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Snikle

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About Snikle

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  1. Snikle

    Doom Pictures Thread 2021

    Oh Dam, more WIPs:
  2. Snikle

    Doom Pictures Thread 2021

    Hmm, what's that down in the seemingly inaccessible area? A secret view or two Still WIP, of course.
  3. Snikle

    Doom Pictures Thread 2021

    Still WIP, of course, after a week of lots of mapping followed by a week of basically none because life has been too busy, which makes me sad. The map currently has about the same number of lines as the first map I ever finished building (but never published). Difference is this map is only a small fraction of the way done.
  4. Snikle

    Doom Pictures Thread 2021

    3000 Lines in and only done with the starting area of the final map of my set.
  5. Snikle

    The DWmegawad Club plays: Bourgeois Megawad

    HMP for both MAP03 – Solitary Refinement The visuals this time were techier, and looked a bit simpler than the last maps did, but that might just be the simpler textures themselves rather than anything to do with the design of the map. Speaking of, the layout was great again and I had lots of fun destroying the hoard. A “secret” teleport gave you a space to hide and shoot shit, which I did until it got boring/I ran out of bullets, then going up gives a BFG and blue key. So I guess the way the exits work here is that the sectors are secret for dm players to get the BFG, but in single player they’re made to be progression points. It’s fun though. This map almost ended too quickly, I barely had time to appreciate it before I had ripped and torn everything down. MAP04 – Tutorials Work Well this time the one secret wasn’t progression, and it was a weird one. I also take back what I said about the last map ending quickly, this one really ended quickly. But damn I had fun when I was in it. The BFG trap was great.
  6. Snikle

    The DWmegawad Club plays: Bourgeois Megawad

    MAP02– Keepsake (HMP) Another great outing with the chainsaw. I’m not used to the 1 key being in my usual rotation, it’s messing me up. This map was chaos all the way through and it was great. Being dm maps, they are all very open-ended, so you could end up missing a weapon until the very end, as I almost did with the rocket launcher and did do with the BFG and secret plasma. Oh well, it’s alright with me if the maps are this much fun anyway.
  7. Snikle

    The DWmegawad Club plays: Bourgeois Megawad

    I'm playing on HMP. Since these maps are so short I can run through a bunch of them at once, and spend the rest of my time slowly working through CPD. MAP01 – Darken A short and punchy map, and actually very great. None of those usual Map 1 problems of only low-tier monsters and sg/cg combat. Almost all the monsters except the bosses were here, and it was great fun. I understand these are all dm maps turned into single player maps, but it really works so far. The visuals are great too, I read in the text file that all the textures are patched from IWAD textures, so they’re familiar but new-ish, which is cool. Can’t wait to see more. Oh and the chainsaw will kill most anything up close and real fast, it’s great.
  8. Snikle

    The DWmegawad Club plays: Doom Zero

    MAP30 – Sarcophagus Starts where 29 left off, including a dead Witch jaw. It’s a small cave map with fodder monsters (save for two barons at the end). Then you’re put in a casket as punishment for killing the Demon Witch. Sadly I didn’t find the single secret. It wasn’t until reading this thread I realized the Doom 2016 connection at the end, but that’s really neat. Anyway, Doom Zero was a great WAD! Decent challenge but I was actually able to beat it on UV, which never happens with new WADs these days. The gameplay was IWAD-like but still felt distinct, which makes sense with what the author was trying to do. It’s no wonder why this was one of the WADs chosen for the Unity port’s “official add-ons,” which is cool. My favorite maps were probably 10 and 17, but I enjoyed almost all of them quite a bit. The puzzles were actually fun for the most part and the secrets were well-enough hidden that I didn’t find all of them but telegraphed well enough that I also didn’t miss all of them (Like in some Ribbiks maps). I really enjoyed playing this. I kinda wish I played it a year ago when I first discovered it instead of waiting for the DWMC, but I enjoyed being able to play along with everyone else.
  9. Snikle

    The DWmegawad Club plays: Doom Zero

    MAP29 – Rematch The Demon Witch is back! Unlike her last appearance, the map prior to the fight is more combat-focused instead of puzzle-focused. There’s a room with Lost Souls and Arch-Viles, giving a red key and SSG, and a room with Revenants and Alpha Souls that gave a blue key, chaingun, and plasma gun. That’s it though, before the sorta-IOS fight. There’s not much ammo around so once its used its used, be careful to kill the witch pretty quickly. It was very enjoyable though. The battle arena was pretty too, which makes sense since this doesn’t need a huge open space the size of an IOS to work around.
  10. Snikle

    The DWmegawad Club plays: Doom Zero

    I was thinking the same thing. +++Heartland if there's any space for it anywhere (I guess this is in addition to my CPD vote a few days ago, but I've seen people do this before)
  11. Snikle

    The DWmegawad Club plays: Doom Zero

    MAP28 – Suspension Anyone else get major TNT vibes in this one? I’ve felt it throughout the whole set really, but looking at the layout of this one and the doomcute office supplies, really feels like Administration Center. The layout was amazing, but some of the combat was grindy. Would it kill you to put some Hell Knights instead of Barons? Those ammo sinks were everywhere! Even in tight spaces! Sometimes they couldn’t even move! Dare I say it, an AV would have been more fun in some of their places. This is a minor quibble though, I still enjoyed my time in this level. The multi-level platforming area (with a secret BFG!) was masterfully built. Progression was a bit puzzley in spots, but that’s to be expected now. Some cool secrets in this one, many of them involve barrels. I had a hard time figuring out where the exit was, but once I teleported there, I was in for a showdown. The Cyberdemon and Mastermind fell to the same BFG ball, and a (you guessed it) baron was the last man standing (other than Doomguy, ofc). I didn’t even notice the lack of D2 monsters until I read this thread this morning, other than wondering about the high concentration of Barons. Never occurred to me to ask “Hey, where’s all my mancs, ‘trons, revenants, AVs?”
  12. Snikle

    Doom Pictures Thread 2021

    Updated MAP01 of my project. The original was made around March 2019. I have one more map to make, but I'll start having people beta test it while I'm still making the last map. Before: Before:
  13. Snikle

    The DWmegawad Club plays: Doom Zero

    MAP25 – Abandoned Compound This one felt more like a ‘90s map than the others so far. Almost like “Refueling Base” with its packed rooms and compact, Tom-Hall-ish style layout. The visuals were okay, but not as good as earlier maps in the set. Gameplay was decently enjoyable when I could find the enemies, if a bit SSG-heavy. Note the “when I could find the enemies,” progression in parts was downright esoteric. You had to do the switch puzzle to the exit room to activate a different switch to progress… and then do another switch puzzle to get the red key (At least this one was right there). After getting the yellow key I ran around for a while again trying to find what to do, until I realized the exit was open. Thanks for telling me, I guess? MAP26 – Fortification Really fun map, lots of outdoor and cave areas which I always enjoy. After a hot start was a two-step puzzle to lower a gate and open a wall, which was pretty neat. This leads outside, where falling off the cliffside will let you telefrag 2 barons. There’s a soulsphere secret in this outdoor part too, and I’m not sure what I did to access it, but back near the opening gate where you came in is a secret invuln across a bridge over the lava, near a rocket launcher. Once you get the red key there’s a cyberdemon in a cave, as well as another open area housing an exit building. Find the blue key nearby to open it up. Sadly there’s an infuriating platforming bit between you and that blue. Maybe I’m just bad, but this area killed me so many damn times. I’d always either fall off the platform with my low-ass health and die instantly or be AV blasted. Luckily behind the blue key is a fake wall with a soulsphere. Then I was out. Other than that BK bit I really enjoyed this one. MAP27 – The Junction As a pistol-starter, the beginning of the map wasn’t as tense for me since I had more than 1% health, BUT the silence challenges still worked because they were the only way to get weapons better than a shotgun and chaingun. Taking the advice of this thread I went for the blue key first, but I’m not sure it would’ve mattered too much. The red key area killed me the most but that may have just been sloppy playing. Getting all the keys opened a BFG, which was nice. Were there other ways to get it/one? Flipping switches in each key area opens three more areas, again full of nasty traps. There was a large room with crushable monsters, a dark room full of souls (Lost, and sphere), and a mean AV room that you can run past to exit. High monster count, fun gimmicks, enjoyable map.
  14. Snikle

    The DWmegawad Club plays: Doom Zero

    MAP23 – Atmos Caves A series of distinct caves to get the three keys. Simple enough premise, kinda like a tiny “Mediggo III” (or whatever it was) from NOVA. Each one was fun, and a bit puzzley. I ended up in the area with red torches first, which had the hottest landing spot of any of them, but luckily I got a secret plasma rifle pretty early on. Then there was a (groan) baron room, followed by an interesting platforming section. Combat was enjoyable but not too hard. Then I went in the toxic slime teleporter, got the arachnotron to kill the HK for me, always fun. Maybe a few too many nobles later, I got the red key and had to figure out how to make the platforms move right. I still don’t know how I did it. I did the blue key last, and it was pretty easy, just a lot of alpha souls. They killed an AV though, so they’re all right. Some more AVs teleported in at the very end, but I just left. MAP24 – Booster Hub One of my favorites so far, as well as one of the larger maps we’ve seen. I found quite a few secrets (and opened another one that I forgot to actually go to…), the best of which was a BFG + Cyberdemon room. The start was home to two secrets, a RL and PG, which I noticed once after activating the switch and dying. Then I went exploring before hitting the switch and found both! Then I died again and realized I didn’t save and had to do it again. Oh well, past the teleporter was a hub room with three main areas off to the sides and an exit on top. Each one was fun, and each one was a challenge, as well as oodles of secrets. I think they are done in a linear fashion, but its hard to tell. Eventually you get the yellow key from a darkening blood river (I enjoyed this part) and go for a ride in the final rooms of the map, full of HKs, Barons, a manc, an AV, and alpha soul snipers. Then there’s a trap of spectres and revenants (And a megashpere secret too, right after the blue armor in the last room!), and that’s pretty much the end, other than the last ambush at the exit. I also shot into a lava hole to open a pillar to reveal another secret near the end, but dumb ‘ol me forgot to go find it before I left. +++ CPD
  15. Snikle

    The DWmegawad Club plays: Doom Zero

    MAP22 – The Cracks As stated above, this map has a hotter start than most in this WAD so far. Arachnotrons, PEs, Alpha Souls, cacos, mancs, barons, HKs, they’re everywhere. Once you find a foothold and start piling up meat things get considerably easier. Secrets were abound again, and an explorative mind is a great help in a map like this. Almost everything except some small buildings is open from the start, its just a matter of killing your way to a good position to assess what to do. Behind a FIREBLU fake wall is an AV and the red key, the one that unlocks the other two. Once you get the other two you can fight some optional fights and try to find the yummy secrets, or go straight to accessing the exit. Once in the exit building, one final dickish ambush of revs and alpha souls, and you’re out.
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