Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Pan

Members
  • Content count

    166
  • Joined

  • Last visited

Everything posted by Pan

  1. Hopefully the AI doesn't ban this post. The NILUM challenge was to continue on Reddit...but; It was banned by the AI. So it now continues on Facebook; Kill the AI! Happy hunting :)
  2. Wow. I was born in 1988. HH stands for Ham and Hommus (which happens to be my favourite sandwich filler).
  3. Then the whole competition would be spoiled. Half the fun is not knowing what lies ahead.
  4. All the bugs have been fixed now. This is how the bugs happened; I designed the map first, tested the gameplay, 100% beat it and then went through the entire map texturing and detailing it. 2 bugs happened during that process and they have been fixed now. The bugs were an imp moved inside a wall, and a previously passable wall becoming impassable. Memfis is saying Nilum is beatable now so this validates the competition. Memfis said my previous map Blighted Moonbase 4 was unbeatable and then Ancalagon beat it within a week. Ancalagon didn’t just ‘beat’ Blighted Moonbase 4. He destroyed it. It was humiliating for me. if you want to see previous playthroughs then check the blighted moonbase competition thread. At least 3 videos were posted with Ancalagon, Memfis and Player177 100% beating the map and getting paid for it.
  5. You must've missed my previous competition where I paid Ancalagon, Memfis and Player177 . I've paid out people 3 times in the past and everybody had fun. I can understand that people find this map very scary and very hard, but pretending that I don't pay my prizes so that you don't have to participate in the challenge comes across as a bit yellow.
  6. Try replying to the Nilum thread and I think you'll find it's forbidden because daddy said you're not allowed to play Nilum
  7. Pan

    BLARRGH.WAD Challenge - 100% my map for $10

    Can I claim 'first banned map' on Doomworld?
  8. NILUM As promised, I'm back with another doom challenge! This map is extremely difficult, scary and it will drive you insane. The first person to 100% this map (items and kills) and post a verifiable recording will win 100 dollars AUD. RULES OF THE CHALLENGE; - No jumping - No cheating - Mouse look is allowed - Must be completed on UV with a standard pistol start without custom weapons or monsters mods - Deadline for challenge completion is the first day of 2019. - Must complete the level with 100% kills and 100% items - Must be completed in one continuous sitting with no saves or deaths - Challenger must complete the level within 150 minutes. Update; As a token of goodwill to the community for the bugs on initial release, I am going to offer a tiered prize system. 1st prize (1st person to post 100% playthrough)- $150 AUD 2nd prize (2nd person to post 100% playthrough) - $100 AUD 3rd prize (3rd person to post 100% playthrough) - $50 AUD COMPATIBILITY; Map has been tested with the latest version of GZ Doom. Drag wad into GZ Doom and use with Doom 2 source wad. This map is in UDMF. MAP; Map made with Slade and GZ Doom Builder using doom 2 wad file. Custom stuff from realm667/custom testures from xaser and bloody steele and custom music The Story; In the future, fresh water is a precious commodity. Humanity has built huge desalination treatment plants at sea to process salt water. These desalination plants are high tech and rely heavily on Artificial Intelligence and automation. You have arrived at a large desalination treatment plant for your security shift. You have received a report that the AI that runs this treatment plant may have gone rogue and is warping the reality of the crew. You have been tasked to investigate. Your Mission; Kill the AI TIPS: There are multiple avenues and pathways inside the water treatment plant. Some avenues will lead to almost certain death. Be careful! DOWNLOAD: http://www.mediafire.com/file/egdsy7t3hc19ux9/Nilum.wad Good luck!
  9. As a token of goodwill to the community for the bugs on initial release, I am going to offer a tiered prize system. 1st prize (1st person to post 100% playthrough)- $150 AUD 2nd prize (2nd person to post 100% playthrough) - $100 AUD 3rd prize (3rd person to post 100% playthrough) - $50 AUD All other rules remain the same (see first post for rules) I'm serious about this and I want some serious challengers. The map is now beatable as confirmed by Memfis, so there shouldn't be anymore complaints . Nilum is only for the bravest; http://www.mediafire.com/file/egdsy7t3hc19ux9/Nilum.wad/file
  10. Thanks mate :) the deeper you get into the map, the better it gets. Hopefully you'll have another try soon.
  11. I've replaced the link 4 times now, and Memfis has confirmed that the map is now beatable with 100% kills and items. I realise that Nilum is a large, intimidating map.... and that's why there's 100 dollars prize for your efforts.
  12. So....I went to sleep before the final link finished uploading to mediafire. Here it is for anyone who missed it; http://www.mediafire.com/file/egdsy7t3hc19ux9/Nilum.wad/file Anyway, seems my map has upset people so I won't promote this thread anymore until people get more positive about it. I think the map is great, but obviously I'm a little biased here.... Take care, doom world :)
  13. We have confirmation from a highly trusted and respected member of the community! LET THE GAMES BEGIN!
  14. I totally agree with you. I don't like bugs either. At least they were found early, we appear to have them all ironed out now and we can get on with the competition.
  15. Blighted Moonbase had none of these types of bugs and the issues were solely around frame rate. Nevertheless, the map was beaten and prizes were collected. Nilum's framerate is amazing for its size. I admit that there have been more bugs to iron out then I'd have liked, but there's a lot more complexity with this map. I've spent a lot of time on the design this time around. I feel this map is on par with maps that I would usually play for fun. What's wrong with putting cash into the Doom Community? Money well spent I'd say ;)
  16. Okay so I've worked out how these bugs have appeared. After I played through and 100%'d my map, I did a final texturing marathon to add detail to the map, and a lot of copy-pasting of textures was occurring when detailing the rooms. A few bugs must have occurred during that process, but they all appeared ironed out now. http://www.mediafire.com/file/egdsy7t3hc19ux9/Nilum.wad/file Happy hunting!
  17. Geez. Well spotted. I guess that's the downside of working with scale...there's just so much ground for one lowly doom mapper to cover. I'll remove those and replace the link again. ....On the bright side, at least that reduces the monster count for Memphis :)
  18. I regularly play chess with my friends for cash prizes. It's far more enjoyable when there are stakes..
  19. So you have a total of 981 health to beat this map. That's pretty kind considering there's plenty of ammo and cover. I can play through 20-30 minutes without taking a single hit because most early monsters are slow-projectile imps and cacos. There are a few chaingunners and shotgunners (usually in turrets) but if you know where they are you can avoid getting hit by them too. Here's a bonus tip. If you get the flamethrower to infight then he can massacre 20+ imps. That will save you some shells.
  20. Considering that this is possibly one of the most complex doom maps out there......I think you can forgive a few bugs. Especially as I've immediately fixed them and replaced the link. We are talking, so far, 2 bugs in the most complex doom map available. Not bad at all.
  21. even IDDQD+IDKFA testing this map takes ages because of its enormous size. No joke. You thought Blighted Moonbase was big....you ain't seen nuffin.' I've played a lot of Doom maps and I reckon this map sets a record in single map complexity and length.
  22. The download link has been replaced. There shouldn't be anymore problems. Thanks for your efforts Memphis. http://www.mediafire.com/file/egdsy7t3hc19ux9/Nilum.wad/file Ancalagon confirmed via message that he won't be playing this time, so that leaves the title open for a new victor!
  23. I doubt there are any more flaws because that latest flaw was deep into the map already. Seems Memphis is making good progress! He will be ready for a proper play through soon I guess. The map is huge so bugs like this are inevitable. Most importantly, it runs smoothly and this map is much bigger than Blighted Moonbase (which ran like crap for most people).
  24. Thanks. Hopefully that’s the last one. Something must have gotten messed up between my own 100% playthrough and my final texturing marathon. I appreciate your help. I’ll replace the link shortly.
×