qweqioweuo123
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Everything posted by qweqioweuo123
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i know in the original doom its mostly all from series 6000 by sound ideas. what about the psx ones?
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Best way to develop and commercialize Doom/Duke3D style FPS?
qweqioweuo123 replied to qweqioweuo123's topic in Doom General
Im not sure how i would even go about that. I would also force me to learn how to map in Quake which I always hated due it's 3d nature (im much better at thinking in 2.5D terms so thats Doom and Duke editors basically) In any case, what is the legal status of the Quake engine? can you sell a game using the engine as a base? -
Best way to develop and commercialize Doom/Duke3D style FPS?
qweqioweuo123 replied to qweqioweuo123's topic in Doom General
I want it to be a sprite based game, so I couldn't use the Quake engine. Now on using the Doom engine, it would need to be a port obviously, and a GPL one. This was my main question, the legal issue, and no one addresed it. As far as I know one can use GZDoom because it's GPL as long as you use no assets, but im not sure about this AND the online sucks. Same goes for the Build engine, not sure of the legal status and sure about the online ports sucking. Then, unity is left, which is the most difficult, since I don't have a base ready for me to work. I would need to do the entire thing. If I could just buy assets, then replace thes with my art it would be doable. I would also need to solve the map editor issue... i've heard one can convert .wad maps done in GZDoom Builder for instance and convert it into .obj maps so I could maybe just map using a Doom editor. Im not delusional, this would take me years to get a decent game, but I can do it all myself, and I dont care if I dont even make money, I just want to be able to call it my own and be able to put it on sale at some point. -
Yes he did, or whoever was in charge of doing the Duke Nukem 3D sound effects, at least for the Overlord, because these are from Jurasic Park 1 (the t-rex)
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I know, but the sounds from the overlord in duke are ripped from Jurassic Park and the Jurassic Park guys actually went to zoos to record and then process the sounds.
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Anyone knows if any of the Dos emulators for Android allow you to shoot while you turn/look up/down?
qweqioweuo123 replied to qweqioweuo123's topic in Doom General
Have you tried DosBox Turbo? what options to add display buttons does it have? Actually there is another one called Magic Dosbox with a bunch of options to add display buttons, performance wise it runs decently smooth on my powerful phone, it's definitely playable, the only thing I need is a button where i can shoot while aiming. That is ALL. It would be the missing link. Im not sure if im clear when I try to explain the function of the button or what, seems that people don't get it. I already contacted the developer here: http://magicbox.imejl.sk/forums/topic/looking-for-ideal-duke3d-setup/ I don't want to add a joystick/gamepad, I want to play mostly when im commuting or traveling on public transportation and I dont want ot be carrying a gamepad or joystick. Doom Touch is really playable with touchscreen controls. -
Anyone knows if any of the Dos emulators for Android allow you to shoot while you turn/look up/down?
qweqioweuo123 posted a topic in Doom General
Just like on Beloko's port Doom Touch which is the only playable port i've seen, but for an Dos emulator, mostly because I want to play Duke, but not being able to turn while I fire makes it unplayable since I can't dodge projectiles while firing. The idea is to strafe and go forward backward with your left thumb and aim with your right thumb, and have a button that you can press and as you keep pressing you can move your thumb and aim to adjust the crosshair as you shoot See this mechanic in action here: This is unreleased thanks to Gearbox's cease and desist on all Android ports. The other Android port for Duke 3D that got released sucks, mostly because of the controls. So if I could get any of the Dos emulators to have controls like these I could actually play it on my phone and enjoy it. -
What the heck happened to Doom Touch/D Touch??
qweqioweuo123 replied to Bloxxer23's topic in Source Ports
unfortunately, i have no idea how to code i tried unity, just got at an headache, i wouldn't even know how to start, making the 8 angle sprite thing etc, so my only hope was an already existing old school fps engine that i could use and get started doing what i actually enjoy (mapping mostly) -
They sound like straight ripoffs to me, just downsampled to 22khz 8bit or whatever native duke used lol
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But Duke3D and Doom are still commercial titles, they could make money from suing isnt it? Duke3D for instance, ripped off many sounds from Jurassic Park as well.
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so how come no one involved ever got into any copyright problems? if some non commercial mod ripped a sound from a movie, can I rip it off from the non commercial mod which ripped off the movie, sell my commercial product and get away with it?
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really? how come they didn't get in trouble from riping off terminator sounds?
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What the heck happened to Doom Touch/D Touch??
qweqioweuo123 replied to Bloxxer23's topic in Source Ports
yeah, both are garbage multiplayer wise I would like to make a brand new game, and use neither engines (I like both) but I would like my game to be playable online -
What the heck happened to Doom Touch/D Touch??
qweqioweuo123 replied to Bloxxer23's topic in Source Ports
From what i've read, you could go as far as making a game under GZDoom and get a greenlight on Steam without no copyright surprises as long as you don't use any of the Doom or other copyrighted assets, the problem is GZDoom sucks for multiplayer. Could you use the Build engine as the base of a new game? -
What the heck happened to Doom Touch/D Touch??
qweqioweuo123 replied to Bloxxer23's topic in Source Ports
damn, megaton and now this.. i bought both sad that duke's IP is in the hands of a bunch of idiots -
What the heck happened to Doom Touch/D Touch??
qweqioweuo123 replied to Bloxxer23's topic in Source Ports
Dont think so.. as far as I know, not without Gearbox permision. So we are stuck with Dos emulation. -
What the heck happened to Doom Touch/D Touch??
qweqioweuo123 replied to Bloxxer23's topic in Source Ports
Is there a way to configure Dosbox to be able to shoot while you move around like on the Doom Touch port in this video? I just need a way to be able to shoot, and once you start pressing, keep it pressed but be able to move around while you keep shotting, this is one of the main reasons why the Beloko ports makes the games playable. If you can't shoot while moving your view it's the reason why is not playable: as you see, the key to shoot is just a key, you can't shoot while turning, if we could get it like on Beloko's unreleased port, we could make it playable. If we could get that shooting button design in Dosbox, we could have playable Duke3D on Android. Beloko's design is the best approach to play FPS in a tactile screen i've seen so far. So if we can get that on the Dosbox emulator we can enjoy Duke3D decently. -
What the heck happened to Doom Touch/D Touch??
qweqioweuo123 replied to Bloxxer23's topic in Source Ports
man duke really needs a good android port too -
What the heck happened to Doom Touch/D Touch??
qweqioweuo123 replied to Bloxxer23's topic in Source Ports
so where we at? -
What the heck happened to Doom Touch/D Touch??
qweqioweuo123 replied to Bloxxer23's topic in Source Ports
but what version are you using? the one I got from there that beloko posted doesn't show any dynamic lights or brightmaps: https://drive.google.com/file/d/0By-hODX7poT3d3RtekkyTFZfT1E/view I have double checked that dynamic lights are enabled in the options. -
What the heck happened to Doom Touch/D Touch??
qweqioweuo123 replied to Bloxxer23's topic in Source Ports
I just had a dream where this was finally released and I was able to play with brightskins and dynamic lights on -
What the heck happened to Doom Touch/D Touch??
qweqioweuo123 replied to Bloxxer23's topic in Source Ports
I hope dynamic lights and brightmaps work on the new release because I never managed to make it work. -
What the heck happened to Doom Touch/D Touch??
qweqioweuo123 replied to Bloxxer23's topic in Source Ports
The port that was released sucked. Duke Touch looks so much better on that video with the same very nice playable layout of buttons and controls of Doom Touch. Even if the HTTK thing got released im sure it would suck compared to Beloko's. We need this. It's not releaseable because of copyright problems? -
What the heck happened to Doom Touch/D Touch??
qweqioweuo123 replied to Bloxxer23's topic in Source Ports
Holy fuck!!! please @beloko work on this duke port too!! -
What the heck happened to Doom Touch/D Touch??
qweqioweuo123 replied to Bloxxer23's topic in Source Ports
Btw, I have a problem with brightness. The game is too dark and when I raise gamma and brigthness settings nothing happens... what do I do? @beloko