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Big Ol Billy

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About Big Ol Billy

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  1. Big Ol Billy

    Unexplored Themes?

    Baked bean factory Eco-socialist utopia inside the x-rated wads section of idgames 1940s film noir-type urban setting Evil carnival Hell, but while a disco revival craze is sweeping the demon population I may or may not have some of these kicking around as potential DBP themes...
  2. Big Ol Billy

    The Infernal Upper Decker (single-level Boom WAD)

    This sounds like my kinda shit (so to speak)
  3. Big Ol Billy

    Should we develop a universal meaning for the like system?

    Add the light amp goggles for posts that are especially illuminating... or would it be for posts that are basically useless and annoying? Hmmm....
  4. Big Ol Billy

    Forbidden Quake OST Liner Notes: The WAD [limit-removing]

    Update! DOWNLOAD RC 2 (Standard edition, for use in any limit-removing port) DOWNLOAD RC 2-MOD (Mod-compatible edition for use with mods that may replace/add sprites) Changes Minor text formatting edits Removed unnecessary resources for smaller file size RC 2-MOD edition now available with truecolor PNG graphics and no custom palette, which should be compatible with mods that replace or add paletted sprites (such as Beautiful Doom or Nash's Gore Mod). Thanks to @Biodegradable for giving me the idea with his test video. Yes, that means you can play it with Brutal Doom ;) Also I should give a proper hat-tip to @JPL, whose tweets about the situation lit the spark that got this going:
  5. Big Ol Billy

    Forbidden Quake OST Liner Notes: The WAD [limit-removing]

    Hehe nice playthrough! Yeah I should mention this uses a custom Quake-ish palette (also from Urthar’s BOOMQTEX), so it won’t always play nice with mods that replace or add graphics. Still an enjoyable watch XD
  6. Break into a secret, mysterious Zenimax storage facility and retrieve American McGee's and John Carmack's memories of the Quake soundtrack! They might be corporate property, but Doomguy finds a way... DOWNLOAD RC 2 (Standard edition, for use in any limit-removing port) DOWNLOAD RC 2-MOD (Mod-compatible edition for use with mods that may replace/add sprites) Previous: RC1 Name: Doomsday of Zenimax (ZM_DEAD.WAD) Maps: MAP01 + MAP02 (credits) IWAD: Doom 2 Playtime: 10-20 minutes, depending on your reading speed ;) Tested with: PrB+ (-cl 2), EE -vanilla, ZDoom 2.8.1, GZDoom 4.1.3 Mod edition tested with: Nash's Gore Mod: Vengeance Edition v1.01, Beautiful Doom 6.3.2, Brutal Doom 2.1, Space Hunter 1.2, High Noon Drifer 1.2 Credits: Quake resources from Urthar's BOOMQTEX, "Parallel Dimensions" MIDI by Zorasoft, text by John Carmack & American McGee Difficulty settings, multi starts included. Play with ALL your friends! Background:
  7. Big Ol Billy

    [WIP] Last Rites weapon mod (mini-mod)

    Cool, these resources have been on my wishlist for someone more tech-savvy to rip. Glad folks are still working on it!
  8. Big Ol Billy

    Top 5 Favorite Films

    Off the top of my head... 1. Sherlock, Jr. (1924) 2. Out of the Past (1947) 3. The Happiness of the Katakuris (2001) 4. Dèmoni (1985) 5. Mephisto (1981)
  9. Big Ol Billy

    DBP27: 10 Day Vacation

    Got 'em XD
  10. Big Ol Billy

    DBP27: 10 Day Vacation

    whoopsy! :O here's a hotfix that fixes the GZ loading issue https://doomshack.org/uploads/dbp27_RC31.wad Thanks @D1m3!
  11. Big Ol Billy

    Endless's WAD Reviews

    Also totally coincidentally, there's a somewhat distinct DBP era that pretty much lines up with each Cacowards season. Mark II arguably starts with the DBP07 Christmas Project (originally considered more of a one-off), which was released on Christmas day 2018. And the "Tomatoman" era of the DBPs—a somewhat more ambitious and experimental continuation of the modern era, all with hidden secret thematic Tomatomen for... reasons...—began with November 2019's DBP18: Umbral Platinum, which I believe was the first one released after the 2019 Cacowards eligibility cutoff.
  12. Big Ol Billy

    Endless's WAD Reviews

    Nice throwback! Vicarious Reality was a weird point of the series, and iirc its development was sort of interrupted or at least completed more hastily than previous entries. My final map with the broken/malfunctioning simulation conveniently—though completely unintentionally—ends up echoing how the series itself sorta fell apart for a minute there towards the end of development. It's basically the hinge point between the first-era DBPs (consistently led by 40oz, abstract texture-based themes) and the 'modern era' DBPs (rotating leadership, many themes that had custom monsters and/or semi-narrative components). Interestingly, although it's undercooked, it also has all kinds of hints of the DBP Mark II style. The "simulation" bookends and lo-fi original textures + menu graphics suggest something of a more distinct universe, rather than a particular mood within the existing Doom universe, which is what you got from the DBP1-5 run (and which I also still dig). I don't think of VR as a particularly successful set in itself, but its shortcomings gave me something to build on and develop when I was putting together the themes for LOTHT and Alien Bastards! in particular. In fact, AB! builds on a lot of those menu graphics and sort of functions as a "take 2" on the DBP-as-its-own-cheesy-sci-fi-world thing.
  13. Big Ol Billy

    Responding to GmanLives' Unity Doom video (Removed)

    Good job jumping on this 'Kid! I enjoy a good GManLives video as much as the next person-scrolling-through-YouTube-aimlessly, but it seems like he has a tendency to be sloppy with facts when it comes to Doom, at least, particularly by misremembering G/Z source port additions as parts of the core, original game. Given the size of his audience and the fact that his brand is "FPS guru" (complete with a Doomguy avatar), there's a lot of potential for spreading misinformation there.
  14. Big Ol Billy

    A New Romero Megawad?! Not official... yet.

    Exciting, the world really needs more than six Romero-authored Doom 2 maps, so I hope that's the direction he's going in. I enjoyed Sigil, which really grew on me after a while, and which has a great unified visual/gameplay aesthetic. It would be interesting to see how a Doom 2 project might push Romero out of his comfort zone(s)--as much as I enjoy his Doom work, most of it feels like variations on his KDitD techbase style and his E4M2 tricky-combat-above-pervasive-hurtfloor style. He's gotten a lot of mileage out of those two approaches, but it would be cool to see him take things in a different direction. Although somewhat less loved than MAP11 and MAP29 (which presage that E4M2/Sigil style, to me), I think there's some interesting stuff stylistically in MAP15 especially, and it would be cool to see Romero take on some more abstract urban settings unhindered by vanilla limits.
  15. Big Ol Billy

    DBP27: 10 Day Vacation

    Thanks for the report, we’ll look into it! Sorry for the issue. FYI the set should be playable with PrB+ (-cl 2), EE (-vanilla), and Crispy if you have any of those ports handy. The last proper map is a bit of a behemoth, so definitely stay away from GZ if you’re already having performance issues with it. Most likely if something is going wrong with LZ, though, there’s something that needs general fixing anyway.