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About TheV1perK1ller

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  1. TheV1perK1ller

    Andy Olivera Mapset Project [-complevel 9]

    That is great news to hear. Depending on the amount of entries, I may consider doing a second map for this, maybe even a third if I'm motivated enough and there are still empty slots.
  2. TheV1perK1ller

    Andy Olivera Mapset Project [-complevel 9]

    Perhaps we should relocate the topic into the WADs and Mods forum? Maybe give it some more attention?
  3. TheV1perK1ller

    Andy Olivera Mapset Project [-complevel 9]

    A couple more screenies of my entry. I'm sincerely hoping I can get this done in time. Hopefully it will look and play adequately. I've decided that my map name will be 'Port Depravity'.
  4. TheV1perK1ller

    Andy Olivera Mapset Project [-complevel 9]

    I have no idea how long it will take, but I will try to make it as fun and playable as possible.
  5. TheV1perK1ller

    Andy Olivera Mapset Project [-complevel 9]

    This was a lot of fun, great work! Two minor things; - Maybe enable 'Upper Unpegged' on walls where doors open. It looks a bit odd seeing them 'slide' along with the door animation. - Just a nitpick, but maybe merge the two secrets south of the red key into one? Keep up the good work, Bob. :)
  6. TheV1perK1ller

    Andy Olivera Mapset Project [-complevel 9]

    Thought I would share this, just to show that I haven't been slacking off. In saying this, I have a whole lot of work ahead. Good thing there's still two-and-a-half months for the deadline, heh. My working title for this level is 'Fight or Flight'. Anyway, continuing on.
  7. TheV1perK1ller

    Andy Olivera Mapset Project [-complevel 9]

    Two more questions, sorry; With music selection, would tracks from Perditions Gate be allowed? Also, once we complete our maps and submit them here, do we include with it a readme detailing information such as the map name, author, music source, and optional par time and map description? Sorry, very new to the mapping scene. Thanks.
  8. TheV1perK1ller

    NOVA demos [-complevel 2]

    I've been busy. Map 13 UV-Max in 6:53 Map 15 UV-Max in 7:47 Map 19 NoMo in 0:53 Map 20 UV-Max in 5:56 Map 20 NoMo in 1:21 Map 25 UV-Max in 9:46 Map 26 UV-Max in 6:20 Map 27 UV-Max in 2:48 Map 28 UV-Max in 16:39 Map 29 UV-Max in 2:56 Now every level has at least one NoMo demo to it, and only a couple of UV-Maxes to go, which I will do later. novademopack.zip
  9. TheV1perK1ller

    Andy Olivera Mapset Project [-complevel 9]

    Looking good, Bob! Can't wait to see (and play) the end result. Mine is still coming along nice and slowly. I think the maps will be arranged at the end depending on their difficulty, but I'm not too sure.
  10. TheV1perK1ller

    NOVA demos [-complevel 2]

    Map 19 UV-Max in 6:55 - no19-655.zip
  11. TheV1perK1ller

    NOVA demos [-complevel 2]

    Map 16 UV-Max in 4:59 - no16-459.zip
  12. TheV1perK1ller

    NOVA demos [-complevel 2]

    Map 08 UV-Max in 3:12 (also Reality): - no08-312.zip
  13. TheV1perK1ller

    Andy Olivera Mapset Project [-complevel 9]

    Hmm, while it does sound like an interesting concept, I feel like there is little to no deviation between how keyboarders and mouse users play Doom. Not to worry though, I do have an idea for my map now. Here's hoping my perfectionism won't prevent me from finishing before the deadline. :)
  14. TheV1perK1ller

    Andy Olivera Mapset Project [-complevel 9]

    Quick question, are the maps strictly to use the textures from retres.wad, or are Doom II textures allowed to be used alongside it? Thanks.
  15. TheV1perK1ller

    Andy Olivera Mapset Project [-complevel 9]

    Awesome. Thanks. I'll make a start on my map in a short while.
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