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RedDash16

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Everything posted by RedDash16

  1. RedDash16

    Dark Harvest [4 Level WAD/PK3]

    @Tmljaw This has made my day, thank you. Also on MAP03 can you give some details on the place you got stuck :), I should be able to fix it. Honestly thanks for playing through it, glad you liked map04. I'm already thinking of new maps and ideas so you've got plenty to see next. Thanks a ton for this awesome feedback, I personally feel MAP03 is my least favorite of maps I've made in this WAD.
  2. RedDash16

    Dark Harvest [4 Level WAD/PK3]

    Grand, thank you kindly, I hope you like them.
  3. RedDash16

    Which PC/ Laptop do you use? (Specs included, please)

    Desktop (Built by me) CPU: AMD Athlon X4 860k @3.7 Ghz RAM: 8GB DDR3 Motherboard: Gigabyte GPU: Gigabyte Nvidia GeForce GTX 1050 2GB Hard Drive: 2TB 7200rpm Audio: Realtek Onboard Sound /w SADES SA920 Pro Surround Sound Stereo PC Gaming Headset OS: Windows 10 Pro (1703) x64 Display: AOC x2 Monitors at 1920x1080 That's it for me
  4. RedDash16

    Opinion: Beautiful Doom is underrated and Brutal Doom is boring

    Beautiful Doom > Brutal Doom all the way. Beautiful Doom doesn't change the game as much it just alters little bits. Not a fan of the enhanced weapons so I play with the classic mode.
  5. Ports: GZDoom, Zandronum and ZDoom Advanced features: Freelook: Optional Jumping: No Rendering mode: Any IWAD: doom2.wad (DOOM 2) How to start: The maps can be easily reached through the episode select screen Info: This is my first WAD, It contains 3 maps they may be of heavy varying quality for example when I started the first map I didn't know how to make a door by the time I finished the third map I could do scripting and a lot of other things. Don't expect the worlds most amazing wad but I had fun making it and play testing it was also fun. I'd really love some feedback. I'll still update this WAD sometimes with fixes in case something is broke. I'm gonna make a new WAD. Custom Textures: Yes Custom Mobs: Yes Suggested Mods to play it with: (Completely Optional) Brutal DOOM Beautiful DOOM Extra Credits: ZombieFodder Enemy: http://realm667.com/index.php/en/beastiary-mainmenu-136-69621/doom-style-mainmenu-105-73113/1927-zombie-fodder#credits FemaleScientist Enemy: http://realm667.com/index.php/en/downloads/beastiary/688-female-scientist Agaures Enemy: http://realm667.com/index.php/en/downloads/beastiary/316-agaures Download: Link 1 (My Site): http://synndra.net/wad/Newmaker_Rev1.2.wad Link 2 (OneDrive): https://1drv.ms/u/s!Aq2jcj6L1_5jg5JN25j8ZI6AExwVzQ Link 3 (Download all versions): https://1drv.ms/f/s!Aq2jcj6L1_5jg5JMT6NPxGQCnwEBZA Changelog (OneDrive): https://1drv.ms/t/s!Aq2jcj6L1_5jg490GP9Yrgxcra5gHg
  6. RedDash16

    Newmaker [3 Level WAD] [1.2]

    Alright I'm gonna work on a new WAD with one or two levels.
  7. RedDash16

    Newmaker [3 Level WAD] [1.2]

    @Chamelenoel The first level has two new rooms and I've made it far less linear. The touches are minor, the zombies and the female scientists have been buffed a bit. There's a 4th map that can be reached through the console, it's a work in progress.
  8. RedDash16

    Newmaker [3 Level WAD] [1.2]

    Hey everyone, I've done some overall improvements to the 3 maps (mainly the first one) I'd love some feedback and help. I've been following some design rules and learning the editor more. I hope you guys enjoy the improvements^^ Also I'm thinking 9 maps isn't realistic for my first wad,should I do 5? or just end it on 3?
  9. RedDash16

    So, where are you from?

    I'm from "Jolly Old England"
  10. RedDash16

    Post Your Guilty Pleasures Here

    I watch videos of fruit being thrown in a shredder and I'm so not guilty for it.
  11. RedDash16

    Place crazy weapon ideas here

    A special gun which allows the player to make certain monsters act like other ones. "Mind Swapper" or something like that.
  12. RedDash16

    Newmaker [3 Level WAD] [1.2]

    @Chamelenoel Thanks a bunch I'm trying to iron out as many bugs from the early maps as I can. If all else fails I might remake them, not sure however. Yeah those custom imp like monsters are actually called "ZombieFodder" when I was adding those I was practicing adding multiple custom monsters to my DECORATE file. I might keep them or I might not. Also yeah blackouts are the worst our house is the only one on the street that uses an old electricity system and it can't handle tons of devices being plugged into the walls so it likes to cut out sometimes.
  13. RedDash16

    Newmaker [3 Level WAD] [1.2]

    @Phade102 Thank you so much^^, means a lot. Mapping has been so much fun and all this feedback has just made it all the more worth it :D
  14. RedDash16

    Newmaker [3 Level WAD] [1.2]

    @Phade102 I'm just gonna make NM03 end with sending you to MAP01
  15. Other than DOOM, I switch between games really frequently. Lately I've had a craving for racing so I've been playing Forza and also the DeadRising series (1,2 and 3. 4 never happened) because I felt like killing zombies too, I wish to find a game that will satisfy both those needs at once.
  16. RedDash16

    Newmaker [3 Level WAD] [1.2]

    Just slightly updated the wad, I polished up some of the maps and my 4th map is hidden in the wad if people wanna try it's very broken and can't be finished.
  17. RedDash16

    Newmaker [3 Level WAD] [1.2]

    @Phade102 I make sure to keep all my WADs backed up :D
  18. RedDash16

    Newmaker [3 Level WAD] [1.2]

    @Myst.Haruko Yeah I get where you're coming from, I'm only going to be releasing one at a time and I most certainly won't be rushing, I'm all mapped out for a while at the moment xD. Thanks for the post^^ I'm gonna end up replacing those old maps soon I have a feeling. xD
  19. RedDash16

    Newmaker [3 Level WAD] [1.2]

    @YukiRaven Thanks a bunch, it's nearly 3am so I am sorry if my english is terrible right now. Yeah the crushing barrel thing made me think of like an action movie where you're running from an explosion Those brown zombie fodder enemies I put in were found on a third party site, I actually gave them more health than they originally had. They were more undead civilians that came out of the coffins. (I tried to make sure the number of open coffins matched the number of them) I've really got to sort out the health and ammo I went a bit too crazy (Because I died a lot when play testing I suck painfully at video games) Hopefully you'll have plenty more of my levels to play as I'm making 9 levels now. Thanks a ton for the feedback. ^^
  20. RedDash16

    Newmaker [3 Level WAD] [1.2]

    Thank you, didn't know how forum links worked, I just changed the text.
  21. RedDash16

    Newmaker [3 Level WAD] [1.2]

    Okay small update [1.1.1] really did some work on the first map also renamed all the maps to their own names, NM01, NM02 etc.
  22. RedDash16

    Newmaker [3 Level WAD] [1.2]

    Heh, I can't draw DOOM assets to save my life.
  23. RedDash16

    Newmaker [3 Level WAD] [1.2]

    @leodoom85 Hey thanks a bunch for the useful screenshots and feedback. That odd wall script was me testing displaying text I made that wall use able so I could just tap it Thanks I'll make sure to mark that impassible in my next update Not sure about that script I'll have to check I'll take a look at the height of those chairs. That line is a switch that teleports you out of the hole you fall in if you climb the stairs without activating them all I'll fix that, thank you. Overall thanks a ton for pointing this stuff out I was so desperate to get this out that I overlooked some bad flaws.
  24. RedDash16

    Newmaker [3 Level WAD] [1.2]

    @Cheshire Sphinx You my friend are a legend thank you so much. I'm going to keep this post safe for reference. Also your 9pin BFG porn joke has everyone in the room with me dying of laughter. I'm glad the theme of my manor map came along well, I try to theme all my maps like map1 being a cemetery with a church. I seriously can't believe the awesome criticism and help I've gotten from anyone, I'm gob smacked. (PS. I gotta play the original quake again) Thanks ^^
  25. RedDash16

    Newmaker [3 Level WAD] [1.2]

    @leodoom85 The custom monsters are just in the WAD, they aren't removable.
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