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Everything posted by Kaido
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map 30 max in 27:41 sf330-2741.zip read text file for explanation and somewhat of an unneccasary feedback.
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yeah sure, I will help with the table-filling.
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Ahhh finally, a collection of different unique slaughtermaps designed by different people , each containing its own elements and themes giving an eccentric yet very challenging and fun mapsets to play with. SF2011 did not impress me that much , but sf2012 was a huge hit ! All maps of sf2012 gave me a vibe of genuine slaughter with fun maps and gameplays made by slaughter lovers for slaughter lovers. Unfourtanely , I honestly can't say the same with sf3. Overall sf3 was a huge let-down , yes sure some people might say otherwise and its got some nice maps or its very similiar to previous years of slaughterfest , but it doesn't hide the fact that sf3 has a buttload of isses . Map 1 for example has a wierd starting area of shooting all the buttons rather than 1 proper switch , as well as the hidden monsters in the final area which can easily be missed. Map 2 has its fair share of issues . There is a hom in map 30 btw , which for some reason the author missed even though someone did properly address the issue here. Map 21 had a bad beginning in UV, little ammo , alongside vile corridor with revs wandering around . Its also worth noting to address that some maps don't fit in their dedicated slot , some hard maps in the beginning and some easy maps in the final 20's ; map 20 and map 27 should have been replaced , map 21 and 22 should go somewhere in the 10's, just an example . I could go around giving the issues with each map ,but since this is the final version and archi isn't going to make any changes anyways, its kind of pointless. I played through beta c , and map 19 should have been kept . It had a much better gameplay experience than the new integrated map . Map 8 wasn't bad, at least its not as bad as the other map 8 from sf3_c. On the bright side , there are really good maps worth pointing out like some of phml or cannonball and maybe even some of archi's map. Whilst some maps could have just needed some more playtesting and are mostly incomplete as a result , other maps complete the balance ensuring that the wad is not a repeat of sf2011. Ribbiks maps are as eccentric as always , map 4's beginning wasn't too good , the last area wasn't bad ; kind of fun actually .Tods maps are insanely long and difficult , and map 3 was fun. Map 30 is mind boggling, a huge beast . Well done Archi. Map 27, 13 and 12 were awesome , had a lot of fun playing them, most of demonologists map were spectacular. Played through 1-32 completely , and I would say that overall it was quite disappointing . The maps weren't bad they were just simply not good enough , and this is reason why we are not seeing many people max the wad compared to sf2012(or most players retired). Notable maps I MUST recommened people to play would be : 3 , 9 , 10 , 12 , 13 , 20 , 25, 26, 27 and 30 Anyhow this is my opinions and view on the wad overall 3/5 .
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nvm nvm
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map 10 max in 4:22 sf310-422.zip
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map 27 max in 7:06 sf327-706.zip couldnt find a better route, just maxing it cause its a fun map .
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map 30 max in 15:56 rs30-1556.zip Honestly, time could be improved with another route I had planned earlier but I didn't wanna go through all that risky slaughterstuff , without the glide it would have taken me much longer to max this so credits to AD for discovering it . I went around double checking everything so that I don't miss monsters by accident. My final attempt.
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It's dead . Not big surprise.
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ZDaemon Thursday Night Survival #359 - Slaughterfest 3 (Part I)
Kaido replied to TeamTNS's topic in Multiplayer Doom
Awesome -
Its not necessarily difficult or annoying to deal with , dealing with it can become pretty consistent with some practice, through screwing it up with bad bfg splashes can cost time . Its uncomparable to that large rev and chaingunner horde which is increadibly frustrating,stressful and difficult to deal with .
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map 11 max in 2:51 it11-251.zip
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First day, csgo . Next day , more csgo Third day, even more csgo. Fourth day 4x more csgo
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Italo Doom Download
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Bloody Rust 3 (Now on IDGames!)
Kaido replied to Jaws In Space's topic in WAD Releases & Development
^Nice^ Updated my map: hydrogenleak.zip -Fixed a few misalignments -implemented difficulty setting ( slighty) , there will be more to this in the next update -Fixed some ugly transitions (some) -Added an extra small little room the player has to go through -
reinstalling prboom+ completely is an option and using the lastest version is an option, although its not really a fix its more of an alternative last resort
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?¿?¿ I don't get it
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Bloody Rust 3 (Now on IDGames!)
Kaido replied to Jaws In Space's topic in WAD Releases & Development
I made a relatively short map , but here : hydrogenleak.zip Name: HydrogenLeak No implemented difficulty boom compatible and requires the blood rust resource screenshot: -
Sparta and Sparta II - Project Vesuvius demos [-complevel 2 9]
Kaido replied to Zahid's topic in Speed Demo Submissions
Hi there! map 10 max in 3:15 sp210-315.zip fantastic map , loved it . I wanted to get a sub 3 so I played for 1 hour but it seemed that there is little ammo to compensate for the large monster count so it there ends up missing monsters alive in certain areas which ends up wasting a lot of time . I will keep trying for a sub 3 later on. -
Slaughterfest 2012 demos [-complevel 9]
Kaido replied to Anima Zero's topic in Speed Demo Submissions
^map 30 max in 56:08^ optimized run sf1230-5608.zip -
'warp' command
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👌👌 Brilliant 👌👌
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Nice! I wouldn't wanna miss this
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ZDaemon Thursday Night Survival #352 - Scythe 2 (Part II)
Kaido replied to TeamTNS's topic in Multiplayer Doom
Dang! That looks good -
Frog / Toad / Frog and Toad demos [-complevel 9]
Kaido replied to Ancalagon's topic in Speed Demo Submissions
map 4 max in 2:42 to4-242.zip (also livestreamed) -
Slaughterfest 2012 demos [-complevel 9]
Kaido replied to Anima Zero's topic in Speed Demo Submissions
my back hurts map 30 max in 62:42 sf1230-6242.zip my terrible laggy livestream , sorry =(