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Everything posted by Bob9001
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Hehe, I had a giggle. Thanks for doing this makes it more enjoyable to look back on :)
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Thank you for this feedback! However, I decided to put BFG in this map because of the Cyberdemon at the end plus being map 31, you probably will have the BFG by the time you get here when this project is complete. Hmm strange, I get no HOM's but the sky bleeding through is intended because of when the ceiling raises otherwise it wouldn't render properly and also I think it looks cool, however I may change this at a later date before release ;)
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category 2, Got to Map 10 in 63:02 and panicked and died :( avDWIronmanLeagueBob.zip (UV-Max attempt)
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Short answer: Yes. Detailed answer: From what I've read Map 22 is supposed to be a filler map between 21 and 23 and come to think of that, it kinda makes sense that you go from an "Administration Centre" to a "Lunar Mining" base. However, as mentioned by others, the one thing I found odd is that you have to explore the whole map and cross certain linedefs to open all the secrets and get all kills. So in my opinion it was supposed to be something else but could have been rushed to meet deadlines? A few other maps in TNT are trying to be something they're not so that seems like a good theory.
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What is the settings you used to record, when I try to play it back it desync's. oh wait I think OP hasn't updated the download link yet. You should use the updated version of this wad which is one of my posts above.
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I think there's a few more maps than 5, would like to see a demo for my map :D
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TNT Nomo d2all in 33:52 (Previous record by DoomDaniel95 in 33:55, 25/07/2014). I'm pretty stoked with this run, I've been grinding it for the passed two days and finally got the run I was after. I did get to 34:05 and from there it was cruical that my movement had to improve to be able to beat the previous record. (Here is a 35:14 that I would like to be uploaded to DSDA.) evod2all3514.zip Fun fact: Always save your failed attempts as I deleted the 34:05, lol. evod2all3352.zip
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Well aslong as you're happy with the theme, I'm happy too! Thanks for playing it, with the limitations of 96kb it's hard for me to make something look and play good, but I did my best :P
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Here's an update to my map - Map 31 - Shifting Tombs. Fixed a few textures and changed colour of torches for the two 'tombs'. Added 5 monsters to the red key area due to that only having 4 monsters previously. Moved the Plasma secret as I didn't like the way the player had to get to the secret (sloppy map design I thought). Changed the Cyberdemon to only appear on Hard (Baron replaces Cyberdemon on Easy, Medium). I have cleaned up the ending area a bit. I may do another update if feedback requires closer to the time of deadline, but for now this is beta version :) ShiftingTombs.zip
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TNT Forever (formerly Convilution) development thread
Bob9001 replied to Jaws In Space's topic in WADs & Mods
I too am waiting for news, but nobody is talking so back to being patient I be :) -
Map name could be Shifting Tombs!
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Well it was a bit of a challenge to design a map without ANY health but this is my alpha release for Map 31. I've managed to beat this with 100% kills and secrets under 4 minutes, I don't consider it too challenging but it's not so straight forward either. Let me know, Walter, if I failed to follow any of the rules, I tried to stick to the theme as much as I could, some of you will notice areas that resemble Pharaoh from TNT, and new complete areas. Map size is 82kbs and has 65 Monsters (and 3 secrets) on all difficulty settings (Sorry to people that play on easy, it's hard to balance it around the rules for this mapset). Please leave the music as the default from TNT Map 31. 96kb31.zip
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Yeah having a better think, I think I can come up with something. I'll just use all TNT textures though that is fine?
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Alright, well I don't know which game I could base it off if it has to be like Pharaoh from TNT as I have Map 31, this is a bit complex haha. I'll try and make something but yeah I'm a bit dumbfounded to be honest.
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Yes that's right. But being first time doing one these 'challenges' so since I'm doing a secret map, I can't use any health items? Does that include green armour, blue armour?
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Hey, I'd love to do Map 31 if that is still available? Having spent a lot of time playing TNT I believe I could come up with a good theme for Map 31.
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Hello, so over the past year and half I've been working on a few maps that I had made for a now discontinued project. Since they have been sitting on my computer I decided to clean them up a bit AND I made a brand new level to add to this collection. I'm just looking to get these playtested by some people and if anyone has any feedback please don't hesitate to comment on this thread. This is the first time I've released something with more than one map so hopefully you can get some enjoyment out of these 4 levels :) So I present The Lost Levels! Featuring 4 brand new levels. Some new intermission text. and a new .deh. Map 01 - Feeding Grounds Map 02 - Temple of Blood Map 03 - Castle Ruins Map 04 - City of Despair Some information about the 4 new maps: Required to run: DOOM2.wad Lost_levels.wad Lost_levels.deh RETRES.wad -complevel 9 (BOOM) All levels have some Coop items/monsters and I have tested all of them to the best of my ability. Some Difficulty settings exist but not all maps have much differences. - Map 01 - Monster Count: 112 (UV) Secrets: 2 Size: Small - Map 02 - Monster Count: 306 (UV) Secrets: 7 Size: Medium - Map 03 - Monster Count: 479 (UV) Secrets: 8 Size: Large - Map 04 - Monster Count: 201 (UV) Secrets: 4 Size: Medium Tested with PRBOOM+, Crispy Doom and DOSBOX. Known Issues: There is a HOM in Castle Ruins that I can't seem to fix. Credits: to the author(s) of music tracks in Map 01 and Map 03. Download: Lost_Levels.zip
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I didn't get a notification for this reply so sorry about that! Ah that's good to hear, I felt like the first map was my worst cause I made that so long ago and didn't really change much before releasing. My favorite level is map 04 just from having made that and playing it :) Thank you very much!
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DOOM 87 (Beta Release) Demos [-complevel 2]
Bob9001 replied to DCG Retrowave's topic in Doom Speed Demos
Just got to say that if you want people to speedrun a wad, you should have the final release before getting speedrunners to record demos, as sometimes changes made can cause desyncs. -
This is really fun to play, I support you doing some more classic maps :D
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TNT Nomo 100% D2all in 54:40 evosd2all5440.zip
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wow, good on you! I've kinda given up doing plutonia in solo-net for the moment but one day I'll finish the rest of the maps I can do :)
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Guess I'll nominate my own world record, because I see that all the other wads got theirs nominated :) TNT d2all UV-Max in 3:27:06 It's not the best demo but thinking about it a bit, it took me a long long time to finally complete that and I put a lot of effort into attempts. So I guess I'll toot my own trumpet :D
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Nice, now you can do the other 31 maps, Cause I aren't gonna improve them all :D
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I can agree with this, having a modern source port is all you need to get into the guts of doom :)