-
Content count
13 -
Joined
-
Last visited
About Bluefox_1
-
Rank
Warming Up
Recent Profile Visitors
447 profile views
-
Huh, so is this actually Doom Cubed? Was Soul Cube inspired by this?
-
How to create Doom/Heretic/Hexen-style sounds?
Bluefox_1 replied to Nikita_Sadkov's topic in Freedoom
Ideally, there shouldn't be sounds similar to those in Doom, Heretic, Hexen. Freedoom, Blasphemer and Zauberer all have or will have a unique set of monsters, weapons and player characters, which should sound different compared to their analogues in the games they are free counterpart of. That leaves environment and pick up sounds, but those aren't worth doing a copy of. -
By a Great Katana, yes. Unless Romero wins the battle and makes Doomguy his bitch. That needs to be alternative ending.
-
John Romero. Anything less would be an insult.
-
Still no bhop?
-
Quake Champions has made me appreciate Doom's MP more...
Bluefox_1 replied to hardcore_gamer's topic in Doom 2016
Honestly, I don't see how Doom and QC multiplayer are different in core. We have same 3 weapon types and map control gameplay. The only difference is no fast movement in Doom and everyone starting with basically same starting guns covering different distances via loadout. But if we get to specifics of gameplay, such as actual weapon balance and waste of time for relocation, Doom '16 MP just isn't as fun as even Doom 3 MP. And I'm not even starting to talk about CPMA. There is just so much less to do in the new Doom and it is so much slower that it kills all the fun. -
Out of curiosity: I probably don't really know what I am talking about, but is stuff like "allow_jumping" or "force_pistolstart" is out of scope for this? Does UDMF cover this? It seems like set of simple features that all semi-advanced or advanced ports should be able to support, but it might be not standardized for some historical reason.
-
Early Sonic 2 concept art revealed, time travel concept fully explained
Bluefox_1 replied to Blastfrog's topic in Everything Else
I didn't mean that this literally, but there was a few "romance" related jokes. Eh, that is more of an Eggman's kind of "green", considering that he was the one who built/owned Casino Night. -
Early Sonic 2 concept art revealed, time travel concept fully explained
Bluefox_1 replied to Blastfrog's topic in Everything Else
Actually, Sonic was meant to be some sort of force of nature, while Eggman was symbolizing humans who don't care about it at all seeking only profits. It's a "green" kind of story. -
Early Sonic 2 concept art revealed, time travel concept fully explained
Bluefox_1 replied to Blastfrog's topic in Everything Else
Somehow missed this. This is great stuff! Knowing Sonic community we might even see a hack/fangame based on this concept. The only thing I wonder about - where does Hidden Palace Zone fits in? Perhaps Olympus or Warp Point? Well, they revisited this idea in Sonic OVA (Sonic the Movie), which is still the one of the best videogame based cartoons I seen (especially when watched with subs, since dub is meh) Actually, as Blastfrog said - it was made this way retroactively, by introducing his family. He himself takes pride in being called Eggman evidenced by referring to himself as such and naming his creations after that nickname (for example Death Egg or "E-" series of robots). -
I think that you should divide maps in 3 categories: 1) Saveable 2) Maybe saveable 3) Probably will be wasted time Then you should work on first on saveable maps, while collecting opinions on second two categories, as maybe someone actually has ideas how to salvage these maps, what to replace those maps with, etc.
-
[Update V2] PSXDOOM / PSXFINALDOOM / DOOM64 on Gzdoom [GEC] Master Edition. DEC 17 2018.
Bluefox_1 replied to Erick194's topic in WAD Releases & Development
This looks very nice. I never got far in PSX Doom, but having a more or less accurate recreation port for it on PC is nice. And even if it can't be merged in GZDoom upstream, I think it can be used to complete support in Eternity or be gradually ported/recreated via QZDoom.