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MadGuy

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Everything posted by MadGuy

  1. MadGuy

    Classic RBDOOM 3 BFG

    And Linux Support is back with game dll support(plus freelook on Doom 1 & 2) And if you want to know more READ THE OP
  2. MadGuy

    Classic RBDOOM 3 BFG

    This Modded executable for DOOM 3 BFG Edition which unlock features and slightly improves the classic DOOM engine inside DOOM 3 BFG. Download Link: https://github.com/MadDeCoDeR/Classic-RBDOOM-3-BFG/releases Wiki: https://github.com/MadDeCoDeR/Classic-RBDOOM-3-BFG/wiki FAQ (moddb):https://www.moddb.com/mods/classic-rbdoom-3-bfg-edition/features/faq-for-classic-rbdoom-3-bfg Version 1.1.12.3 has been released. changelog: WARNING: The game dll support is nearly complete but there are still bugs while using them. [classicdoom] - Added Freelook - Added Option to disable Randomized pitches on Doom sfx's [DOOM3BFG] - Fixed Linux Support (again) - Add support for game dll on Linux - Further improvements on game dll older updates: Features: - Multiplayer Support (for both DOOM I and DOOM II) - Widescreen support (based on DOOM 3 Resolution) - Slightly increased FPS on 120FPS option in DOOM 3 (+5 FPS) - Support for Final DOOM IWADs (Added as DOOM II Expansions) - Improved Mod Suport (Similar to the original DOS version with built in DEUSF and DEHACKED) - The ability to use Classic DOOM paramemters - 4 new Classic DOOM parameters: * -classich: Allow you to use cheats without the console (You better remeber them well because in 5 sec it reset it) * -doom,doom2 : Set specific parameters per game (Allow you to load multiple mods and specify for which game they will run) * -both: Set parameters for both games (you can also put them before -doom or -doom2) - A new parameter "com_game_mode" that allow you to open instantly DOOM,DOOM II or DOOM 3 (Thx VGA for feedback) Example : +set com_game_mode <number of DOOM (1,2,3)> - Support for Master Levels(As DOOM II Expansions) (In order to play them put the folder with the Master Levels on <DOOM 3 BFG Directory>\base\wads and rename the folder with the Master Levels to "master") NOTE: The levels are all in one pwad and they have the same order as the PSN Release NOTE 2: Unlike the PSN Release finishing "The Express Elevator to hell" level with the normal exit will result into finishing the Master Levels with the "bad" ending. In order to get the "good" ending you must finish the secret level "Bad Dream" which can only be accessed from the secret exit of "The Express Elevator to hell"
  3. MadGuy

    Doom 3: Phobos

    Can you port this mod on BFG?
  4. MadGuy

    We ever gonna see doom 3 bfg mods ?

    Mod support on both Doom 1,2 & 3 plus dll support on Doom 3 https://www.doomworld.com/forum/topic/94538-classic-rbdoom-3-bfg
  5. MadGuy

    Doom 3 BFG allows mods after all?

    Mod support on both Doom 1,2 & 3 plus dll support on Doom 3 https://www.doomworld.com/forum/topic/94538-classic-rbdoom-3-bfg
  6. MadGuy

    Play Doom 3 Classic on Doom 3 BFG Edition

    And Just updated it. I restored some of the game.dll functionality (power ups) back (note: the dlls are available only on windows)
  7. I manage to port (most) the classic Doom 3 mod on Doom 3 BFG edition. All the maps are working (exept intro) on both singleplayer and multiplayer. I heavily recommend to use Classic RBDoom3BFG since it is the only Doom 3 BFG Edition source port that support .ogg and .flac audio files and you can start the singleplayer campaign by using the new game option. Download Link.
  8. Download link: https://www.moddb.com/mods/classic-rbdoom-3-bfg-edition/addons/classic-rbdoom-mod-megapack-2018 This package contain various mod updates in order to use the exclusive Classic RBDoom functionalities. This package contains additional map scripts (EXPINFO) general fixes, doom 3 additional expansion setup for various mods and a sample EXPINFO Mods included: DOOM 2: Eternal Doom III Vanguard Sid Scythe 1 & 2 Plutonia 2 Doom 64 for Doom 2 Batman Doom mod Army of darkness DOOM 3: In_Hell Doom 3 Hell Hole
  9. MadGuy

    Classic RBDOOM 3 BFG

    A hot fix for the game.dll is now available, plus I release an exclusive edition of this port called legacy Edition you can check it on moddb, this edition is essentially forced to use the game.dll in order to work (like the OG Doom 3)
  10. MadGuy

    Game dll support on Doom 3 BFG

    As the title says Classic RBDoom 3 BFG now supports game dll (beta). Of course you have to compile this port's source code to make this dll (OG DOOM 3 dlls are incompatible) Also these are my notes for other modders A. DONT MODIFY THE HEADER FILES As it seems the BFG executable MUST have the same headers as the dll Otherwise weird bugs will occur If you want to add new stuff like new classes either put them inside the cpp files or make new headers THAT ARE NOT INCLUDED ON GAME_LOCAL HEADER B. The autosave seems to crash the game sometimes when loading the second level But at least you can load the save file later and start from the second level C. Play it on 60 FPS The dll has it's own framerate and I haven't yet linked it with the cvar Aside from these two notes everything else work as intended
  11. MadGuy

    Classic RBDOOM 3 BFG

    After figuring out that ID use the flames of hell to solder game dll on the executable I took Doomguy's chainsaw cut it in half and fixed (most of) the link error it had and now it works the game dll is back on BFG
  12. MadGuy

    Classic RBDOOM 3 BFG

    And just released a small patch that brings back original NERVE music order and par times and If you want the download link JUST LOOK THE OP
  13. MadGuy

    Classic RBDOOM 3 BFG

    P.S. Hmm Interesting Gzdoom Builder can show you the sector index numbers, that can surely help to put reverbs on maps using REVERBD
  14. MadGuy

    Classic RBDOOM 3 BFG

    If the maps follow the same format of the original Doom with the addition of generalized linedefs and scrollers then yes (plus if it is udmf and has also the remaining lumps (SEGS,SSECTORS,NODES,REJECT,BLOCKMAP) then it's also ok)
  15. MadGuy

    Classic RBDOOM 3 BFG

    Bump for the addition of self shadows
  16. MadGuy

    Classic RBDOOM 3 BFG

    Also forgot to mention the official launch of the mod website https://maddecoder.github.io/Classic-RBDOOM-3-BFG
  17. Download Links: https://www.moddb.com/mods/classic-rbdoom-3-bfg-edition/downloads/classic-rbdoom3bfg-1111 https://www.moddb.com/mods/classic-rbdoom-3-bfg-edition/addons/doom-1-2-eax-demo
  18. MadGuy

    Classic RBDOOM 3 BFG

    Bump for the EAX on Doom 1 & 2
  19. Download Links: https://github.com/MadDeCoDeR/Classic-RBDOOM-3-BFG/releases https://www.moddb.com/mods/classic-rbdoom-3-bfg-edition ROE addon: https://www.moddb.com/mods/classic-rbdoom-3-bfg-edition/downloads/roe-addon
  20. MadGuy

    Classic RBDOOM 3 BFG

    I manage to perfect the EAX support. You will need to download additionally this addon:https://www.moddb.com/mods/classic-rbdoom-3-bfg-edition/downloads/roe-addon
  21. The EXPINFO is pretty much another version of MAPINFO that use various features that are available on Classic RBDoom. Since the are too much on it and I might forget some here is the link to the GitHub wiki page that gives some more in depth detail about it. Also you don't have to set every single map unlike map info and you can have custom save directory for your mod. https://github.com/MadDeCoDeR/Classic-RBDOOM-3-BFG/wiki/5.-EXPINFO
  22. MadGuy

    Classic RBDOOM 3 BFG

    eidoog dab gib eht rof tuo chtaW
  23. MadGuy

    Classic RBDOOM 3 BFG

    I started making a wiki on the GitHub about this port. If you want to see what kind of mods you can load or interested to make a mod for this port, you better take a look on this wiki. Link: https://github.com/MadDeCoDeR/Classic-RBDOOM-3-BFG/wiki
  24. MadGuy

    Classic RBDOOM 3 BFG

    If anyone manage to use the OpenAL EFX and make it work please tell me.
  25. MadGuy

    Classic RBDOOM 3 BFG

    Ok, just uploaded the fixed source code file. Just make sure to re-download the source code. (Jeez you try to toy around with VMs and then you forget one compile error on linux)
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