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TheV1perK1ller

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Everything posted by TheV1perK1ller

  1. TheV1perK1ller

    Miscellaneous demos (part 3)

    A few miscellaneous demos for Illuminatus. Map 01 UV-Pacifist in 0:18 Map 01 UV-Tyson in 2:07 Map 17 UV-Pacifist in 3:24 Map 18 UV-Speed in 2:52 Map 27 UV-Speed in 3:56 (-complevel 9) Map 28 UV-Pacifist in 5:21 Map 29 UV-Speed in 6:43 illumi misc demos.zip
  2. TheV1perK1ller

    Miscellaneous demos (part 3)

    Thanks for pointing that out, SAV88! Sorry for the trouble. il20-1009.zip
  3. TheV1perK1ller

    Illuminatus v1.0.0

    A rather solid one-man megawad. I would have rated this higher, if not for a couple of things; - As others may have mentioned, many of the levels consist of backtracking to-and-from areas. Sometimes more often than needed. This got tedious very quickly. Also, switches are abundant and usually don't indicate what they activate, adding to the frustration. - Some levels (namely MAP10, MAP11 and especially MAP12) felt like they were not meant to be played with pistol-start in mind. I had to conserve ammo by Berserk punching Barons, Arch-Viles and the like. Though, I am not sure if this was intended by Cory. - Just a minor thing, but MAP27 can't be completed on -complevel 2 (the metal wall that houses the four red keys doesn't lower properly). Just a heads up. - Finally, particularly in the second half of the WAD, hanging decorations can become very annoying, due to their placement and numbers. Fortunately, none that I encountered were blocking access to any important areas. Now onto what I liked about Illuminatus; - The music. Every map uses MIDIs from Ultimate Doom and Doom II, with no repeating tracks. Very neat, and encapsulates that 'classic' feel. - The architecture. Many levels 'look' like they could've come straight from the 1993/1994 era, though here it is somewhat more detailed. - The fights. The combat in Illuminatus is neither too easy or too difficult. There is also plenty of different scenarios to keep the player on their toes. - The variety. The levels vary, but some stand out from amongst the rest. Maps 15, 23, 29 and 32 are such examples, for me anyway. Overall, while this is certainly far from being perfect, it is also far from being the worst. I am giving this four stars, as I could imagine the amount of time it must have taken to create. Not for everyone, but those who are looking for somewhat of a nostalgia trip with fair gameplay, this is the megawad for you.
  4. TheV1perK1ller

    Miscellaneous demos (part 3)

    All maps for Illuminatus have now been UV-Maxed. I will probably work on random categories for random maps on this, now. Map 16 UV-Max in 15:08 Map 17 UV-Max in 10:59 Map 18 UV-Max in 5:42 Map 19 UV-Max in 9:11 Map 20 UV-Max in 10:09 Map 21 UV-Max in 4:34 Map 22 UV-Max in 9:40 Map 23 UV-Max in 11:45 Map 24 UV-Max in 11:57 Map 25 UV-Max in 18:01 Map 26 UV-Max in 9:39 Map 27 UV-Max in 7:55 (the only map I had to use -complevel 9 on) Map 28 UV-Max in 12:32 Map 29 UV-Max in 14:55 Map 30 UV-Max in 2:08 illuminatusdemopack.zip EDIT: The above link does not contain the Map 20 .lmp. It is found two posts beneath this one. Sorry.
  5. TheV1perK1ller

    Miscellaneous demos (part 3)

    Illuminatus Map 31s UV-Max in 11:39 Map 32 UV-Max in 11:46 il31-1139.zip il32-1146.zip
  6. TheV1perK1ller

    Miscellaneous demos (part 3)

    Illuminatus I have really gotten into this megawad. Might as well do demos for all maps. Map 05 UV-Max in 9:18 Map 06 UV-Max in 9:50 Map 07 UV-Max in 1:54 Map 08 UV-Max in 7:55 Map 09 UV-Max in 7:29 Map 10 UV-Max in 19:47 Map 11 UV-Max in 12:19 Map 12 UV-Max in 17:14 Map 13 UV-Max in 8:26 Map 14 UV-Max in 11:49 Map 15s UV-Max in 24:17 (one secret inaccessible) illumi demo pack.zip
  7. TheV1perK1ller

    Miscellaneous demos (part 3)

    Illuminatus by Cory 'NiTROACTiVE' Scott Map 01 UV-Max in 1:46 Map 02 UV-Max in 3:36 Map 03 UV-Max in 3:22 Map 04 UV-Max in 7:25 illumi demos.zip
  8. TheV1perK1ller

    Andy Olivera Mapset Project [-complevel 9]

    Admittedly I have been taking a significantly longer break than I originally planned (personal issues), so not much work has gotten done on my end I'm afraid. At this rate, I may just submit one level, but that depends on my circumstances. Sorry for any inconveniences.
  9. TheV1perK1ller

    Disjunction demos [-complevel 9]

    Here, you can post demos of the Doom II WAD 'Disjunction', which can be downloaded here: https://drive.google.com/file/d/0B1NxOZlEf5aNWmVFWjFoNEJjVTA/view All demo files are to be named in the djXY-ZZZ format, where 'XY' is the map number and 'ZZZ' is the map time.
  10. TheV1perK1ller

    Andy Olivera Mapset Project [-complevel 9]

    Another small update for you all. Progress has been steady on my second, smaller entry (am taking a break from my first for a bit). Hopefully it will look good and play well. About 40 - 50% done on it. Working Title: Insertion Point Music Used: Demon Eclipse E1M4
  11. TheV1perK1ller

    Which Doom monster do you dread the most?

    The Pain Elemental, for sure. Especially if they are fought in groups or they are awkwardly placed to prevent a quick kill.
  12. TheV1perK1ller

    British or American spelling?

    Being Australian, I was taught to write in British-English. I have never used the American-English version, and probably never will.
  13. TheV1perK1ller

    Andy Olivera Mapset Project [-complevel 9]

    Hey everyone. Just updating you on the progress for my level. As I have been designing it, it is becoming much larger and different than I envisioned it. I swear I spend way too much time getting the texturing fitting and aligned. It is coming along slowly, but steadily. I have also made a start on the side of my possible second entry (dependent on the amount of other submissions), and was designed to be easier than the first. Here is a picture of the 'entryway' of said level:
  14. TheV1perK1ller

    Andy Olivera Mapset Project [-complevel 9]

    That is great news to hear. Depending on the amount of entries, I may consider doing a second map for this, maybe even a third if I'm motivated enough and there are still empty slots.
  15. TheV1perK1ller

    Andy Olivera Mapset Project [-complevel 9]

    Perhaps we should relocate the topic into the WADs and Mods forum? Maybe give it some more attention?
  16. TheV1perK1ller

    Andy Olivera Mapset Project [-complevel 9]

    A couple more screenies of my entry. I'm sincerely hoping I can get this done in time. Hopefully it will look and play adequately. I've decided that my map name will be 'Port Depravity'.
  17. TheV1perK1ller

    Andy Olivera Mapset Project [-complevel 9]

    I have no idea how long it will take, but I will try to make it as fun and playable as possible.
  18. TheV1perK1ller

    Andy Olivera Mapset Project [-complevel 9]

    This was a lot of fun, great work! Two minor things; - Maybe enable 'Upper Unpegged' on walls where doors open. It looks a bit odd seeing them 'slide' along with the door animation. - Just a nitpick, but maybe merge the two secrets south of the red key into one? Keep up the good work, Bob. :)
  19. TheV1perK1ller

    Andy Olivera Mapset Project [-complevel 9]

    Thought I would share this, just to show that I haven't been slacking off. In saying this, I have a whole lot of work ahead. Good thing there's still two-and-a-half months for the deadline, heh. My working title for this level is 'Fight or Flight'. Anyway, continuing on.
  20. TheV1perK1ller

    Andy Olivera Mapset Project [-complevel 9]

    Two more questions, sorry; With music selection, would tracks from Perditions Gate be allowed? Also, once we complete our maps and submit them here, do we include with it a readme detailing information such as the map name, author, music source, and optional par time and map description? Sorry, very new to the mapping scene. Thanks.
  21. TheV1perK1ller

    NOVA demos [-complevel 2]

    I've been busy. Map 13 UV-Max in 6:53 Map 15 UV-Max in 7:47 Map 19 NoMo in 0:53 Map 20 UV-Max in 5:56 Map 20 NoMo in 1:21 Map 25 UV-Max in 9:46 Map 26 UV-Max in 6:20 Map 27 UV-Max in 2:48 Map 28 UV-Max in 16:39 Map 29 UV-Max in 2:56 Now every level has at least one NoMo demo to it, and only a couple of UV-Maxes to go, which I will do later. novademopack.zip
  22. TheV1perK1ller

    Andy Olivera Mapset Project [-complevel 9]

    Looking good, Bob! Can't wait to see (and play) the end result. Mine is still coming along nice and slowly. I think the maps will be arranged at the end depending on their difficulty, but I'm not too sure.
  23. TheV1perK1ller

    NOVA demos [-complevel 2]

    Map 19 UV-Max in 6:55 - no19-655.zip
  24. TheV1perK1ller

    NOVA demos [-complevel 2]

    Map 16 UV-Max in 4:59 - no16-459.zip
  25. TheV1perK1ller

    NOVA demos [-complevel 2]

    Map 08 UV-Max in 3:12 (also Reality): - no08-312.zip
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