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Classic Doom - New Update on Steam
RottingZombie replied to AtimZarr1's topic in Doom General Discussion
I guess I was thinking of modern source-ports where coop has options to enable that. It helps when there are many players, or the wad is being played on UV and players are dying left and right. And for some reason it's fun running back and stocking up after a fight, knowing the armor will be there again, etc. Would it be easy to implement an option for hosts to turn this on? instancing would be neat. That would mean all players see there own 'single-player' set of items and ammo? -
Classic Doom - New Update on Steam
RottingZombie replied to AtimZarr1's topic in Doom General Discussion
My only complaints so far are: sound issues (cutting off, or not hearing item pickups) no respawning items/ammo in coop (unless i missed the option) Small complaints compared to how much I love this port. Now i have a good option for playing Doom on switch / deck / xbox in the living room, in addition to PC. I had always wondered, after playing the unity port, why there wasn't online multiplayer. And now there is. This and the quake remasters are freaking awesome. I get a lot of joy rooting through all the options they provide for tweaking, in addition to playing the games. Thanks so much to the developers and I'm happy the owners of the I.P. are keeping Doom alive in an official capacity. -
I'll take it! Thanks for playing. I agree with all of your feedback, and was cringing at the lack of health, and the sewer maze, as I watched the play-through.
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Why do you not use free look?
RottingZombie replied to EraserheadBaby's topic in Doom General Discussion
because it warps the view (i prefer software rendering), and because it feels right (nostalgia). Also keeps it simple. I do turn it on and enable crosshair once the wad resets on zd friday night survival so i can aim with the railgun. I'd play a wad designed with it in mind, but it'd have to look good in hardware rendering and use 3d models, sprites look stupid when they warp. -
2022ADO ... Released! (now on idgames)
RottingZombie replied to pcorf's topic in Map Releases & Development
that hit me for some reason, :p I agree with you though, and thanks for all of your maps and tunes, you are as important to the game's health and community as anyone, or even the original developers. Appreciate all mappers/modders/musicians who have given me so many years of fun! -
Do you prefer vanilla wads or TC mods?
RottingZombie replied to Sonikkumania's topic in Doom General Discussion
Vanilla / Limit Removing here. I play zdoom or boom specific wads if they seem high quality though, but don't usually mix them into my huge V/LR folder. -
What Remains | Now on idgames!
RottingZombie replied to Egg Boy's topic in Map Releases & Development
Absolutely amazing maps. Loved it all. Might give it another play later. -
[Boom, cl9] Asteroid Mining Startup - updated 27/11
RottingZombie replied to Somniac's topic in Map Releases & Development
I'm sorry, where do i get the texture pack? I downloaded 32in24-15 dwango wad and still was missing some textures. -
Thanks!
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I see in the setup program and the config file that I can use fluidsynth. How do I enable this? I've set the path to the soundfont, but do i need to add fluidsynth manually to the installation directory?
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Do you have hotkeys for weapons?
RottingZombie replied to Shikamaze's topic in Doom General Discussion
Yea I use the same binds I'd gotten used to in Quake III: q: plasma e: chaingun f: rocket c: shotgun z: BFG x: melee 2: pistol -
I can't take a screenshot in the steam version
RottingZombie replied to Ordon's topic in Doom General Discussion
maybe point steam to the doom executable instead of ZDL? Of course, then I'm not sure it would detect doom running if launched via ZDL -
Nostalgia - now on idgames! [32 Maps] [Doom 2 format]
RottingZombie replied to myolden's topic in Map Releases & Development
Thanks for the WAD, this is my type of thing. Will probably play later tonight, -
Yes! Thanks for finding it, I was using 2.0. Downloaded 2.1 now. make sure to put the path and/or filename in quotes in prboom-plus.cfg to make it use the soundfont file.
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I've been using gm dls remastered version 2 alternative.sf2 with fluidsynth, though I can't remember where i downloaded it. Basically windows' midi soundfont in higher fidelity.