Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

DarKHunTeR

Members
  • Content count

    36
  • Joined

  • Last visited

1 Follower

About DarKHunTeR

  • Rank
    Green Marine

Recent Profile Visitors

409 profile views
  1. DarKHunTeR

    UPDATED! Atrium (v1.5) - A New Ruins Map For G/ZDoom 2

    An updated version of Atrium is now available! Update 1.5 includes: -Updated visuals and detail! -Stronger enemies in the Atrium area. -Changed ammo pickups in the Atrium area. -Stronger enemies in the Spectre room. Download Atrium: http://www.mediafire.com/file/61dtu12nfb88kii/Atriumv1.5.zip
  2. DarKHunTeR

    UPDATED! kaDOOM (v1.6) - A Monster Mod For G/ZDoom

    UPDATE 6/6/18: kaDOOM Monster Mod Update 1.6: MORE BALANCING! -Didn't like Bomber and Lost Soul Variants so they are no longer present in the mod. -Removed Dog. I felt the Dog's inclusion in the randomization of the mod, made the mod too easy in some parts. -Nerfs across the board to make the mod more fair across different wads. I wouldn't say the gameplay is easier, rather than less cheesy. Download kaDOOM here: http://www.mediafire.com/file/wn2bbut294t0mau/KaDOOM v1.6.1.zip
  3. DarKHunTeR

    UPDATED! kaDOOM (v1.6) - A Monster Mod For G/ZDoom

    UPDATE 5/29/18: kaDOOM Monster Mod Update 1.5: Major tweaks and rebalancing! New enemy, Bomber! I consider this to be the most solid version of this mod to date. Enjoy!
  4. DarKHunTeR

    UPDATED! kaDOOM (v1.6) - A Monster Mod For G/ZDoom

    kaDOOM Monster Mod Update 1.2: Femme Fatale Update Is Now Up! Added Female Variants for Zombies and the Pyro Succubus to the kaDOOM Bestiary! Credits: -Female Zombies by DavidRaven, ItsNatureToDie, Illucia, Player II (Heavily Tweaked) -Pyro Succubus by YuraoftheHairFan, DavidRaven, AshuraTheChimera, Espi, Ebola, Vader (Some Tweaks)
  5. DarKHunTeR

    UPDATED! Atrium (v1.5) - A New Ruins Map For G/ZDoom 2

    @HAK3180 Thanks for the play and the review! I like some of your ideas and I'll consider adding some to the map in the future! I'd like to add a plasma and chainsaw secret to this map, I like the idea of less rockets in the atrium area (possibly replaced with more conventional ammo, I always want the player to have enough ammo), changing some of the enemy types in the atrium area (Revenants, Arachnos, and Hitscans are a bit much for the sniper posts in the atrium because there is no cover on the stairs, but Mancubi could work), and the Spectre room downsize. Really appreciate the feedback :)
  6. DarKHunTeR

    UPDATED! Atrium (v1.5) - A New Ruins Map For G/ZDoom 2

    @Cheshire Sphinx Thanks :D I'm very glad you liked it and I'll definitely check out your demo! Cool stuff! Edit: Turns out I have no idea how to run demos, so I can't view your playthrough atm
  7. Download Atrium: http://www.mediafire.com/file/61dtu12nfb88kii/Atriumv1.5.zip Step into the Atrium, an ancient fortress riddled with dangerous demons and traps at every turn. A single map for G/ZDoom 2. What port(s) did you test with? ZDoom and GZDoom For advanced ports (e.g., GZDoom) does your map/mod expect any of the following: Freelook? Yes (Though not required) Jumping/crouching? No Which IWAD did you use? Doom 2 How much content is there? 1 New Map. Replaces MAP01 of Doom 2. Roughly how difficult is the gameplay? Map difficulties are not implemented. I personally consider this map to be quite challenging.
  8. DarKHunTeR

    [UPDATED] Umbra of Fate - v1.2 (8 Nov 2018)

    Ah, excellent! I'll have to finish it up, thanks :D
  9. DarKHunTeR

    [Release] Shadows of The Nightmare Realm

    Loved this WAD! My only gripes were some of the instant death traps on level 3, how dark level 3 was (I see what you were going for with the flashing lightning luminating areas sometimes, but it wasn't frequent enough in my opinion), and level 4 is a little unintuitive as to how to get the teleporters to raise. Other than that, an excellent WAD! I loved the new tracks. The atmosphere and lighting. The Quake stylings. The new enemies also fit in very well and don't feel so overused that you can't get a grip on them. The Lovecraftian story. And lastly the Algol-like voice that taunts you as you play. I wholeheartedly recommend it :D
  10. DarKHunTeR

    [UPDATED] Umbra of Fate - v1.2 (8 Nov 2018)

    YukiRaven! I recently played your Shadows of the Nightmare Realm WAD and found it to be very cool! Unfortunately, I wasn't able to finish, because I couldn't figure out how to get the teleporters to rise on the final boss level. Could you fill me in? Also this WAD looks fantastic and I'll definitely be giving it a shot!
  11. DarKHunTeR

    UPDATED! kaDOOM (v1.6) - A Monster Mod For G/ZDoom

    Any thoughts? Feedback? I have plans to expand on this further, this is only 1.0!
  12. DarKHunTeR

    UPDATED! kaDOOM (v1.6) - A Monster Mod For G/ZDoom

    @riderr3 Lotsa screenshots now! Thanks for mentioning it!
  13. DarKHunTeR

    UPDATED! kaDOOM (v1.6) - A Monster Mod For G/ZDoom

    Okay, I'll get on that.
  14. UPDATE 6/6/18: kaDOOM Monster Mod Update 1.6: MORE BALANCING! -Didn't like Bomber and Lost Soul Variants so they are no longer present in the mod. -Removed Dog. I felt the Dog's inclusion in the randomization of the mod, made the mod too easy in some parts. -Nerfs across the board to make the mod more fair across different wads. I wouldn't say the gameplay is easier, rather than less cheesy. For Advanced Ports: GZDoom (v.3.3.0.0) (ZDoom should work, but is untested) For: Doom and Doom 2 Wads Compatibility: Will NOT work with other Monster Mods. Should work with Weapon Mods and anything else that does not effect Monsters. Download kaDOOM Here: http://www.mediafire.com/file/wn2bbut294t0mau/KaDOOM v1.6.1.zip This is a monster mod that adds new randomly placed monsters to Doom 1/2 Maps/WADs. In addition to the new monsters, the mod tweaks and overhauls a few vanilla monsters (Baron, Hell Knights). kaDOOM adds new creatures, each one bringing it's own unique gameplay elements to the table. New enemies utilize: bouncing projectiles, freeze blasts that slow player for a short time, poisonous attacks, grenade attacks, fireball spread attacks, attacks that deal small damage but debuff the player's resistance to damage temporarily and so on. All balanced with vanilla in mind. I hope you enjoy! Credits: -Toxic Clouds by idGamer (Overhauled) -Rottweiler by Captain Toenail (Some Tweaks) -PyroZombie by scalliano, Eriance, ItsNatureToDie, neoworm, Captain Toenail, Xim, Ghastly_dragon (Overhauled) -FreezerZombie by Xim (Heavily Tweaked) -Grell by Xaser, Eriance, Sandypaper, NMN , Eriance (Some Tweaks) -Weakener by Infirnex, Enjay, Infirnex, Blue Shadow (Some Tweaks) -Female Zombies by DavidRaven, ItsNatureToDie, Illucia, Player II (Heavily Tweaked) -Pyro Succubus by YuraoftheHairFan, DavidRaven, AshuraTheChimera, Espi, Ebola, Vader (Some Tweaks) -New Lost Souls Sprites by Anonymous -Everything else by me (Specifically, everything in the MyDoom.wad if you open this file with Slade) 1.0:31 1.2:19 1.5:21
×