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Big Ol Billy

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  1. Big Ol Billy

    The Long Trek Back Home [Doom2 vanilla megawad] released

    Played the first three levels on my lunch break, and I'm totally sold on this! Great concept and some clever touches to make backtracking through the "destroyed" IWAD levels fresh, fun, and interesting.
  2. Big Ol Billy

    DBK01: Dungeon Synths (RC2 released!)

    Hopefully not! Looking more like the beginning of October, although it’s true it’s been especially hard to predict things lately, even by my standards. But one of the motivations for the DBK series was to have something with a less relentless pace, both for polishing and personal sanity purposes XD
  3. Big Ol Billy

    DBK01: Dungeon Synths (RC2 released!)

    RC2 is up in the OP! If nothing else pops up this bad boy will be off to idgames in the near future. DBK02 starting up soon! XD Changes: Difficulty settings have been refined and tested more extensively Addressed performance issues, especially on MAP02 and MAP03 Fixed a softlock on MAP06 More special touches on a few maps Some refinements on boss and credit maps Text file with info and credits now included Other random texture/alignment/etc fixes along the way
  4. Big Ol Billy

    Silver Edge (Boom map)

    New Paulmap? Color me intrigued!
  5. Big Ol Billy

    Romantic / love themed wads

    Congrats! Interesting topic, not many things come to mind. I'll plug my old debut release Doomguy Gets a Puppy, which might fit the bill. Definitely not "romance" themed, but it's about the unshakeable bond between grizzled space marine and cute pet at least. (Also I made it with my then-girlfriend, now-fiancée, so there's some behind-the-scenes romance at least!) Jimmy's Project: Kate is a sweet tribute to friendship with some nice purple tones and sector hearts, although it's probably a bit somber for a pre-wedding Doom marathon. And again not about specifically romantic love. Still, that's the other thing that immediately comes to mind.
  6. Big Ol Billy

    Gofundme for Laz Rojas

    Had to stop everything and donate to this, Laz has an amazing story and is one of the true outsider artists in our community. His Astrostein projects were a huge inspiration for Occult Secrets of the Third Reich on Mars, too!
  7. Big Ol Billy

    Favorite Metal subgenres?

    Black metal tends to be the most interesting and appealing stuff for me, although you never know where you're going to find a cool artist or album. Been listening to a lot of Voivod lately, which has made me interested in learning more about 80's thrash. Lamp of Murmuur and Grim Tormentor are two current black metal projects that have caught my ear, fwiw
  8. Big Ol Billy

    DBK01: Dungeon Synths (RC2 released!)

    Thanks @Vile, glad you enjoyed it! Good catch on that softlock, it'll be fixed in RC2 along with some other improvements. Still have some more playthroughs to watch first...
  9. Big Ol Billy

    DBK01: Dungeon Synths (RC2 released!)

    Thanks for this, will do! This is my first time leading a G/Z type project so I’m still getting up to speed on best practices re: compatibility, performance, etc. for the format. Tips like this are appreciated!
  10. Big Ol Billy

    DBK01: Dungeon Synths (RC2 released!)

    Thanks Phob. And yeah, the credits map goes on 4 lyfe! ;) My apologies to Bear for introducing RC1's GZ bug in a last-minute tweak, that's on me!
  11. Big Ol Billy

    DBK01: Dungeon Synths (RC2 released!)

    Important update! RC1.1 (now linked in the OP) fixes a GZDoom-only showstopper in MAP02 :)
  12. Big Ol Billy

    DBK01: Dungeon Synths (RC2 released!)

    Not exactly a sidequest, although the Fall of Society “sidequest” project did lay some groundwork for this. Several of us had been talking for a while about projects that wouldn’t necessarily fit the DBP format (although DBP37 shows there’s still plenty of life in that classic format!). Particularly the ZDoom format and a longer and slightly looser development period were attractions to me. I’ve made something like 55 DBP maps (or I think ~80 if you count credit maps and such) so it was about time to switch things up! :)
  13. Big Ol Billy

    DBK01: Dungeon Synths (RC2 released!)

    It was a dark and stormy night, and Doomguy had just spent another evening locked in his study, examining an ancient occult tome. But what was that strange, evil music coming from far away? Dungeon Synths is a 9+1 map musical odyssey from the Digital Bards Krew, merging the worlds of medieval fantasy and vintage synthesizers. This is the first of (hopefully) many bimonthly ZDoom-oriented community projects organized by several veterans of the DBP series, run on the ZDoom forums. The project targets ZDoom 2.8.1 but has also been tested with recent GZDoom versions. Dungeon Synths features an ogg soundtrack of music from classic RPGs, particularly Legend of Dragoon and Dark Cloud 2, newly arranged for (virtual) vintage synthesizers and drum machines. >>DOWNLOAD RC2<< Previous: RC1.1 RC1 IWAD: Doom 2 Freelook: Permitted, not necessary Jump: No Crouch: No Swimming: Required--if not using freelook, make sure to have swim up/down controls bound Difficulty settings: Yes Multi-player starts: 8 per map, currently untested You are highly encouraged to play with sound and music on. Please also mod carefully, as there are several custom monsters and decorations. MAP LIST 01. "Keys Open Doors" - Big Ol' Billy 02. "Sombersong Sewers" - BearInThaWoods 03. "Kasparov's Claim" - Scrangus McBrickdad 04. "Knights of the Patch Cables" - Big Ol' Billy 05. "Tone-Setter" - Scrangus McBrickdad and Glenzinho 06. "Low-Frequency Incantation" - Big Ol' Billy 07. "Synthful Journey" - Glenzinho 08. "Vlad's Carpathian Concert" - Doom_RO 09. "The Icon of Synth" - Big Ol' Billy 10. "Digital Bards Krew" (credits map) - 4MaTC and Big Ol' Billy Screenshots:
  14. Big Ol Billy

    Metroidvania Style Wad?

    Yeah +1 for Bury My Heart Knee Deep, it’s fantastic in its own right and (to my knowledge) the purest translation of the Metroidvania structure/approach to Doom.
  15. Big Ol Billy

    All About Secret Maps

    Very cool to get a lil shoutout from the Dean himself! Early on in my mapping career, I consciously made "generous/cool secrets" one of my general mapping goals (sometimes going a bit too far with it) since that was something I always enjoyed in maps. Secrets are often a good place to inject some extra personality into your mapping, and that often holds especially true for secret maps. I generally think of them as a place to give the player something they haven't seen before, and to let your creativity run a little wilder than you might usually do. In lower formats the two extra text screens are a cool affordance, too, which give the mapper a chance to introduce a little extra narrative (as Going Down does to an amusing effect) or break the forth wall (as in Plutonia). A little bit about "Solar Powered," which might be relevant to the general discussion here: the map actually came from just building out from a unique affordance that the Nova III leaders gave the MAP31 slot--namely, that the secret maps could use unique skies. I wanted to figure out a cool way to make having a unique sky something more than just a visual change, which is what gave me the idea to make a map centered around manipulating things to get the sun in the sky texture to shine on a series of solar panels, so that the sky was (in a sense) involved in the actual progression of the map. (Admittedly, you can sorta just hit switches and not really pick up on this, but still it gave me a way to structure things as a mapper.) Everything else grew from that, really--the mesoamerican/tech hybrid theme, for example, quickly emerged as an easy way to sell the basic progression hook. There are some things I would change about the map from my POV as a mapper today, but I'm still pretty proud of it overall.