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About MarsHappyNation

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  1. MarsHappyNation

    So, what kind of music do you guys like?

    I can't list specific songs/albums or genres so I'll just name off a bunch of my favorite artists and bands. Broken up into groups of three to save space but not in any order: Lana Del Rey, Grimes, Nicole Dollanganger Nine Inch Nails, The Residents, David Bowie Happy Rhodes, Emilie Autumn, Kate Bush Red Velvet, The Pretty Reckless, Marilyn Manson Petite Meller, Sneaker Pimps (and by extension Kelli Ali), Stream of Passion Milla Jovovich, Regina Spektor, Kidneythieves Sarah McLachlan, Joanna Newsom, Gem and the Deadheads Vanity, Amy Winehouse, FKA Twigs In This Moment, Karen O, Garbage Bjork, SΓ³ley, Angelspit
  2. MarsHappyNation

    The Dune computer game appreciation thread

    Dune 2000 had such a great soundtrack. I sank so much time into it as a kid, it really brings me back. Incredibly memorable. Thanks for the nostalgia trip.
  3. HI

    1. MarsHappyNation



    2. notentaclesplz


      😀 😀 😀

  4. MarsHappyNation

    Random Video Thread

    This is one of my absolute favorite films and I can't recommend it highly enough. It's a delightfully offbeat musical that eagerly throws itself into the bizarre. It has served as a huge source of creative inspiration for me and I'm surprised it isn't more well-known.
  5. MarsHappyNation

    How did you come up with your username?

    I took lyrics from a David Bowie song. "Mars happy nation, sit on my karma Dame meditation, take me away" Almost all of my usernames are tied to music in one way or another.
  6. MarsHappyNation

    Random Image Thread

  7. MarsHappyNation

    What are you listening to?

  8. MarsHappyNation

    Your "dream" project that you've abandoned

    Around the time I got into Doom modding (two, three years ago I guess?), I had a lot of really big ideas. Problem was I severely overestimated my own abilities and ended up with a whole bunch of empty plans that I'm still not able to make a reality. I haven't been able to set aside the time required to learn how to script and implement all the things necessary for it to work so the project remains untouched. I'd have to search for the design document to remember most of it but from what I do remember, it was primarily story driven with action segments in between. It was meant to have dialogue trees and branching story paths, very RPG-ish. The working title was A Friend Who Won't Betray and a large portion of the plot centered around propping up the dwindling sanity of someone very close to you. As the story progressed, one thing led to another and it's revealed that the friend randomly offed someone in the town you're both staying at. The player was left with the choice to either stand by him (however unstable) or oust him to the rest of the community, both options carried repercussions of different kinds. The action sequences between the various story-centric levels were expressed through the player character's dreams, the different monsters and locations being influenced by the decisions made and the things witnessed while awake. Morally questionable decisions and unexpected outcomes lead to more guilt, meaning harder levels and more twisted monsters. But again, nothing came of it. Abandoned before it became anything more than a whole lot of text in wordpad. All this was hilariously ambitious for someone who knew (and frankly, knows) next to nothing about the scripting required.
  9. MarsHappyNation

    Is happiness real when shared or not?

    For some people there are always going to be nagging thoughts in the back of their mind. Momentary bliss shouldn't be spent thinking about how it could be better but instead enjoying it in the moment. It's possible to be happy alone but it will never be as great if not shared in good company.
  10. MarsHappyNation

    90s FPS Protagonists

    I love all the goofy voice acting and cheesy one-liners. Talkative, absurdly macho characters like Duke are super endearing to me.
  11. MarsHappyNation

    What Video Game Are You Currently Playing?

    Yume 2kki. Finally got around to playing through it after three years. It's really something special.
  12. MarsHappyNation

    Why don't the majority of mappers plan out their creations?

    I plan out mine at length and as a result, I rarely ever move on from the planning stage. Spontaneity in map design keeps you moving and helps avoid getting caught up in the details.
  13. Yo,Β where have you been?

    1. MarsHappyNation


      Hey there! A lot has been going on in recent months so I haven't had as much time as I'd like to spend on stuff like this. Everything has been slowing down quite a bit now so I'll be able to check in more often. Thanks for checking up on me, great to hear from you again!

  14. MarsHappyNation

    What do you think comes after death?

    I'd like to think there's some sort of afterlife but I've never been able to convince myself of it. I believe we just revert to the same state of nonexistence experienced before we're born, somewhere we've already been but nobody would realize it because you no longer exist. Not a bad thing but not particularly great either.
  15. MarsHappyNation

    lets talk medal of honor and PS1!

    I loved the undercover sections and multiplayer was really neat. Underground was great too. It improved on what the first did and made it even better. I grew up on Metal Gear Solid, Resident Evil and Syphon Filter so I have a lot of fond memories with the PS1. Really takes me back.