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KillPixel

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About KillPixel

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    Green Marine

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  1. KillPixel

    Yet another 90s inspired shooter

    yeah, I saw this in the Ion Maiden thread. Maybe I can beat them to the punch...
  2. KillPixel

    Best NRFTL level?

    1. Yes 2. They're all good but I tend to favor Vivisection
  3. KillPixel

    Yet another 90s inspired shooter

    The project is still very much alive and has advanced greatly in every aspect since the previous update. I promise it will be worth the wait.
  4. KillPixel

    DOOM Eternal Gameplay Reveal Impressions

    The game should be called Doom Internal because I want it inside of me.
  5. KillPixel

    Yet another 90s inspired shooter

    @DooM_RO We're not bringing on level designers just yet but if you have a portfolio please PM it to me. If not, loose maps and a list of technologies/tools that you're familiar with would suffice. @pulkmees In regards to aspirations, they're very high. I intend for wrath to surpass the current fare and mingle with the greats. I know it's a lofty goal and I agree with the other points you raised. Also, you can disregard the video entirely; it's an early tech test that barely, just barely, made it public.
  6. KillPixel

    Retro FPS Polling Station

    Thank you to everyone who voted and to those who took the time to share their insights in this thread. The more the merrier, I say! I consider every opinion and point raised as they all contribute to better and more informed decisions! Thanks!
  7. KillPixel

    Retro FPS Polling Station

    If you don't mind: level playtime Level structure Protagonists
  8. KillPixel

    Yet another 90s inspired shooter

    @Coopersville - You are. @VGA - That's a no on the bullet decals ATM.
  9. KillPixel

    Yet another 90s inspired shooter

    Ah, yeah, it's reminiscent of the bio-rifle (I assume that's what you mean, I've only played UT3). Better video
  10. KillPixel

    Yet another 90s inspired shooter

    @KVELLER - Haha, yeah. That option will be available. @chungy - You're right, it kinda does :D @MrD!zone - That makes two of us!
  11. KillPixel

    Yet another 90s inspired shooter

    @MrD!zone - 14 hours a day :D doot
  12. KillPixel

    Yet another 90s inspired shooter

    @VGA - Oh, there will be testing (Q1 sometime). A demo release in Q1 is optimistic, but still possible. There will be an official announcement by Q1 and the launch of the marketing campaign, though. Getting the demo in the hands of players will likely be Q2 sometime. I'm working full-time on this :D Yep. In that time I was able to learn (actual) 3D modeling, make 5 enemy models (all rigged and ready to go and most partially animated). I'm currently on track to have the viewmodels completed by the end of the year. I don't have any frame of reference, so I'm not sure if this is swift progress or not. Either way, we're pretty much on schedule :D
  13. KillPixel

    Yet another 90s inspired shooter

    @MrFlibble - Awesome, good to see other people think similarly :D @ETTiNGRiNDER - That is interesting. @VGA - Hmm, kill-based save system is also interesting. @Zajkonur - Well, if you don't end up making an FPS hopefully wrath be will the game you wanted to make :D This thread is "unofficial" - just wanted to put a bug in the ears of those who would like this type of game. The social media pages will become active once the game is officially announced/revealed/playable in Q1 2018.
  14. KillPixel

    Yet another 90s inspired shooter

    @MrD!zone - Yessir!
  15. KillPixel

    Yet another 90s inspired shooter

    @Zajkonur - Hey, thanks man :D And don't worry, I'll certainly finish it. Without going into details, I've put a lot of time, energy and resources into this and I'm just now *finally* able to bring it to fruition. In regards to what makes old shooters tick and why so many modern attempts miss the mark, here is a copy/pasta of post I made recently in another forum with a thread of that very topic: It may not offer you any new insights, but it's some food for thought. And I agree, there is some magic to sprites (especially the killing them part) that's hard to replicate in 3D, though I'll do my best (I'm still sad that sprites aren't an option currently). Also, I'm using NetRadiant. I've tried Trenchbroom and it's good (lots of people use it), but there's a level of control that NetRadiant offers that I really like. Vaporum looks very good, I like the aesthetic - it's nice to see steampunk that isn't of the DeviantArt variety. Those Animations are really nice, too :D I hope your game has been a success and if you decide to go the FPS route I hope it rocks!! @GhoulDesecrator - Thank you :) The video is just a technical demonstration and not really indicative of the game art-wise (no longer using sprites). Here's the new coachgun (with inertia, too :D) Hope ya dig it! Since I'm here I'll show you all this lovely lady.
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