Jump to content

lirui1001

Members
  • Content count

    189
  • Joined

  • Last visited

Everything posted by lirui1001

  1. Pigeon Speedmapping 5 -- X-Files(uploaded in idgames)

    Map02 is impossible to get 100% kills because some enemies won't teleport in.
  2. Map01: sometimes 1-2 enemies cannot spawn both with -cl9 and -cl11, making it impossible to get 100% kills if this happens.
  3. Doomworld Mega Project 2017 (Final)

    Same question here.
  4. Doomworld Mega Project Series Demos

    dmp2017 Map32 UV Max in 1:35-mp1732-135.zip That 1:39 run is definitely NOT a casual run!
  5. Doomworld Mega Project 2017 (Final)

    Side note: I think there should be some messages of settings for all GZDoom maps in the text file, like if it is necessary for you to use freelook, crouch and jump to finish the map, and the recommended compatibility settings, or most players will get confused.
  6. Doomworld Mega Project Series Demos

    dmp2017 Map33 UV Speed in 0:28-mp1733-028.zip
  7. Doomworld Mega Project Series Demos

    dmp2017 Map21 UV Max in 5:35-mp1721-535.zip
  8. Doomworld Mega Project Series Demos

    Well since map02 was updated so I doubt if my demo can be uploaded :(
  9. Doomworld Mega Project 2017 (Final)

    If so that means the enemies will not spawn sometimes. I don't know if it should be fixed.
  10. Doomworld Mega Project Series Demos

    dmp2017 Map12 UV Max in 6:10-mp1712-610.zip @Zahid Goddammit I spent 2 hours running this map.
  11. Doomworld Mega Project 2017 (Final)

    Map06 is not supposed to be played with -cl9 as it is sorted in vanilla, so if it works fine and can be maxed on -cl2, this map is considered to be finished and fine. However, map07 is not in the same situation so it should be considered to be incomplete. It should be fixed or set to Boom(-cl9) maps.
  12. Doomworld Mega Project 2017 (Final)

    Well to be honest some maps labeled as "Insane" are quite easy, but many maps quoted as "Medium" are so annoying and frustrating...
  13. Doomworld Mega Project 2017 (Final)

    Map11: Two HKs cannot spawn, making it impossible to get 100% kills. Incomplete confirmed.
  14. Doomworld Mega Project 2017 (Final)

    Also there are more maps worth a try than previous dmp wads :) Here is my run of map28: Definitely I will run more maps of this wad.
  15. Doomworld Mega Project 2017 (Final)

    Notes about some maps because they have fatal flaws making it impossible to get 100% kills with desired complevel and should be considered to be incomplete. Map07: If played with -cl2, 3 enemies won't spawn, making it impossible to get 100% kills. However, they can spawn if you play this map with -cl9. I think it is a fatal flaw because this map is in "Vanilla" type instead of Boom. Map09: One chaingunner is inaccessible, making it impossible to get 100% kills.
  16. Doomworld Mega Project Series Demos

    dmp2017 Map06 UV Max in 4:27-mp1706-427.zip
  17. Doomworld Mega Project Series Demos

    dmp2017 Map02 UV Max in 3:32-mp1702-332.zip
  18. Doomworld Mega Project 2017 (Final)

    Map32 still has incorrect music in PrBoom+. Also what are the recommended compatibility settings for GZdoom maps?
  19. Doomworld Mega Project Series Demos

    dmp2017 Map27 UV Max in 5:08-mp1727-508.zip
  20. Doomworld Mega Project Series Demos

    A little improvement. dmp2017 Map28 UV Max in 23:00-mp1728-2300.zip
  21. Doomworld Mega Project Series Demos

    dmp2017 Map28 UV Max in 25:39-mp1728-2539.zip
  22. Doomworld Mega Project Series Demos

    dmp2017 Map08 UV Max in 5:01-mp1708-501.zip (-cl2)
  23. Doomworld Mega Project Series Demos

    dmp2017 Map32 UV Max in 1:44-mp1732-144.zip
  24. Doomworld Mega Project Series Demos

    Another random run. Map26 UV Max in 5:02-mp1726-502.zip
  25. Doomworld Mega Project Series Demos

    One random run for dmp2017 (-cl9). Map18 UV Max in 5:29-mp1718-529.zip
×