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MadGuy

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Everything posted by MadGuy

  1. I manage to port (most) the classic Doom 3 mod on Doom 3 BFG edition. All the maps are working (exept intro) on both singleplayer and multiplayer. I heavily recommend to use Classic RBDoom3BFG since it is the only Doom 3 BFG Edition source port that support .ogg and .flac audio files and you can start the singleplayer campaign by using the new game option. Download Link.
  2. MadGuy

    Classic RBDOOM 3 BFG

    This Modded executable for DOOM 3 BFG Edition which unlock features and slightly improves the classic DOOM engine inside DOOM 3 BFG. Version 1.1.10.5 has been released. changelog: [classicdoom] - Added PNG support for doom graphics (doom Gfx) - Improved the stability of Classic Doom's z-memory (I hope) - Optimize and improve the mod exclusivity system [DOOM3BFG] - Fixed controller vibration system for SDL* *it should work with any compatible controller, for example a PS3 Controller older updates: Features: - Multiplayer Support (for both DOOM I and DOOM II) - Widescreen support (based on DOOM 3 Resolution) - Slightly increased FPS on 120FPS option in DOOM 3 (+5 FPS) - Support for Final DOOM IWADs (Added as DOOM II Expansions) - Improved Mod Suport (Similar to the original DOS version with built in DEUSF and DEHACKED) - The ability to use Classic DOOM paramemters - 4 new Classic DOOM parameters: * -classich: Allow you to use cheats without the console (You better remeber them well because in 5 sec it reset it) * -doom,doom2 : Set specific parameters per game (Allow you to load multiple mods and specify for which game they will run) * -both: Set parameters for both games (you can also put them before -doom or -doom2) - A new parameter "com_game_mode" that allow you to open instantly DOOM,DOOM II or DOOM 3 (Thx VGA for feedback) Example : +set com_game_mode <number of DOOM (1,2,3)> - Support for Master Levels(As DOOM II Expansions) (In order to play them put the folder with the Master Levels on <DOOM 3 BFG Directory>\base\wads and rename the folder with the Master Levels to "master") NOTE: The levels are all in one pwad and they have the same order as the PSN Release NOTE 2: Unlike the PSN Release finishing "The Express Elevator to hell" level with the normal exit will result into finishing the Master Levels with the "bad" ending. In order to get the "good" ending you must finish the secret level "Bad Dream" which can only be accessed from the secret exit of "The Express Elevator to hell" Download Link: https://github.com/MadDeCoDeR/Classic-RBDOOM-3-BFG/releases
  3. MadGuy

    Classic RBDOOM 3 BFG

    And just updated it with PNG support for Classic Doom and a workaround fix for PS3 and SDL rumble
  4. MadGuy

    Classic RBDOOM 3 BFG

    Funny story I also have a ps3 controller which I used to test the full controller support on both Windows (with SCPtoolkit) and Linux
  5. MadGuy

    Doom Classic (BFG edition) guide

    Well if you want to load mods without merging them with the iwads, load Final Doom and Master Levels as expansions on Doom 2 and play MP on Doom 1 & 2 you can use "Classic RBDoom 3 BFG" source port/mod. https://github.com/MadDeCoDeR/Classic-RBDOOM-3-BFG
  6. MadGuy

    Classic RBDOOM 3 BFG

    For the Linux users (mostly) I just updated some of the source code in order to been able to have Full Controller support (plug n' play anytime) like on windows.
  7. MadGuy

    Classic RBDOOM 3 BFG

    Try -doom -file /mods/DANTE666.WAD
  8. MadGuy

    Classic RBDOOM 3 BFG

    And just fixed. Make sure to use git clone to get the update since it's not a new release. BTW I forgot to mention that in order to load mods for classic DOOM games on linux the mod files must be on DOOM3BFG's base directory (I suggest to make a directory named mods and put them here)
  9. MadGuy

    Classic RBDOOM 3 BFG

    Good News a new update just released and fixes this issue along side many other issues on linux. The only thing you have to do is to download the source code of the latest release and compile it. (NOTE 1: Just don't go crazy on loading ogg,mp3 or flac audio file on linux otherwise you will get serious memory leaks) (NOTE 2: And don't try to load deh files if they are not inside wad,pk3 or zip files (at least for linux)) P.S.: I would suggest also to re-read the README.txt for some additional details
  10. MadGuy

    Classic RBDOOM 3 BFG

    Here is what commands You should use: rm -r Classic-RBDOOM-3-BFG mkdir Classic-RBDOOM-3-BFG git clone https://github.com/MadDeCoDeR/Classic-RBDOOM-3-BFG cd Classic-RBDOOM-3-BFG/neo sudo chmod a+x ./cmake-linux-retail.sh ./cmake-linux-retail.sh cd .. cd build make wait for some time and you are good to go
  11. MadGuy

    Classic RBDOOM 3 BFG

    Try to use cmake-linux-retail.sh script (at least this is the one I used) and make sure you have get version 1.1.10 from git
  12. MadGuy

    Classic RBDOOM 3 BFG

    I also forgot to mention about linux support. As it seems linux's c++ 7 has got some extra steps to the paranoia and right now except if stated otherwise I don't think there is any other Doom 3 BFG Edition source port to been able to compile and run on the latest version of linux distro's like ubuntu. Plus dunno if you know it or not but I have manage to port Doom 3 Classic mod (a mod that remake Doom 1's first episode on doom 3) on Classic RBDoom 3BFG
  13. MadGuy

    Classic RBDOOM 3 BFG

    Well good news Classic RBDoom 3 BFG 1.1.10 just released and fixes the compile issue with linux c++ 7 (I manage to compile it successfully on ubuntu wsl 18.04)
  14. MadGuy

    Classic RBDOOM 3 BFG

    You're welcome, but why you use the r_aspectratio command when you can change it from the in-game system setings?
  15. MadGuy

    Classic RBDOOM 3 BFG

    Well good news a new version just released which giving you the option to change the aspect ratio on Doom 3. Also adds (experimental in some sort) aspect ratio correction for the classic Doom games.
  16. MadGuy

    Flaws in Doom 3 : BFG Edition.

    Well you can always try to use "Classic RBDoom3BFG" which is giving you the option to either use the armor-mounted or the original flashlight
  17. MadGuy

    Classic RBDOOM 3 BFG

    Try to enable dynamic resolution scaling by using "+set rs_enable 3" or 1 or 2 depending on which result is better
  18. MadGuy

    Custom maps for Doom 3 BFG Edition

    Well you can also use "Classic RBDoom3BFG" instead if you don't want to convert .ogg to 16-bit .wav. (Since it has support for .ogg on Doom3)
  19. MadGuy

    Flaws in Doom 3 : BFG Edition.

    Well on "Classic RBDoom3BFG" both the MP and the -fast are restored alongside with mod support (which allowing you to load mods that change the pill to the red cross), plus it has an option to use the Flashlight as a weapon. Available links: GitHub ModDb
  20. MadGuy

    Classic RBDOOM 3 BFG

    Flashlight as a weapon is BACK. Don't stand there go and download the latest version
  21. MadGuy

    Classic RBDOOM 3 BFG

    A small patch has been just uploaded. It deals with an issue with Hacx
  22. MadGuy

    Classic RBDOOM 3 BFG

    I also forgot to mention that Ultimate chex phase 1 & Hacx are now fully compatible withthis sourceport (only if loaded as mods)
  23. MadGuy

    Classic RBDOOM 3 BFG

    A new update has been released and alongside with it I give you a small patch for SCYTHE that shows how you can use EXPINFO. download link: Google Drive
  24. MadGuy

    Classic RBDOOM 3 BFG

    The "fake co-op mode" exploits the -net parameter of classic DOOM v1.11. In this version reguraly the -net parameter must been writen like this: -net <player slot-1> <player 1 ip> <player 2 ip> <player 3 ip> <player 4 ip>. This is already handled by the launcher's DM, but you can always try to input it manualy. This mode was actually un-intented when I re-enable the classic Doom Multiplayer, but keep it because it's look like a cool feat.
  25. MadGuy

    Classic RBDOOM 3 BFG

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