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GarrettChan

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About GarrettChan

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  1. GarrettChan

    Which Floaty Enemy Is Cutest?

    I suppose it's cuter when it has only 2. Of course it's Cacodemon.
  2. GarrettChan

    Your Favorite Doom Weapon

    Of course it's my double barreled mouse, er, shotgun, and BFG because it's very iconic. There's one scene where Rocket Launcher is wonderful where it gibs everything but the zombieman you hit. (Oh god, I love this so much, so I talk about this again and again...)
  3. Don't really need to get my way to do things because sometimes I don't even know how I do things. I realized I meant to say cheats like IDCLEV, not really IDDQD only. I just want to know something like how many monsters on Map29. Sometimes, a popular WAD is out there but I don't have time to play. I may use IDDQD to just run around some maps for 1 minutes to look around. Basically that's it, or it's a good way to me to rank WADs just by my feeling and sort out which one to play first. If you think this means I give up before trying, this is not the case.
  4. Actually I use those codes quite a lot because I need to learn the details of a certain map or something. Sometimes, I need some info before playing, so I'll browse through the WAD with IDDQD.
  5. GarrettChan

    I hate DooM 2's level design.

    There you go ;P I agree with Aquila. E4M2 is difficult at the beginning, which I usually describe it as not new player/blind play friendly. Actually E4M6 is often overlooked when talking about difficulty because E4M6 is not easy, and there's no Armor in it.
  6. GarrettChan

    Doom lost popularity?

    ^What? I don't understand what you mean. Did I say Classic Doom doesn't include new mapsets? ↓ OTL Sorry, my English really sux, so I can't express myself properly, my bad.
  7. GarrettChan

    Doom lost popularity?

    Sorry, nobody around me actually cares about Classic Doom. Besides DW, I can't find a place where I can actually talk Classic Doom. I just forgot to put relatively in there, and if I'm imagining Classic Doom not being popular, so be it. I'm not saying Classic Doom not being popular back in 1994. I mean it's not popular now. I don't mind anybody who doesn't agree with me.
  8. GarrettChan

    Doom lost popularity?

    This is very very true and this is why I said the thing above. Besides BD or similar things like PD never being appeal to me, gameplay with non-cosmetic mods is not the same thing. I'm really frustrated when people think they are actually playing Classic Doom when the gameplay is loaded with other stuff. I personally never consider the part of the community who solely play with gameplay mods as an actual Doom community. When these things affect the actual community, I would say the effect is not very good, so I prefer and I don't mind Doom being not very popular, and Classic Doom is not really popular anyways.
  9. GarrettChan

    Doom lost popularity?

    Oh god, this sounds really bad. I hope this is not the reason, at least in my opinion.
  10. GarrettChan

    Favorite Games Besides Doom?

    Oh, totally forgot to reply to the topic, my bad - Tetris - Pokémon Yellow - Pokémon Crystal - Mega Man 3 (I like all classic 8 bit MMs, but I like 3 the most.) - (A lot of board games if they count)
  11. GarrettChan

    My First Doom map: Hell's Cathedral (Updated!)

    I tried on GZDoom 3.2.0 or whatever version, it doesn't fail a single time. Therefore, I would say probably (G)ZDoom has different algorithms to trigger these linedefs. If you try PrBoom+, it does fail quite frequently.
  12. GarrettChan

    Favorite Games Besides Doom?

    I lost all my progress on these games because my hard drive died for no reason. I like TH06 quite a lot because of the music or stuff. The only thing I don't like is that the speed of the bullets resets after you miss. BTW, it was a good memory that I died to Cirno's first shot XD
  13. GarrettChan

    My First Doom map: Hell's Cathedral (Updated!)

    ^ If I am making the map, I would: - Have the Super Shotgun at the Mancubi platform at the beginning; - Have a Plasma Rifle and a Cell Pack in the 4 Arch-viles room; - Since there are quite some long range fights in the map, increasing the amount of rockets and reduce the amount of shells would make the map more fun to play. Forgot to say, it seems my ammo is doing fine in the demo because I route that a little bit, but I was forced to fight a lot of Revs with the Chaingun, which isn't really fun. Did you run to the teleporter? I failed so many time so I have to make a save after that thing.
  14. GarrettChan

    My First Doom map: Hell's Cathedral (Updated!)

    I would say this is a pretty good looking first map, and the hellish feeling of the whole map is pretty good. However, it seems you didn't put in the Red Skull area as much time as other places. Here are some of my suggestions: - That teleporter at the beginning in the conveyor room is very likely to be not working properly... Yeah, about 1/2 of the time; - It very weird that you put the weapons this way. You need to go outside to get the Chaingun and Shotgun. I would suggest putting at least the Chaingun at the beginning. Other than this, I guess having more thought in resource balance would be better; - The 4 Arch-viles room is sort of a tedium rather than actual difficulty because Super Shotgun is not very good against enemies on a platform, and the player is not very likely to have enough rockets for those; - Please don't use those doors which are closing after just a couple seconds; - Quite some monsters are stuck on the platforms; - (Use Hell Knights instead of Barons). UV Max in 11:47 hc.zip Didn't optimize at all, and I went around to get the Armor because I don't want to do things again.
  15. GarrettChan

    I hate DooM 2's level design.

    Is there anything particular about Map12 but not in other city maps? I would love to hear reasons :D I don't know whether it's the problem of the last room because it seems many people dislike Map12, not really sure though.
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