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MadGuy

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Everything posted by MadGuy

  1. MadGuy

    Classic RBDOOM 3 BFG

    This Modded executable for DOOM 3 BFG Edition which unlock features and slightly improves the classic DOOM engine inside DOOM 3 BFG. Version 1.1.11.5 has been released. changelog: [classicdoom] - Various Memory and Z-Memory improvments and optimizations - Optimization and Improvments on the dehacked and expinfo compilers - Added new Parameter "-zmem" that allows you to set the maximum Zone Memory - Remove the limit of the concurret lost souls - From now on the CVar "com_showMemoryUsage" will display the Z-Memory usage on Doom 1 & 2 [DOOM3BFG] - Added idCVar "pm_thirdPersonXOff" that allow you to adjust the X Position of the third Person camera - Various bugfixes and Improvments [Launcher] - Added the option to set the mod base on Doom3 older updates: Features: - Multiplayer Support (for both DOOM I and DOOM II) - Widescreen support (based on DOOM 3 Resolution) - Slightly increased FPS on 120FPS option in DOOM 3 (+5 FPS) - Support for Final DOOM IWADs (Added as DOOM II Expansions) - Improved Mod Suport (Similar to the original DOS version with built in DEUSF and DEHACKED) - The ability to use Classic DOOM paramemters - 4 new Classic DOOM parameters: * -classich: Allow you to use cheats without the console (You better remeber them well because in 5 sec it reset it) * -doom,doom2 : Set specific parameters per game (Allow you to load multiple mods and specify for which game they will run) * -both: Set parameters for both games (you can also put them before -doom or -doom2) - A new parameter "com_game_mode" that allow you to open instantly DOOM,DOOM II or DOOM 3 (Thx VGA for feedback) Example : +set com_game_mode <number of DOOM (1,2,3)> - Support for Master Levels(As DOOM II Expansions) (In order to play them put the folder with the Master Levels on <DOOM 3 BFG Directory>\base\wads and rename the folder with the Master Levels to "master") NOTE: The levels are all in one pwad and they have the same order as the PSN Release NOTE 2: Unlike the PSN Release finishing "The Express Elevator to hell" level with the normal exit will result into finishing the Master Levels with the "bad" ending. In order to get the "good" ending you must finish the secret level "Bad Dream" which can only be accessed from the secret exit of "The Express Elevator to hell" Download Link: https://github.com/MadDeCoDeR/Classic-RBDOOM-3-BFG/releases
  2. MadGuy

    Classic RBDOOM 3 BFG

    Ok, just uploaded the fixed source code file. Just make sure to re-download the source code. (Jeez you try to toy around with VMs and then you forget one compile error on linux)
  3. MadGuy

    Classic RBDOOM 3 BFG

    Bump,Bump,Bump my head to the wall because I manage to fix the Z-Memory. (Next time I copy source code from other source ports I will have to be more careful)
  4. MadGuy

    roland-gus

    Awesome patches, they work perfectly fine with Doom 3 BFG Edition
  5. MadGuy

    Classic RBDOOM 3 BFG

    Let's hope this is the last time I work on the Third Person View
  6. MadGuy

    Classic RBDOOM 3 BFG

    Bump Bump Buump for the new patch that add Hud on Third Person View on Doom 3
  7. MadGuy

    Classic RBDOOM 3 BFG

    Bump for the hotfix that fixes Doom 3's weapon cycle buttons (what can I say, trying to improve them resulted into breaking them)
  8. MadGuy

    Classic RBDOOM 3 BFG

    BUMP For the new update
  9. MadGuy

    Classic RBDOOM 3 BFG

    And just released a new update that adds autorun for Doom 1 & 2, fixes doom 3 original flashlight and also fixes Doom 2 Map 15 bug. And here is a video to prove it: https://www.youtube.com/watch?v=HlR3EDC12vw
  10. MadGuy

    Classic RBDOOM 3 BFG

    And just uploaded a new trailer showing some things I have added since the previous trailer.
  11. MadGuy

    Classic RBDOOM 3 BFG

    And just reuploaded it because I found a critical bug with the -exp parameter
  12. MadGuy

    Classic RBDOOM 3 BFG

    Finally after toying around with classic Doom's light CONSTANTS I manage to make the lighting a lot better than before. The First Image is with the BFG lighting and the second with the new lighting
  13. Also Classic RBDoom 3 BFG supports mp3 audio files on all 3 games and especially on doom 1 & 2 it also support EVERY audio format FFMPEG also supports
  14. MadGuy

    Custom maps for Doom 3 BFG Edition

    What about this? https://www.doomworld.com/forum/topic/100783-play-doom-3-classic-on-doom-3-bfg-edition/
  15. MadGuy

    Classic RBDOOM 3 BFG

    A new version just released (I was hoping to put something BIG but it turn out to needed waaaaaaay more work than expected and I drop it)
  16. I manage to port (most) the classic Doom 3 mod on Doom 3 BFG edition. All the maps are working (exept intro) on both singleplayer and multiplayer. I heavily recommend to use Classic RBDoom3BFG since it is the only Doom 3 BFG Edition source port that support .ogg and .flac audio files and you can start the singleplayer campaign by using the new game option. Download Link.
  17. MadGuy

    Classic RBDOOM 3 BFG

    And just updated it with PNG support for Classic Doom and a workaround fix for PS3 and SDL rumble
  18. MadGuy

    Classic RBDOOM 3 BFG

    Funny story I also have a ps3 controller which I used to test the full controller support on both Windows (with SCPtoolkit) and Linux
  19. MadGuy

    Doom Classic (BFG edition) guide

    Well if you want to load mods without merging them with the iwads, load Final Doom and Master Levels as expansions on Doom 2 and play MP on Doom 1 & 2 you can use "Classic RBDoom 3 BFG" source port/mod. https://github.com/MadDeCoDeR/Classic-RBDOOM-3-BFG
  20. MadGuy

    Classic RBDOOM 3 BFG

    For the Linux users (mostly) I just updated some of the source code in order to been able to have Full Controller support (plug n' play anytime) like on windows.
  21. MadGuy

    Classic RBDOOM 3 BFG

    Try -doom -file /mods/DANTE666.WAD
  22. MadGuy

    Classic RBDOOM 3 BFG

    And just fixed. Make sure to use git clone to get the update since it's not a new release. BTW I forgot to mention that in order to load mods for classic DOOM games on linux the mod files must be on DOOM3BFG's base directory (I suggest to make a directory named mods and put them here)
  23. MadGuy

    Classic RBDOOM 3 BFG

    Good News a new update just released and fixes this issue along side many other issues on linux. The only thing you have to do is to download the source code of the latest release and compile it. (NOTE 1: Just don't go crazy on loading ogg,mp3 or flac audio file on linux otherwise you will get serious memory leaks) (NOTE 2: And don't try to load deh files if they are not inside wad,pk3 or zip files (at least for linux)) P.S.: I would suggest also to re-read the README.txt for some additional details
  24. MadGuy

    Classic RBDOOM 3 BFG

    Here is what commands You should use: rm -r Classic-RBDOOM-3-BFG mkdir Classic-RBDOOM-3-BFG git clone https://github.com/MadDeCoDeR/Classic-RBDOOM-3-BFG cd Classic-RBDOOM-3-BFG/neo sudo chmod a+x ./cmake-linux-retail.sh ./cmake-linux-retail.sh cd .. cd build make wait for some time and you are good to go
  25. MadGuy

    Classic RBDOOM 3 BFG

    Try to use cmake-linux-retail.sh script (at least this is the one I used) and make sure you have get version 1.1.10 from git
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