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About Synndra

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  1. Never played E3 of DOOM I fully without cheating..
  2. Anyone got any good monster placement tips?

    1. Memfis


      Make some really faraway monsters hear the player so that much later they come unexpectedly.

    2. Nine Inch Heels

      Nine Inch Heels

      just dropping this:


    3. AD_79


      There's a good thread in Editing Tutorials on the subject:



    4. bzzrak


      ^ and ^^ -- hahaha, hilarious!

      Proves that Doomworld is totally not a hivemind.

    5. NoisyVelvet


      I usually work on, or at least pre-plan, any setpiece/gimmick encounters first.  Then, coat the map with broad strokes of filler.  Then, I try to go over it and see if there are any places that benefit from more detailed monster use, like sometimes even arbitrarily saying "this area will have like a dense wall of zombiemen cuz I feel like it"; eventually the monster composition in the map will crisp up and have more contrast each time you go over it.  Bob Ross it up.


      Filler: I like having sneaky shotgunners behind pillars and in nooks and crannies.  then fill in some imps in the center of rooms or on ledges to bait the player.  If there is an ssg in the map, revenants are good to throw in close/medium quarters; feel free to group multiples together at a time even.


      Other random notes: pinkies can be mixed into fights as obstacle monsters that would otherwise be just a trivial circlestrafe, but can otherwise be just an unnecessary ammo tax if they are just incidentially sprinkled in (spectres in the dark, tho, can fuck people up gud).  Mancubus and arachnotrons seem to be good turrets in large areas or long hallways; arachnotrons can also be good off their post as prowling monsters in a larger sandbox, like in a city map


      Also, halfway through the map make sure you teleport in like 17 archviles that the person has to fight when they backtrack.  This is the most important point in mapping trust me.

    6. TootsyBowl


      Chaingunners everywhere.

    7. Synndra


      Thank you all very much, I've been trying to work on my maps game-play lately. this is all so very useful^^

  3. Another screeny of my first map in my new mapset. (I first learned 3d floors here)
  4. @Phade102 I honestly can't remember if you did give me advice on that room and thanks. I've burned myself a bit out on mapping at the moment I needed that inspiration ^-^ thanks for the kind words.
  5. More mapping progress on the 4th map of my new WAD. Nearly burnt out on mapping for a bit so gonna do another play through of other wads to get some inspiration.


    1. YukiRaven


      Yeah, if you keep pushing, you'll get burnt out.  I try to take a few breaks per week, where I either play other games, map for another game (Quake), or do something entirely non-game related.

    2. rdwpa


      Also a really good idea to put in the hours studying good maps too.

  6. Nice to see Nintendo getting some more 3rd party support. Hopefully this will help ward away the "Nintendo consoles are just for kids" mentality.
  7. My next mapset is six maps I've already done 4 they seem to be a big improvement from what I've been told by some play testers.

  8. I made a first impressions of Russian Overkill on my youtube channel



    1. YukiRaven


      lol the Excalibat... I like how that one looks.

  9. Mods make it a lot better, but I played it on release :(
  10. The PC port of Dark Souls 1.
  11. Christ it's nearly 3am, time to stop being productive.

  12. Your avatar is a thing of sheer beauty.

    1. PaquoCastor


      Thank you kindly. It was a project for my digital arts course where I had to digitize a sketch. I still have the original horse scan and GIMP file, but I lost the physical copy.

  13. Alright then *Unzi-* Oh automap okay...
  14. Heh thanks, I do my alignment at the end of creation usually not sure why. Thank you kindly :D (Holy damn that helps so much thank you)
  15. My first 3 maps of my new wad/pk3






    1. TootsyBowl


      Looks good.

    2. Synndra


      Thank you very much :)

    3. TootsyBowl


      I liked seeing something simple. I'm a little sick of seeing map plans with 100000 linedefs.

    4. Synndra


      Tons of linedefs just hurt my head.

    5. Glaice


      Looks nice.

    6. Synndra


      Thank you very much.