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About AdirBlaz

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  1. AdirBlaz

    Looking for weaponpack wads with mostly projectiles

    I had no idea these existed until I searched for them. Thanks, they're exactly what I was looking for. Well, no, more like way more than I originally was asking for. In a good sense.
  2. I've tried out Quakestuff, but I'm looking for something that can work with deathmatch. Something a little more skill-reliant and all, because RNG can be a bit of a bitch with something with spread (SSG, pellets hit anything but your target because RNG says so.) Anyone know of such wads?
  3. AdirBlaz


    I myself would've thrown in a map, but ehh... I've been a lazy twat when it comes to level creation the past couple months. But I do hope for the best luck for those who do put effort into creating maps for this contest.
  4. AdirBlaz

    Timescale-assisted recordings/demos

    Cocaine-induced reflexes.
  5. I've been getting a little interest in TAS and TSA videos as of late. I decided to make a TSA of Quake, myself, which went rather well. Anyone else watch such things, or maybe even create them?
  6. AdirBlaz

    Horror mods/TC-s for doom engine

    Shit, horror mods in Doom certainly seem to push the limits of the game.
  7. AdirBlaz

    Horror mods/TC-s for doom engine

    Holy fuck. Are you sure that's doom?
  8. AdirBlaz

    What nicknames do you have for monsters?

    Revenant is a hacker confirmed, homing missiles hax.
  9. AdirBlaz

    How much do you care about Doom's plot?

    I just play Doom to shoot shit and try not to get shot back at. Sometimes I throw in a mod to spice things up, or change the level layout so it doesn't get boring. That's 'bout it.
  10. AdirBlaz

    What nicknames do you have for monsters?

    Man-eating strawberries. Fuck yeah.
  11. I've thought of the fact I had one for the archvile, calling it a pissed off martian, and began wondering what nicknames others come up with the enemies in Doom. So what names do ya got?
  12. AdirBlaz

    My first deathmatch level - Glaive!

    Yes, the map was intended for 8-12 player matches. Also will add the DM to the title. EDIT: I uh... have no clue how to post to /idgames. Not even a guide/FAQ tells me how to put a wad on it, only states how to get a review on it, which I'm not even sure directly relates to getting a wad posted on there.
  13. I threw together a moderately-sized deathmatching map. It was designed with a bit of skulltag textures/actors, so it will require Skulltag content to be loaded alongside the map. Overall I myself think I did rather nicely with this, it's easy to navigate and the areas are all distinguishable from eachother. Downloads Grime - https://www.dropbox.com/s/4nd6k1rkb3dwcd9/st-Grime.wad?dl=0 Skulltag content- http://simpson-nekek.narod.ru/wads/skulltag_content-3.0-beta01.pk3 I recommend playing with monsters enabled, otherwise the cacodemon altar's eye will just be red. Screenies:
  14. Y'know. That slots mod with the random shit happening every minute? Anyways, yeah, I tried building up a small map for it and all. I think it turned out somewhat decently at least. I went for a 'bitty' style with the texture choices. It was supposed to have music play on it too but even though I followed the modding guide for Reelism rather well, it uh... didn't use the custom music. Not even the camera on death/victory works. But fuck it, it's playable. Download - https://www.dropbox.com/s/ye1wj8n1zk9jp2s/reelism-Icarus.wad?dl=0 Reelism - http://www.thekinsie.com/reelism/ Once you get into Reelism with the map loaded alongside, you should be able to drop down your console and type "map icarus" Should throw you right into the level.
  15. Okay, so I've used various different links to the same exact files. But when I have someone help me out with testing if they can connect, they say the game states that they don't have the same wads as the server. The server only uses UDMX, and Doom Enhanced. UDMX alone will work just fine, but DoomEnh seems to give issues. The links I use all are the exact same wads I use and everything. Doom Enhanced - https://forum.zdoom.org/viewtopic.php?t=14773 URLS I tried... http://puu.sh/z50LD/6e35e1c6f9.zip https://www.dropbox.com/sh/q106lx9io63vqz5/AAC0g5IQw7EsNL1Brg4BCeuCa?dl=1 http://thekins.googlepages.com/doomenh.zip https://eaddf682-a-62cb3a1a-s-sites.googlegroups.com/site/thekins2/doomenh.zip?attachauth=ANoY7crWQXC-0RGTnQPjpGJoQJJjXGAmeZBZOcJ_Z4eC00sKvywuVgVwZ6GczSen_5VrGNG6RVB5cxCnT8afWCxgPtc1j8DXldBwCuKrmApIFSlQZVo6WrAtYKpjq54avNz-6tOUpfDpjQMOEDLITBQ7c7Y9HkIHd-qedRryT1Bx1p64sJz3V3GCWJbmdYp4K0zQGp5GJUquWC0GccXMqyz_8bUa7-wy4A%3D%3D&attredirects=0 http://www.moddb.com/downloads/mirror/56864/100/1cd16ba97a0a104096c9f1261ccee2fd/?referer=https%3A%2F%2Fwww.google.com%2F Does anyone know any workaround or any way to get these files to not throw a fit to connecting clients about exact-WADs?