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Bob9001

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About Bob9001

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  1. Bob9001

    DSDA on YouTube

    TNT Map 26: Eh, I've tried many methods for this but you can't get past the mine area as it's 2x2 hallway sigh
  2. Bob9001

    Final DOOM demos [-complevel 4]

    Wow, that's awesome. Can't believe no one thought of that method :) I suppose this doesn't mean we all have to redo our demos for Map15 does it?
  3. Bob9001

    Going Down demos [-complevel 9]

    Map 14 - Secrets and Lies - UV-Max in 11:25 God sake, I need a holiday after this demo arghh. gd14-1125.zip
  4. Bob9001

    DSDA on YouTube

    Is this possible?
  5. Bob9001

    Best Memories of Classic Doom

    The first time I finished TNT.wad. Then I had to figure out how to get to the secret levels, when I did I was blown away by the creativity of them both. Probably the only time in a game I've had been happy to see what the next level holds.
  6. Bob9001

    Coop demo ideas (dsdacon)

    How about a coop run of TNT. I haven't seen many solo-net demos for the wad. Would be an easy run for coop.
  7. Bob9001

    Nomonster speedrunning

    Jesus you are gifted dude!
  8. Bob9001

    Slaughterfest (201)3 [-complevel 9]

    Yeah I only played till like map 04 without saving but Map 02 is just ehh. I might go and play 1 & 2 first.
  9. Bob9001

    Slaughterfest (201)3 [-complevel 9]

    Had a bit of playthrough, am I missing something with this wad? Is it supposed to be insanely difficult?
  10. Aw is that so. To be fair, I really didn't change a lot. Just done some polishing and whatnot. Thank you for your feedback anyway :)
  11. @GarrettChan Have updated the wad for you to test when you can :)
  12. Oh right, it's algood man! 3: Hmm, righto. I'll see what I can do with that. I kinda like it being like that as this map is not supposed to be hard at all, but I guess that part is bland. 5: Well, taking some of your advice and moulding it. I have changed the finale. I'll get back to you tomorrow with some changes :)
    As someone who barely plays any wad made after 1996, this is a refreshing option. ALL the levels have the same feel as the Plutonia mapset. However, the 2nd and 3rd episodes could have had more fights. (Map 27 has only 127 monsters and is not a very fun map). Aside from this, most of the maps have very good design and I do enjoy a good Thomas Van Der Velden map and a Tatsurd-cacocaco map. Hopefully someone can make a TNT re-visited in this same style. Fingers crossed :)
  13. Ah very nice feedback! 1 - I don't understand what you mean, all teleporters go back to the point you came. 2 - Ah yes, I can change that if you think I should, no worries. 3 - Care to elaborate more on how this should be done? 4 - I tried to do that with the last area, uh I'll go back and have a look at that again. 5 - That is actually a good idea if I am getting what you're saying, have a duplicate of the starting area except the teleporter area is sealed off and make that replica the final fight? 6 - No, there is not a plasma rifle. This is intended for a beginning level in the wad so someone that's doing a 1-32 playthrough can get some early ammo for later levels.
  14. Hello, so here is my second complete map for this project, Titled "Feeding Grounds". It's a short map, not too difficult. Give it a test and let me know how it plays! :) Screeshots: Map Title: Feeding Grounds Music: Death's Bells Difficulty: Medium IWAD: Doom 2 PWAD: Returns Resource Compatibility: BOOM (comp-level 9) Testing: Tested in Zdoom 2.8, PRBOOM+ 2.5.1.4, Doom 2 1.9 exe. Please do not use free-look, jumping etc. Map: Map 01 (Until this is finished and sorted out by Rdwpa). Co-op: Yes. (HAS NOT BEEN TESTED). Deathmatch: No Monster Count: 118 Co-op Monster Count: 119 Secret Count: 2 Download: FeedingGrounds v1.1.zip Feel free to give me some feedback, I feel like I did better with this map on my first release than my first one :D @rdwpa How's things going with getting this topic moved?
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