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MadGuy

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Everything posted by MadGuy

  1. MadGuy

    PINGAS QUAKE

    You really deserve a PROMMOOTIOON xD
  2. MadGuy

    DOOM BFA 1.2.7 (former Classic RBDOOM 3 BFG)

    Bump for the new version with Doom shareware support and a HUGE amount of fixes and improvments
  3. MadGuy

    Doom 3 BFG edition question

    YES
  4. MadGuy

    DOOM BFA 1.2.7 (former Classic RBDOOM 3 BFG)

    A. There is still a bug in Lost Mission with the original flashlight. Just beat the first level and you will get it automatically B. Only if you mod any of it's levels C. Rule No1 of this Port: you DONT talk about advanced Graphics. Rule No2 of this Port: you DONT talk about advanced Graphics. (JK, but seriously you are asking the wrong person about advanced graphics here sorry)
  5. MadGuy

    Changing the Doom Main menu background.

    Or DMENUPIC in BFG Edition
  6. MadGuy

    It must be difficult to make maps for id Tech 6

    No one make maps because no one has bothered to reverse engineer the game's file system. (And not just models and textures)
  7. MadGuy

    Changing map's name

    Aside from the typo error everything looks fine
  8. MadGuy

    Changing map's name

    Why you define map01 twice ?
  9. MadGuy

    Did this reuse Doom 3 physics engine code?

    Well they used BFG code as a base (I guess).
  10. MadGuy

    Newbie questions about ports

    Yes, yes it does
  11. MadGuy

    Newbie questions about ports

    Well it ain't pretty but to put it simple you will need to extract the _common.resources and keep only a selective few of it's files. Here is the file/ folder list you should keep from the extraction: generated/images/generated generated/images/guis generated/images/lights/square... generated/images/makeintensity generated/images/newfonts generated/images/textures generated/images/ui generated/swf guis/cursor.gui materials newfonts renderprogs script (can be reduced but require to modify the doom_main.script) also aside from the wads and classicmusic make sure to take and these: strings video/loadvideo.bik (for the intro) and if you want the intro video to work I suggest to take the _ordered.resources (and it's crc)
  12. MadGuy

    Newbie questions about ports

    For BFG I already try on my own and right now I manage to make it work with the size of 175MB in which 61.5MB is Classic RBDoom with it's dll's and another 71.9MB is just the wads and that is the more "deluxe" version I can make (with the cinematic intro)
  13. MadGuy

    Need a front end to handle wads ???

    ZDL ? (I think it is also in zdoom's website
  14. MadGuy

    Original Xbox co-op dialog differences?

    Oh but it does. https://www.moddb.com/mods/classic-rbdoom-3-bfg-edition
  15. MadGuy

    Original Xbox co-op dialog differences?

    OG ? BFG ? or Both ?
  16. MadGuy

    DOOM BFA 1.2.7 (former Classic RBDOOM 3 BFG)

    BUMP for the new update and the release of the launcher's source code and a brand new tool that can restore the ROE arcades (if you have the OG ROE)
  17. MadGuy

    How you play DOOM

    You can also use Classic RBDoom 3 BFG if you have Doom 3 BFG (or you can go to gzdoom's video setting and try to disable things like texture anti-aliasing or filtering)
  18. MadGuy

    Recommend me YOUR wads

    https://www.moddb.com/mods/classic-rbdoom-3-bfg-edition/addons/2d-doom-2d-e1m1 Recommended
  19. MadGuy

    Pre-order is up on Steam

    I guess the toy company was threating to sue them if they actually tried to make it exactly the same.
  20. MadGuy

    DOOM BFA 1.2.7 (former Classic RBDOOM 3 BFG)

    Yeah for the new hotfix that fixes the issue with Linux been unable to load sigil as the 5th episode
  21. MadGuy

    Software vs. OpenGL rendering question

    Well, in Doom 3 BFG Edition (as far as I know) it creates the frame using software rendering and then transforming it to OpenGL texture for display. Plus there are many ports which have fixed the vertical lines (slime trails) using software rendering.
  22. MadGuy

    SIGIL v1.21 - New Romero megawad [released!]

    With pc speaker, soundblaster or gravis ?
  23. MadGuy

    DOOM BFA 1.2.7 (former Classic RBDOOM 3 BFG)

    Hooray for the new update and the patch for SIGIL https://www.moddb.com/mods/classic-rbdoom-3-bfg-edition/addons/sigil-bfg
  24. MadGuy

    SIGIL v1.21 - New Romero megawad [released!]

    And I'm trying to make it work with my port as the 5th episode by using EXPINFO. Hopefully by the end of this week I will have ready the update and the patch wad
  25. MadGuy

    SIGIL v1.21 - New Romero megawad [released!]

    8.49$ ? No it's 6.66€
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