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TheV1perK1ller

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Everything posted by TheV1perK1ller

  1. TheV1perK1ller

    Disjunction demos [-complevel 9]

    Here, you can post demos of the Doom II WAD 'Disjunction', which can be downloaded here: https://drive.google.com/file/d/0B1NxOZlEf5aNWmVFWjFoNEJjVTA/view All demo files are to be named in the djXY-ZZZ format, where 'XY' is the map number and 'ZZZ' is the map time.
  2. TheV1perK1ller

    Andy Olivera Mapset Project [-complevel 9]

    Another small update for you all. Progress has been steady on my second, smaller entry (am taking a break from my first for a bit). Hopefully it will look good and play well. About 40 - 50% done on it. Working Title: Insertion Point Music Used: Demon Eclipse E1M4
  3. TheV1perK1ller

    Which Doom monster do you dread the most?

    The Pain Elemental, for sure. Especially if they are fought in groups or they are awkwardly placed to prevent a quick kill.
  4. TheV1perK1ller

    British or American spelling?

    Being Australian, I was taught to write in British-English. I have never used the American-English version, and probably never will.
  5. TheV1perK1ller

    Andy Olivera Mapset Project [-complevel 9]

    Hey everyone. Just updating you on the progress for my level. As I have been designing it, it is becoming much larger and different than I envisioned it. I swear I spend way too much time getting the texturing fitting and aligned. It is coming along slowly, but steadily. I have also made a start on the side of my possible second entry (dependent on the amount of other submissions), and was designed to be easier than the first. Here is a picture of the 'entryway' of said level:
  6. TheV1perK1ller

    Andy Olivera Mapset Project [-complevel 9]

    That is great news to hear. Depending on the amount of entries, I may consider doing a second map for this, maybe even a third if I'm motivated enough and there are still empty slots.
  7. TheV1perK1ller

    Andy Olivera Mapset Project [-complevel 9]

    Perhaps we should relocate the topic into the WADs and Mods forum? Maybe give it some more attention?
  8. TheV1perK1ller

    Andy Olivera Mapset Project [-complevel 9]

    A couple more screenies of my entry. I'm sincerely hoping I can get this done in time. Hopefully it will look and play adequately. I've decided that my map name will be 'Port Depravity'.
  9. TheV1perK1ller

    Andy Olivera Mapset Project [-complevel 9]

    I have no idea how long it will take, but I will try to make it as fun and playable as possible.
  10. TheV1perK1ller

    Andy Olivera Mapset Project [-complevel 9]

    This was a lot of fun, great work! Two minor things; - Maybe enable 'Upper Unpegged' on walls where doors open. It looks a bit odd seeing them 'slide' along with the door animation. - Just a nitpick, but maybe merge the two secrets south of the red key into one? Keep up the good work, Bob. :)
  11. TheV1perK1ller

    Andy Olivera Mapset Project [-complevel 9]

    Thought I would share this, just to show that I haven't been slacking off. In saying this, I have a whole lot of work ahead. Good thing there's still two-and-a-half months for the deadline, heh. My working title for this level is 'Fight or Flight'. Anyway, continuing on.
  12. TheV1perK1ller

    Andy Olivera Mapset Project [-complevel 9]

    Two more questions, sorry; With music selection, would tracks from Perditions Gate be allowed? Also, once we complete our maps and submit them here, do we include with it a readme detailing information such as the map name, author, music source, and optional par time and map description? Sorry, very new to the mapping scene. Thanks.
  13. TheV1perK1ller

    NOVA demos [-complevel 2]

    I've been busy. Map 13 UV-Max in 6:53 Map 15 UV-Max in 7:47 Map 19 NoMo in 0:53 Map 20 UV-Max in 5:56 Map 20 NoMo in 1:21 Map 25 UV-Max in 9:46 Map 26 UV-Max in 6:20 Map 27 UV-Max in 2:48 Map 28 UV-Max in 16:39 Map 29 UV-Max in 2:56 Now every level has at least one NoMo demo to it, and only a couple of UV-Maxes to go, which I will do later. novademopack.zip
  14. TheV1perK1ller

    Andy Olivera Mapset Project [-complevel 9]

    Looking good, Bob! Can't wait to see (and play) the end result. Mine is still coming along nice and slowly. I think the maps will be arranged at the end depending on their difficulty, but I'm not too sure.
  15. TheV1perK1ller

    NOVA demos [-complevel 2]

    Map 19 UV-Max in 6:55 - no19-655.zip
  16. TheV1perK1ller

    NOVA demos [-complevel 2]

    Map 16 UV-Max in 4:59 - no16-459.zip
  17. TheV1perK1ller

    NOVA demos [-complevel 2]

    Map 08 UV-Max in 3:12 (also Reality): - no08-312.zip
  18. TheV1perK1ller

    Andy Olivera Mapset Project [-complevel 9]

    Hmm, while it does sound like an interesting concept, I feel like there is little to no deviation between how keyboarders and mouse users play Doom. Not to worry though, I do have an idea for my map now. Here's hoping my perfectionism won't prevent me from finishing before the deadline. :)
  19. TheV1perK1ller

    Andy Olivera Mapset Project [-complevel 9]

    Quick question, are the maps strictly to use the textures from retres.wad, or are Doom II textures allowed to be used alongside it? Thanks.
  20. TheV1perK1ller

    Andy Olivera Mapset Project [-complevel 9]

    Awesome. Thanks. I'll make a start on my map in a short while.
  21. TheV1perK1ller

    Andy Olivera Mapset Project [-complevel 9]

    One question, since this is the first community project I'm mapping for, say I wanted to take the MAP12 slot for example, would I have to open up MAP12 in Doom Builder? Or is MAP01 sufficient, and the level is slotted accordingly by another? Thanks.
  22. TheV1perK1ller

    NOVA demos [-complevel 2]

    Map 07 UV-Max in 5:10 - no07-510.zip
  23. TheV1perK1ller

    Andy Olivera Mapset Project [-complevel 9]

    Count me in. It is about time I contributed to something.
  24. TheV1perK1ller

    Jenesis demos [Boom, complevel 9]

    Two more before the next DSDA update. Will certainly attempt more demos for this soon. Map 02 UV-Max in 4:52 - je02-452.zip Map 31 UV-Max in 6:21 - je31-621.zip Both recorded with jenefix.wad, just in case. All future demos of mine will also be done with that in mind, to save the hassle.
  25. TheV1perK1ller

    Jenesis demos [Boom, complevel 9]

    The PE's were by far the most difficult things to deal with, what with their dozens of Lost Soul spawns in a matter of seconds. I'm just happy that it is done.
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