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Everything posted by MadGuy
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You really deserve a PROMMOOTIOON xD
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Bump for the new version with Doom shareware support and a HUGE amount of fixes and improvments
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A. There is still a bug in Lost Mission with the original flashlight. Just beat the first level and you will get it automatically B. Only if you mod any of it's levels C. Rule No1 of this Port: you DONT talk about advanced Graphics. Rule No2 of this Port: you DONT talk about advanced Graphics. (JK, but seriously you are asking the wrong person about advanced graphics here sorry)
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Or DMENUPIC in BFG Edition
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No one make maps because no one has bothered to reverse engineer the game's file system. (And not just models and textures)
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Aside from the typo error everything looks fine
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Why you define map01 twice ?
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Well they used BFG code as a base (I guess).
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Yes, yes it does
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Well it ain't pretty but to put it simple you will need to extract the _common.resources and keep only a selective few of it's files. Here is the file/ folder list you should keep from the extraction: generated/images/generated generated/images/guis generated/images/lights/square... generated/images/makeintensity generated/images/newfonts generated/images/textures generated/images/ui generated/swf guis/cursor.gui materials newfonts renderprogs script (can be reduced but require to modify the doom_main.script) also aside from the wads and classicmusic make sure to take and these: strings video/loadvideo.bik (for the intro) and if you want the intro video to work I suggest to take the _ordered.resources (and it's crc)
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For BFG I already try on my own and right now I manage to make it work with the size of 175MB in which 61.5MB is Classic RBDoom with it's dll's and another 71.9MB is just the wads and that is the more "deluxe" version I can make (with the cinematic intro)
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ZDL ? (I think it is also in zdoom's website
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Oh but it does. https://www.moddb.com/mods/classic-rbdoom-3-bfg-edition
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OG ? BFG ? or Both ?
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BUMP for the new update and the release of the launcher's source code and a brand new tool that can restore the ROE arcades (if you have the OG ROE)
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You can also use Classic RBDoom 3 BFG if you have Doom 3 BFG (or you can go to gzdoom's video setting and try to disable things like texture anti-aliasing or filtering)
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https://www.moddb.com/mods/classic-rbdoom-3-bfg-edition/addons/2d-doom-2d-e1m1 Recommended
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I guess the toy company was threating to sue them if they actually tried to make it exactly the same.
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Yeah for the new hotfix that fixes the issue with Linux been unable to load sigil as the 5th episode
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Well, in Doom 3 BFG Edition (as far as I know) it creates the frame using software rendering and then transforming it to OpenGL texture for display. Plus there are many ports which have fixed the vertical lines (slime trails) using software rendering.
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With pc speaker, soundblaster or gravis ?
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Hooray for the new update and the patch for SIGIL https://www.moddb.com/mods/classic-rbdoom-3-bfg-edition/addons/sigil-bfg
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And I'm trying to make it work with my port as the 5th episode by using EXPINFO. Hopefully by the end of this week I will have ready the update and the patch wad
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8.49$ ? No it's 6.66€