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94's the best style

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About 94's the best style

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  1. 94's the best style

    Mappers' first world problems

    Or worse, staring at it for few minutes before realizing: "I have no idea what I was doing with this map."
  2. 94's the best style

    Things about Doom you just found out

    I honestly forgot that Bloodfalls even exists. it's the only Doom 2 map that was so distant that I thought it was a new map, and I remember the map that comes before it, Chasm, very darn well.
  3. 94's the best style

    A whole year of 4800 Hell Knights! This time, it'll be finished!

    As I said before... An excel file! 4800Hellknights excel.zip
  4. 94's the best style

    A whole year of 4800 Hell Knights! This time, it'll be finished!

    I can do the coding @Pegleg, that's the one zdoom thing I can do, to a point. At this very moment I'm making an excel file of all of the maps and their themes, that should help with organizing them.
  5. 94's the best style

    A whole year of 4800 Hell Knights! This time, it'll be finished!

    I have to admit that I don't really have the skills to work with a zdoom map, which is why I haven't really tried to work on it after checking it out. If you want to help @Pegleg, the one thing we need are the absolute latest versions of every map, and a way to compile them. Final level: Done Other maps: Done (of course) 94's Decorate funstuff like difficulties and custom monsters: Done (Few checks and tweaks can be made later) Other mapper's custom stuff: Trouble for compiling, can Gzdoom just read the custom stuff from the wads? This is what makes compiling difficult. Also, it was a fun x-mas, made a JOM map and some Quake maps, yeah, time flied too fast, but people do seem to want 4,8k hell knights to be released. Edit: Ah-ha! A light bulb turned on over my head, episodes! We can cut the map rotation into episodes, that will help with balancing, especially as there's a few maps fit for start maps, and final maps.
  6. 94's the best style

    Why I hate the term "mapper".

    I favor myself as a Sector-squisher and a thing coordinator.
  7. 94's the best style

    Ultimate Doom is deeply flawed beyond E1

    Purpose of Doom 2 beastiary is to waste your time, and to act as level design crutches. Archies and Revies are hard no matter the level design, imps and demons require the mapper to think. Arachnotrons and Pain elementals offer unique niches though.
  8. 94's the best style

    Ultimate Doom is deeply flawed beyond E1

    Doom 1 has soul, Doom 2 has rooms of fodder. Ah, the times when a single cacodemon was worth a closet of its own.
  9. 94's the best style

    [released] Doomworld Mega Project 2018 (beat your own map)

    Decided that it was finally time to start finishing up my vanilla entry, which was mostly completed back in February. The time gap really allows me to look at my map from a new angle.
  10. 94's the best style

    A whole year of 4800 Hell Knights! This time, it'll be finished!

    I want the pack out before end of the year. Otherwise it will feel like we're gunning for the Mordeth Award.
  11. 94's the best style

    A whole year of 4800 Hell Knights! This time, it'll be finished!

    Have a nice Doom Birthday you all!
  12. 94's the best style

    What are some of the most visually striking maps/mods out there?

    A nice place to visit...
  13. 94's the best style

    First time playing Thy Flesh Consumed and I must vent my frustration

    E4M2 is probably my fav. out of episode four maps. There's a nice amount of verticality that doesn't appear much in doom. The mass of cacos at the start is excessive though.
  14. Getting one guy to play your map is easy, getting two people to play your map at same time is much harder. Now add in the need to know how to set up a multiplayer server, small size of dm community and the fact that dm people like to play the maps they already know, it's hardly a surprise that people just don't care. It certainly doesn't help that Doom multiplayer bots even today seem primitive compared to offerings of other idshooters.
  15. I remember when I started mapping and mistook that as literal Block monsters. Stay down demons, there's a new foe in town, the evil sectors!
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