Single Status Update
I think I have the basic technical skills of map making, now I need to learn what this creativity people talk about is.
Am I nineties yet?
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You also need:
- Wolfenstein textures mixed with other textures
- SS Nazis mixed with other monsters.
- Huge areas with just a few imps and/or hitscanners
- Small areas with 100+ imps and/or hitscanners (bonus points for including barrels as well)
- An invulnerability every time the player has to face anything tougher than a mancubus
- Soul spheres in at least every other room
- Lava textures that don't do damage
- Floor textures that do damage
- Progression hidden behind unmarked doors -- player should have to spam walls with the use key or with bullets in order to progress
- Monsters stuck in walls
That ought to do it! ;-)
Point 8. Hate that crap.
8a. Be Inconsistent with the damaging floors. One floor would do damage, but another would not, with no way of telling which is which.