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Everything posted by RottingZombie
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How do you organize your save slots?
RottingZombie replied to The_SloVinator's topic in Doom General
Name of wad I'm playing in top slots One quicksave at the bottom that gets reused for whatever I'm in the middle of. -
I hear you. Even though I only have a 1080p 60hz panel, I still limit myself to 640x400 scale usually. I agree that some things do look 'right', or better, at 320x200. I find 640 a good compromise. I also prefer 4:3 (entirely due to nostalgia I think). I do play zdaemon at a higher resolution though, since i haven't figured out how to make the scoreboard fit at my preferred resolution. I think in the past I worried that switching to 1080p would get me used to it, and then I'd never want to go back to the lower resolution. This isn't the case though, it's easy to go back and readjust to the lower one if you decide to. So what I end up doing nowadays is playing vanilla-style content at 640, and anything developed for GZDoom or with enhanced graphics at my native res.
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The DWmegawad Club plays: Rowdy Rudy's Revenge! & Rowdy Rudy II: POWERTRIP!
RottingZombie replied to dobu gabu maru's topic in WAD Discussion
I tore through Rowdy Rudy II this weekend, finally. In short, I love it and thought it was on par with the original in quality, but it felt different. Where I took a cautious approach in the first, in this it was all guns blazing action. I especially loved map22 - great use of texture and design to sell the base assault theme. It's going to be weird going back to normal weapon behavior now. Also, I swear I've played map 20 somewhere a long time ago? The beginning of it looked so familiar. -
The DWmegawad Club plays: Doom Zero
RottingZombie replied to dobu gabu maru's topic in WAD Discussion
+++Bourgeois Megawad -
The Official 'Trying to Find a Specific WAD' Thread
RottingZombie replied to gruntkiller4000's topic in WAD Discussion
I'm gonna re-ask for a wad I'd previously posted about years ago. It was a multi-map wad (can't remember if it was full megawad). The level I remember most had small rooms that had nicely detailed and symmetrical layout/lighting to them. Each room in the corridor would have a handful of soldiers and zombiemen. It reminded me of the corridor levels in Contra NES. Most distinctively I remember the rocket launcher having a custom sound, like a bottle rocket or movie missile (i don't know if real rockets make that sound). I had found it years ago on idgames, but can never seem to come across it again or remember the name. Don't even know if it was Doom 1 or 2 but I'm leaning toward 1. -
The DWmegawad Club plays: Doom Zero
RottingZombie replied to dobu gabu maru's topic in WAD Discussion
So i finished this early, won't go into detail about any particular map. I enjoyed the wad despite the weird sound effects and creepy boss. Thankfully the platforming and puzzles weren't too complicated, though a couple maps stumped me for a little while. Was fun enough to make me plow through it in a few sessions, so it's a keeper! Now I've got to catch up on Rowdy Rudy 2... -
Vanilla Wafers: A Vanilla-Compatible Mini-Episode [now on idgames!]
RottingZombie replied to E.M.'s topic in WAD Releases & Development
@E.M. Thanks! -
Vanilla Wafers: A Vanilla-Compatible Mini-Episode [now on idgames!]
RottingZombie replied to E.M.'s topic in WAD Releases & Development
@E.M. by any chance do you have a text file to go with this? (I like to have them open up before the wad with my shortcuts) -
Adding WAD dosbox What am I doing wrong?
RottingZombie replied to Max Cady's topic in WAD Discussion
you can click the doom.wad, then hold ctrl and click the idkfav2.wad and drag them onto gzdoom.exe Or, open a command window into the gzdoom folder and type just like you did in DOSBox. For example, if you installed GZDoom into c:\gzdoom (along with doom.wad and IDKFAv2.wad), you could open a command window and type cd c:\gzdoom [enter] gzdoom -iwad doom.wad -file idkfav2.wad [enter] Open a command window by hitting your windows key or start menu and type cmd then hit enter -
Damn, I read the thread title as "Doom Ramen" and thought I'd be heading to eBay looking for some stale noodles.
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Vanilla Wafers: A Vanilla-Compatible Mini-Episode [now on idgames!]
RottingZombie replied to E.M.'s topic in WAD Releases & Development
I just tore through this on HMP. I mostly enjoyed the hell out of it, especially the first four maps. I can see some of these being part of Zone 300 (small map megawad, check it out if you haven't played it). It had the things I enjoy out of Doom - simple maps without puzzles, lots of shooting weak monsters, and tons of collectables on the floor. I did think the monster traps were overused by the end of it. For example, every time I picked up a new gun or key, I knew some monsters would be in my face immediately. I think if it is used a little less, you expect it and are tense when it doesn't happen, and that may be more fun? Or maybe some other monster closets could open elsewhere instead, so when you backtrack in a hurry you run into something. I would have been frustrated if I died to instant archvile surprises, but luckily I escaped them all. Finally, the last map felt like it would be a good map30 to a full casual small-map megawad. Please continue making short action packed maps with good music! Thanks for 15 minutes of fun! This is going into my permanent collection. -
Wow! First thing I thought of when I clicked link was "Tricks of the Doom Programming Gurus", and sure enough it is there. I had begged and begged for this as a young teen for a christmas present, then didn't have a damn clue how to use any of it! Wish I still had the big book.
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Adding WAD dosbox What am I doing wrong?
RottingZombie replied to Max Cady's topic in WAD Discussion
Oh my apologies; I assumed it was midi files. Ok yea zdoom based port would work :). -
Adding WAD dosbox What am I doing wrong?
RottingZombie replied to Max Cady's topic in WAD Discussion
are you willing to use a source port instead of DOS Box? That should work. Chocolate Doom would be a close match to DOS Doom. -
The DWmegawad Club plays: Doom Zero
RottingZombie replied to dobu gabu maru's topic in WAD Discussion
Liking this mapset so far. I'm just playing a handful of maps in one session every couple days and probably won't comment on them individually. On map seven or eight so far and hoping the puzzles don't get too puzzly. -
I vote small mappack hoping it means 'map pack with small levels' :) Thanks for all the good music.
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I just started playing through this again, and now it dawns on me that those textures I posted about above are probably intentional? If so I feel like an idiot :D. Looks good at a distance as a light. Up close it reminds me of a missing texture image for some reason.
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The DWmegawad Club plays: 180 Minutes Pour Vivre
RottingZombie replied to dobu gabu maru's topic in WAD Discussion
So I started this wad, and enjoyed it so much I got to map11. Without talking about that map ahead of time, can someone PM me how to open the final room, with the final few enemies in it? I've been wandering around for 30 minutes. If nobody has gotten there, I can wait. I'll just eat some of the leftover plasma cells. Edit: Nevermind, I found it exactly 5 seconds after posting this. :( -
PrBoomPlus: Bad performance in Software mode. Help plz.
RottingZombie replied to LincolnPark96's topic in Source Ports
Yea, it was 2.5.1.4. 26um works for me, so thanks for that. Guess I just wanted to be old fashioned. Once I added the TimGM6mn soundfont back in, everything seems good. -
PrBoomPlus: Bad performance in Software mode. Help plz.
RottingZombie replied to LincolnPark96's topic in Source Ports
I have had this issue for a long time on different PC's. The PC is up to spec, but it's very choppy looking when using capped framerate for me. It reports 35fps when typing idrate, but looks way worse. Also the mouse when turning will sometimes jump forward (like it is gaining sensitivity for a second). Turning the same way again it will not happen in the same spot (hard to explain). No acceleration. PRBoom plus 2.5.1.4 will run fine using gl.exe, but I'd prefer software (even with all filters off, it still looks more muted) All other ports I use (chocolate, crispy, zdoom, gzdoom, zdaemon) run capped and feel right. Maybe I will install OBS or something and try to record the issue. 2.5.1.7um does not exhibit this issue for me, not sure what the difference is. I'd love to know what causes and how to fix it, since I once suffered the mouse-related problem when playing Unreal Tournament on a new (at the time) PC and never figured it out. In UT, the mouse would be more sensitive if i was up close to a wall - prboom seems to do this too randomly. To add more detail to the mouse issue (which feels tied to the choppiness, but i don't know), the sensitivity will feel like it's randomly changing. If i hold forward and move mouse left and right, sometimes it doesn't move (feels like a ball mouse with a dirty ball), and the sens 'feels' different depending on whether I am strafing, moving in a line, or still. @LincolnPark96 did you ever figure it out? -
The DWmegawad Club plays: Rowdy Rudy's Revenge! & Rowdy Rudy II: POWERTRIP!
RottingZombie replied to dobu gabu maru's topic in WAD Discussion
OK! Finally done with Rowdy Rudy's Revenge, now that I had a minute to catch up. What a great wad... Loved the music, graphic mods, and challenge. Map10 frustrated me and I couldn't see myself doing it in one shot, but I at least did the last section in one go (quicksaved right before the teleporter into the 'boss' room). I totally didn't fall off the last platform and then noclip back up.. o_0. I don't know whether to beast through Rudy2 or put it on the backburner while I catch up on other stuff. Rudy1 - K I S ---------------------- Map01 - 100 100 100 Map02 - 100 100 100 Map03 - 100 085 050 Map04 - 100 100 100 Map05 - 100 096 075 Map06 - 100 090 000 Map07 - 099 100 050 Map08 - 111 097 033 Map09 - 099 079 016 Map10 - 116 087 000 Total Time: 1:59:34 -
Recommended WADs for Average Players?
RottingZombie replied to Keyran-Solo's topic in WAD Discussion
I suggest Zone300 Short maps, not too tough, great music. May be my favorite wad, and I like vanilla difficulty or a little higher. I usually play it on HMP, and it is a little tougher than vanilla. I'm due for a playthrough, actually. But first I have to check out Lunar Catastrophe (thanks @Omniarch) -
The DWmegawad Club plays: Rowdy Rudy's Revenge! & Rowdy Rudy II: POWERTRIP!
RottingZombie replied to dobu gabu maru's topic in WAD Discussion
Damn, I think I spent most of map07 under 10% health. Some tough situations with flame meatballs and hitscanners attacking through windows while I'm trying to go through a door. I like the music, but it got a bit repetitive by the end of the level (I took around 10 minutes). Rudy1 - K I S ---------------------- Map01 - 100 100 100 Map02 - 100 100 100 Map03 - 100 085 050 Map04 - 100 100 100 Map05 - 100 096 075 Map06 - 100 090 000 Map07 - 099 100 050 -
The DWmegawad Club plays: Rowdy Rudy's Revenge! & Rowdy Rudy II: POWERTRIP!
RottingZombie replied to dobu gabu maru's topic in WAD Discussion
Got busy and took a few weeks off from Doom! Replaced my monitors and went on a pinball binge. Just got around to Map06 of first Rudy wad! Enjoyable map, even after getting cooked by a flame-o-demon. Will catch up on this excellent set now. K I S Map01 - 100 100 100 Map02 - 100 100 100 Map03 - 100 085 050 Map04 - 100 100 100 Map05 - 100 096 075 Map06 - 100 090 000 -
The DWmegawad Club plays: Rowdy Rudy's Revenge! & Rowdy Rudy II: POWERTRIP!
RottingZombie replied to dobu gabu maru's topic in WAD Discussion
No problem! I'm the same way. Don't feel pressured to fluff it up :) Hell sometimes I play along and never comment once in these things.