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KillPixel

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About KillPixel

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  1. Can't wait to play. It launches on my birthday :D
  2. KillPixel

    Favorite OSTs Of Any Video Game

    Riven Morrowind Shadow of the Colossus
  3. games that I looked forward to and consider disappointing AAA: RAGE Duke Nukem Forever Aliens: Colonial Marines Bioshock Infinite Skyrim Wolfenstein II: The New Colossus Counter-Strike: Global Offensive Crysis 2 AA/Indie: Trine 3 Agony Inner Chains Amnesia: A Machine for Pigs Brink Serious Sam: BFE Torchlight II
  4. KillPixel

    are the 2010's the worst decade in history?

    By most counts, we're living in the best period of human history.
  5. Patch released to day :D @Ferk We intend to add that in the future :D
  6. @Murdoch no announced dates on the content updates yet, full game mid 2020
  7. awesome, much more cool stuff to come... this is just a taste.
  8. Happy to hear that :D We're working on the first patch atm, I'll make sure an option for menu mouse sensitivity gets added ;)
  9. yeah, newer versions had worse performance, some substantially so. we experimented with many versions and forks, like xonotic, and they all had their own issues. this one performed the best and the few problems it had we fixed ourselves.
  10. @Urthar thanks for playing and for the feedback :D we're working on a patch that will address much of this - stay tuned!
  11. @Spooner5020 I went with the quake engine because it sort of fell into my lap. Long story short, I was getting into playing quake again and noticed z-fighting in the original maps so I joined a quake forum to ask what the phenomena I observed was (didn't know about z-fighting at the time) and was told the way to fix it was to fix the maps. This exposed me to map making and the fact the tech was open source. I realized if you could make maps, you could make textures, models, sound, etc and make a complete game, so I went for it. I did a quake podcast like a year or so ago, where I go into more detail about the history of wrath. The protag is silent.
  12. @kristus 110% agreed. We're making it harder and adding a fourth difficulty. @Spooner5020 glad to hear it! we're working on a patch currently that should fix and improve many things
  13. KillPixel

    Regenerating Health In First Person Shooters A Bad Thing??

    I want to make a game with regenerating health but if it reaches 100 you die.
  14. KillPixel

    Is Doom 3's level design bad?

    I love doom3 and admire the artistry and craftsmanship of that game. Just last night I was noclipping/showtris around hell admiring the the art, loyouts, models, animation, shader work, etc. It's a delightful mix of "modern" tech with more old-school sensibilities. To clarify, I regard Doom/DoomII (particularly the plutonia experiment) as the pinnacle of commercial doom games and FPSes in general. Doom3 is a totally different animal and really the only link between the two is the name. Doom3's combat isn't anything special, but it's something to do along the way and it fits in nicely - it's just the icing IMO. The real star is the atmosphere and sense of place. Doom3 is a virtual, high-production, halloween horror house. Though the fear factor has long faded, it's still bubbling with atmosphere that I thoroughly enjoy every time I visit. EDIT: To answer your question, no, the level design isn't bad, it's actually very good for that type of game IMO.
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