Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

TacoTurtle

Members
  • Content count

    20
  • Joined

  • Last visited

About TacoTurtle

  • Rank
    Warming Up

Recent Profile Visitors

319 profile views
  1. TacoTurtle

    Which map is harder, E4M1 Hell Beneath or E4M2 Perfect Hatred?

    I find E4M1 easier of the two. The teleport and strafing into the shotgunners is also satisfying :>
  2. TacoTurtle

    What would Doom smell like?

    I want a solid chocolate imp for Christmas.
  3. TacoTurtle

    Are there any plans for a Brutal Doom for Doom 2016?

    Why did you post a picture of Kim Kardashian?
  4. TacoTurtle

    coming back after a 3 year hiatus

    Let us know how you get on :) even if just a line for each wad, I'd be intrigued :)
  5. TacoTurtle

    coming back after a 3 year hiatus

    A few wads from the last few years that are definitely worth a play :) https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/valiant https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/sunlust https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/aaliens https://www.doomworld.com/idgames/levels/doom2/megawads/btsx_e1
  6. TacoTurtle

    Is there anything in Doom you find truly archaic?

    Obviously the game is archaic in many aspects. I think the main gripes you could complain about if this was a game released in 2017 that would keep it's essence: y-shearing/the inability to mlook up and down infinite height actors higher resolution sprites/textures/added particles higher resolution audio
  7. TacoTurtle

    If a new Doom movie was made...

    I think you could make an artistic master piece if you were to assemble the right team: Premise: High focus on cinematography, production, soundtrack composition, directing and editing. No dialogue. Mix between shots of 1st person and 3rd person. Literally just a 3 hour film, of start to finish DOOM I episodes 1-3 with a creative license.
  8. TacoTurtle

    "Ultra-Violence is the real way to play Doom"

    It's a game; difficulty levels exist within the game; ergo they are all real ways to play the game. Struggling with a particular map or WAD? Knock down the difficulty. However, I would say that in DOOM I and II, if the player is proficient enough UV can lend itself to being the most enjoyable experience of the game. It also tends to be a good way to get consistency across different map (sets), as rdwpa highlighted it tends to be the most tested.
  9. TacoTurtle

    SHRILK - A 90s Inspired Wad

    I'm gonna try doing them with savestates now, from map 1 onwards, so if there's anything I find that is a bug or is just plain outright broken I will let you know :) If you want I can do another attempt at map7 if that helps you out :)
  10. TacoTurtle

    SHRILK - A 90s Inspired Wad

    Excuse the shitty plays, drunk and or tired at times. I regretted pulling out the rocket launcher before I even fired. RIP ME. SHRILK-FDA.7z
  11. TacoTurtle

    SHRILK - A 90s Inspired Wad

    Seems I accidently deleted the - in the launch options... woops. I'm gonna resume playing the other maps when I got some time, I'll chuck up a demo again.
  12. TacoTurtle

    Retribution (single level)

    +1
  13. TacoTurtle

    SHRILK - A 90s Inspired Wad

    I had so much fun playing this, so thank you. I really liked some of the design features. I'm so cheesed at how I died though. I'm gonna blame it on demo recording because I hate the mouse movement ;) Hopefully the demo helps so you can see what proclivities I had. SHRILK-FDA.zip
  14. TacoTurtle

    Retribution (single level)

    GZDOOM 3.1.0 / 64bit I guess I got pretty lucky with the infighting, as I managed to survive the first room and picked up the chainsaw. The infighting outside with the cacos and revs worked alright. All in all this map felt like it makes you work to get armed and ready, which makes me want to play map2 so I can put that to full effect ;) Just wanted to point out two door textures that were messed up (edge of the door running through the middle) x -1277 y 171 x 607 y -60
  15. Well put. As well as the other notes you made. I'm quite partial however to 'hub' layouts (returning back to a central/focal point stage by stage) so in that sense I appreciated it. The only other cool thing was the Chaingun room. Always fun mowing everyone down.
×