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lirui1001

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Everything posted by lirui1001

  1. lirui1001

    Resurgence demos [-complevel 9]

    Some slow UV Max runs: Map01 UV Max in 2:03-rs01-203.zip Map02 UV Max in 3:06-rs02-306.zip Map13 UV Max in 2:14-rs13-214.zip Map32 UV Max in 23:00-rs32-2300.zip
  2. Map30: Every Beginning Has an End UV Max in 1:52 Youtube version All done!! jp30-152.zip
  3. Map25: Cakravartin's Miscalculation UV Max in 8:44 Youtube version Nothing else to say. jp25-844.zip
  4. lirui1001

    Nova III - mapping deadline 31st October!

    Just finished a slow UV Max run of this map. Demo file-scotty-1833.zip (Use texture pack v1.4)
  5. lirui1001

    Nova III - mapping deadline 31st October!

    What textures are needed to load this map? I loaded this map with n3txv1.2.wad but there are HOM and some missing textures.
  6. Map29: Hazmat Hazama UV Max in 11:54 Youtube version Well, my previous demo desynced and I have to redo it. jp29-1154.zip
  7. Map27: A Resplendent Emerald Green UV Max in 5:21 Youtube version The main issue is to find the best route because you have to kill 13 commander keens to open the exit. Also, I hate platform jumping. If you fail, you have to reset the run. jp27-521.zip
  8. Map22: A Den of Vice UV Max in 8:33 Youtube version The biggest problem is that there is NO ARMOR after you teleport to the castle. Also there are 4 pain elementals appearing from the two bloodwells, and it is very annoying. For the cyberdemon...I think this is the only way to deal with him. jp22-833.zip
  9. Map21: Search and Destroy UV Max in 3:06 Youtube version jp21-306.zip
  10. lirui1001

    Community Chest Series Demos [Boom, -complevel 9]

    Another CC1 map: Map15 UV Max in 12:25-cc15-1225.zip
  11. lirui1001

    4800 Hell Knights. The Limbo of unfinished projects. Alpha 3

    Well it would be better if the alternate version is available, but I think it needs lots of time and players can play the original GZDoom version for fun. So the alternate version is recommended but not in a hurry.
  12. lirui1001

    4800 Hell Knights. The Limbo of unfinished projects. Alpha 3

    Oh well. What a pity.
  13. lirui1001

    4800 Hell Knights. The Limbo of unfinished projects. Alpha 3

    Well is it better to compile a wad file w/o hub for PrBoom+ players and DSDA uploading? Just like dmp2016/2017 does. I think many guys want to do some runs and upload them to DSDA.
  14. lirui1001

    Community Chest Series Demos [Boom, -complevel 9]

    Map16 UV Max in 3:47-cc16-347.zip Map17 UV Max in 3:10-cc17-310.zip
  15. lirui1001

    Community Chest Series Demos [Boom, -complevel 9]

    Some maps I don't like much in cchest: Map01 UV Max in 4:52-cc01-452.zip Map13 UV Max in 18:11-cc13-1811.zip Map27 UV Max in 30:21-cc27-3021.zip I don't care the time. Just fill the table and I won't play these maps for a 2nd time.
  16. lirui1001

    4800 Hell Knights. The Limbo of unfinished projects. Alpha 3

    pk3 file... It is a pity that I cannot play with Boom and upload demos.
  17. lirui1001

    4800 Hell Knights. The Limbo of unfinished projects. Alpha 3

    So this is a pk3 file and for gzdoom only?
  18. lirui1001

    Community Chest Series Demos [Boom, -complevel 9]

    Seems that I cannot beat your records for the moment :( Well, I just want to record my own records for the series with 100+ maps.
  19. lirui1001

    Community Chest Series Demos [Boom, -complevel 9]

    I'm in for some runs for this series. Some UV Max runs of CC1: Map02 UV Max in 2:32-cc02-232.zip Map03 UV Max in 1:37-cc03-137.zip Map04 UV Max in 2:57-cc04-257.zip Map05 UV Max in 5:16-cc05-516.zip Map28 UV Max in 7:30-cc28-730.zip Map30 UV Max in 0:57-cc30-057.zip Map31 UV Max in 3:24-cc31-324.zip
  20. lirui1001

    Interception demos (-complevel 2)

    Map01 UV Max in 1:34-ir01-134.zip
  21. lirui1001

    Pigeon Speedmapping 5 -- X-Files(uploaded in idgames)

    Maps 1,3,4 are done. And I hate platforms. ps05.zip Map01 UV Max in 2:44 Map03 UV Max in 2:53 Map04 UV Max in 3:50
  22. lirui1001

    Pigeon Speedmapping 5 -- X-Files(uploaded in idgames)

    Map02 is impossible to get 100% kills because some enemies won't teleport in.
  23. Map01: sometimes 1-2 enemies cannot spawn both with -cl9 and -cl11, making it impossible to get 100% kills if this happens.
  24. lirui1001

    Doomworld Mega Project 2017 (Final)

    Same question here.
  25. lirui1001

    Doomworld Mega Project Series Demos

    dmp2017 Map32 UV Max in 1:35-mp1732-135.zip That 1:39 run is definitely NOT a casual run!
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