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Pan

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Everything posted by Pan

  1. Not surprised you chickened-out. It is a very tough map. Would be hard to record a video completing the map without you making a noob out of yourself ;)
  2. Deep Sea: Doom 2, all original textures, play through GZ Doom Difficulty Level: Play on UV - Significant challenge Download; http://www.mediafire.com/file/g3de7aj43774379/Deep+Sea+wad.pk3
  3. I've created a challenging map with an oceanic wood base theme. I am thinking of creating a mini-sode, and would love some feedback on the first installment. Here's the story; You are a marine in a future apocalyptic war. While on a recon mission, your vessel was torpedoed deep in the Pacific Ocean. Only you and 3 of your fellow marines managed to launch a life boat before your ship sunk. After drifting for days, you sight a strange wooden base emerge over the horizon. It appears deserted.As you approach the dock your life boat suddenly comes under heavy fire and your 3 comrades are wasted. You managed to scramble into the radioactive water and onto the dock, heading for cover from the onslaught.This strange wooden base has a radio somewhere. Your object is to find the radio and call for help. Gameplay; My idea was to create strategic combat, not just run and gun (if you try that in this map you'll quickly die). You need to tackle each section of the base methodically and try different approaches. Personally, this map kicked my ass until I found a useful strategy for approaching it. Now it is relatively easy. Map specs; This is a doom 2 wad mapped in zdoom for doom format. It is a pk3 file. As you know, just drag into gzdoom to play it. Screenshots; UPDATED Download; http://www.mediafire.com/file/g3de7aj43774379/Deep+Sea+wad.pk3
  4. Hi all, sorry for the hiatus (been traveling) and thanks for the feedback. Thanks for the positive responses. I am going to build a mini-sode or megawad continuing the story of the marine after he navigates off of the ocean fortress. I am going to keep the theme consistent, story driven and oceanic. PM me if you would like to get involved in mapping for this for a megawad. Thanks :)
  5. I've taken onboard some of Guineu's advice and have made an updated version of the Deep Sea map. Overall, this version is much more challenging for me, but it's also more fun. There's more emphasis on ammo and health conservation throughout the map, but please let me know if this isn't balance. I have been able to finish this map with ammo to spare, but it requires being strategic with your weaponry selection for each battle. There are more enemies overall but the frustrating first battle has been changed. The cacos and pain elemental have been moved closer to the starting area, so they can be dispatched more quickly from the alcove, without harassing the player from a distance. The challenge is more evenly spread throughout the map now. The maze is harder, as is the battle to the revenant tower, and the battle through the imp encampment to the Spider Mastermind and the Cyber Demon. I have also added a new section for a blue key battle. Good luck with this! Download: http://www.mediafire.com/file/g3de7aj43774379/Deep+Sea+wad.pk3
  6. You were right! I ran the demo on the newer version of GZ Doom and you made it to the cyberdemon. Nice work, you played very well. I'll take on board your advice for improving this map and i'll provide an updated version later.
  7. Thanks for the feedback :) I noticed in your demo that you died quite quickly and you don't complete the map. The challenging first section is much easier if you tackle the cacos and pain elemental in order. Like in your demo (before you died), first go down and kill the zombiemen and chaingunner, grab the chaingun, then run back to the ammo alcove with the green armor and the take care of the first cloud of cacos from that vantage point. Then the pain elemental will creep into your alcove- kill it before it starts spitting out too many lost souls. Then the second cloud of cacos will appear and you can dispose of them while inside the alcove with plenty of cover. Once this is done, then go down and take care of the imps and the hell knights, then enter the maze and it should be easy from there, unless all the hit scanners give you a problem - they do for me through attrition. You're right it's too easy after the maze - too much health and too much ammo, and I agree the pinkies are not much threat. The 3 archviles are easy to deal with because you will have a BFG by that point, I was actually thinking of making them come up from behind instead so it's a bit harder. I'll make some adjustments and upload a new version later.
  8. ok I just played through it again and found a hidden bug - a messed up line def. Oopsie. I've replaced the link. http://www.mediafire.com/file/g3de7aj43774379/Deep+Sea+wad.pk3
  9. I think you're right. On my next map I'll take onboard your advice. I have a crappy Asus laptop and this map runs fine on that, so I don't think there'll be many people with graphical load issues. You're right though, I got carried away with the scale of this map. I wanted to create something big, but perhaps I overdid it a bit.
  10. Hello, The Story Your outpost in the forest has been overrun by demons. You do not have enough ammo to subdue the hordes, so you must enter the labyrinthine forest and look for means of escape. Use the maze to confuse and out maneuver the demons. Useful items are hidden amongst the trees, but find them quickly or the demon horde will surround you. The forest is already littered with your fallen comrades, but the stragglers will assist you as best they can. Your objective is to find the yellow key card to the river exit, and follow the river to the main base and heavy reinforcements. Unfortunately your General has issued an order to stand and fight, forbidding retreat. He has instructed some of his men to hide the security keys needed to escape through the river exit. You are not ready to die today, so find the keys and escape to the river before you are eaten alive! System requirements: - Doom 2 wad. - Demon Forest works well on Zdoom, bit laggy on GZ Doom (this is a big map). - I didn't use any limit removing stuff, this is just a normal vanilla doom 2 map. - Load both the wad file and the music wad file in ZDoom at the same time for the custom music (I don't know how to combine these into 1 wad file yet). The song name is 'Leading To All The Living Things' by Paneye from the album Remote Summer Clouds. Gameplay rules: - This map was made for No Jumping. Turn your jump configuration off. - If you beat Demon Forest on UV difficulty, you win my respect. If you finish with 100% items, then i'll worship you. Hints: - This map will probably take multiple attempts until you are victorious. You will have to quickly memories the location of each item and pathway through the maze as the demons close in. Speed in the forest is essential. Once you memorize the useful locations, Demon Forest is easy....but on your first attempts it may seem impossible! - This map is very hard to finish with 100% items and kills on UV, and the puzzles are difficult. But I assure you that if you solve the puzzles you will be rewarded with an interesting moment at the end of the map. So don't give up and best of luck! Download: http://www.mediafire.com/file/byyrp5b682z76f2/Demon+Forest.zip Screen Shots; http://imgur.com/a/wya6m http://imgur.com/a/lK9Et http://imgur.com/a/dvXRw
  11. Thanks for the feedback. The insane amount of trees are necessary for the labyrinth exploration. A thin forest would make it too easy to find your way. I have added a random decorations mod to give the trees more variation (in the original Doom 2 decorations pack, there are only 2 tree variants, which is a bit too bland). It actually doesn't lag much at all in GZDoom, only when I tried to play it on Brutal Doom. I don't know why I saved it in hexen format. But it seems I can't resave it in Doom format. Oh well. I guess GZDoom is the best way to play to this map and sorry to the PRBoom users. Here's the final version, with the mod I recommend for an enhanced experience packaged separately: http://www.mediafire.com/file/byyrp5b682z76f2/Demon+Forest.zip
  12. there will be a final update for this wad. I have learned how to combine the custom music and map into a single pk3 file, for convenience. I have also discovered that Demon Forest looks much better with a Random Decorations and Deaths modification, which I will also combine into the pk3 (still trying to work that out). I have been playing this on Complex Doom which adds an ungodly challenge to the experience (highly recommended). I'll post the final version here shortly.
  13. Pan

    Combining Mods and Wads

    Also, is there a way to unpack mods like Complex Doom in doom builder so you can use Complex's custom monsters for new maps?
  14. Cheers :) there's actually more than enough ammo to kill all the monsters if you know where it is located. Also, once you unlock the chain gunner room then they can do most of the work to mow down and thin out the hordes for you. I'm impressed you were able to finish it and find all the keys. I thought I had done a good job hiding them. Yeah, don't go into the river or you will be trapped! And yes that's my music, glad you dig it.
  15. Thanks! Hope it's not too difficult. By the way there was a small bug (nothing game breaking). I have replace the mediafire link. It should all work perfectly now.
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