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Agenta

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About Agenta

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  1. Agenta

    Looking for maps similar to SWTW.

    I've actually seen Micro Slaughter and Sunlust, and played some maps on UV Single Segment. Quite enjoyable so far, though the later maps of Sunlust look insane. Will definitely try out HMP if I get stuck. I was watching Decino's playthrough. 20x7 I know of, mostly because of "It's In C Minor, Too??" which is one of my favorite midis, and also because I've seen Map 5 of it. TY for the advice. Will go try those out. Interesting. Will try that out.
  2. Making this post for 2 reasons. The primary reason (and title) is that I'm interested in playing more maps that are similar to Swim with the Whales by Ribbiks, particularly map 3, and was looking for some advice. I'm not usually a fan of "slaughter" type maps as I find them very draining to play, and also a bit tedious. I've instead preferred maps which either focus on exploration, secret hunting, and etc or a focus on "clever" encounters, where it's less about raw skill and more about coming up with a strategy. SWTW offered me plenty of both. The Dark Blue Key fight is a particular example, as at first it appears to be a simple fight but upon closer inspection reveals there is a ton of room for optimization or alternate strategies, each with their own level of risk. My issue with the map, apart from the IMO kinda stupid Cyberdemon Box that guards the BFG, is the length. I think it's a wonderful map, but due to it's length it's hard to justify playing without saves. So I was wondering if there were any maps similar to it in encounter design but shorter and more manageable without saves. The second reason is because when re-playing the map for the third time I managed to get through the aforementioned Cyberdemon Box fight barely taking any damage, and wanted to show that because before I thought it was impossible to avoid getting hit that much. Entered the fight at 200/195 after grabbing the Soulsphere (I grabbed the Megaarmor prior to getting the Light Blue Key). Exited at 175/170 and didn't need to grab the megasphere because the Cyberdemons just decided to hang out in a corner, which made dodging the rockets really easy. No videos or etc... because I was just playing casually. To anyone who read this, thanks for reading.
  3. Agenta

    Weird out of bounds bug.

    Speaking of the All Ghosts glitch. Exactly how rare is it from a probability/statistics perspective? I know VERY few people have seen it (Decino mentioned he's played the game for I think over 10k hours, might be wrong on that and only unintentionally triggered it twice), but how likely is the trick to occur in a level where you know it's possible, but unlikely?
  4. Agenta

    Weird out of bounds bug.

    Yep that was it. TY for responding.
  5. Agenta

    Weird out of bounds bug.

    Actually just realized there are ammo pickups. I'm not in an inaccessible area. I'm next to the rockets. Why was I both unable to damage enemies, able to walk through walls, but also unable to damage enemies?
  6. Agenta

    Weird out of bounds bug.

    This is what the mini map looks like where I'm currently sitting.
  7. Agenta

    Weird out of bounds bug.

    So when playing Scythe 2's map 10 on GLBoom+ v2.5.1.4 with Compatibility set to Boom I ran into a weird out of bounds bug. During the section where you grab the Yellow Key I fired a shot point blank at the Shotgunners that appeared, and then strafed right and ran straight through a wall, the hall of mirrors effect happened, then wound up trapped in an accessible room with some imps. Unfortunately I didn't record anything. I do have a screenshot. Anyone know what can cause this? I was thinking at first it was a Void Glide but that doesn't make sense because I wound up trapped inside the room, and I don't think any of the monsters turned into ghosts.
  8. Agenta

    Worst map in The Plutonia Experiment

    My personal least favorite is Map 29. I don't care for city maps at all, and one this complicated, especially for a 100% Kills, Items, and Secrets player, makes the map a chore for me to play through. Overall, I think the worst map is Map 16. Even though that one can be kinda forgiven because it's right after Go 2 It or The Twilight, which are IMO Plutonia's hardest maps (that and Caged). Even though Map 16's design isn't that good either. If we ignore 16 because of that, worst map overall is Bunker. You can SO easily miss kills in that map it's not even funny. Sewers is also bad IMO because it's just filled with nothing. There is barely any enemies for a map that large. Also too many rockets in 1 map. Makes the map a piece of cake. Also, the archvile at the end. If you don't one shot him when he spawns with the BFG it's almost impossible to kill him without taking damage.
  9. Agenta

    A strange question....

    Sorry if this is kinda a noob-y question, just got into doing some demo-recording after doing my Doom 2 No Damage playthrough on youtube for a while. Been considering trying the insane task of attempting to finish each of Doom 2's episodes from pistol start without taking a hit, and would be nice to know if there is stuff I can set up to make it so that if I take damage or something like that run instantly resets and I go back to map 1. If there isn't, that is fine. Also, as a completely un-related side note. If I wanted to learn how to do some the tricks/techniques found in Doom speedrunning (SR50,Gliding, RocketJumping, etc...), where would be the best place to start?
  10. Agenta

    Trying not to be hit

    Mind linking said TAS-run of Doom 2 without any damage taken? Interested to see a run like that.
  11. Agenta

    Doom 2, No Damage, 100%

    https://www.youtube.com/watch?v=XnQBW3u1G8I Map 9 of Doom 2 No Damage. Going to copy-paste the description of the video I wrote out. Level Specific Notes: Words cannot describe how I feel after this map is finished. I think, when this nightmare is finished, this video will remain one of my proudest accomplishments. If there is any map that shows how hard this challenge truly is, it is this one. If there is a map that makes me never want to THINK about doing this in a single-segment "movie" run, it is this one. This video was attempt 816. Eight hundred sixteen. Most of the runs were lost because of the poison at the very start of the map, and the poison in the yellow key area. This means most runs ended before the map truly begins. The rest were lost from the hexagon shaped lift area, due to shotgunners, and the Rocket-Launcher ambush, due to shotgunners and chaingunners. I'm glad to be done with this one. I know this is a bump, and I'm not sure if this allowed, though if I read the rules right this should be allowed. Rest of the maps can be found in the playlist linked at the start of this thread.
  12. Agenta

    Trying not to be hit

    Would be very interesting to hear if this exists myself. As I am also really interested in doing "Realism" runs (AKA no damage taken, all kills, all secrets), yet having to manually restart is annoying. Would be nice if there was an auto-restart like we have when we die.
  13. Title, but has anyone ever finished Map 9, the Pit, of Doom 2, under realism rules from a pistol start? Meaning no damage taken, all kills, all secrets, pistol start? I did quite a bit of looking and couldn't find any. Haven't even been able to find a TAS-run of Map 9 under Realism rules.
  14. Agenta

    Doom 2, No Damage, 100%

    Yes, I am using saves between levels, kinda like a typical run you would see on youtube, or a typical playthrough you would do of the game. I may one day attempt to do it such that I start at map01 if I take a hit one time, but for right now I don't have the patience to do a single-segment, no save run of the game without taking damage. I'm also not doing this as a speedrun either, as you can see by some of the video times. Because of this, I felt it would be best to do the run as I am doing it now, which is also how I am used to doing levels in Doom anyway. How differently does Zdoom actually behave from the original game, as I would actually be interested to know this, as I also always wondered why "official" speedruns require you to use CompetitionDoom for speedrunning.
  15. Agenta

    Doom 2, No Damage, 100%

    I'm sure probably most of you have never heard of me, but I'm Agenta. I also have a youtube channel. For a while now I have been doing a Doom 2: No Damage run on my channel. It's not finished yet, but I have been working on getting it done. I don't upload the videos often on my channel, but recently I have been working on this quite a bit more. The goal of the run I have been doing is to complete Doom 2: Hell On Earth on Ultra Violence difficulty, getting 100% kills and secrets, without taking ANY damage from ANY source. This includes self damage from my own Rockets, damage from the enemies (including Hitscanners), and damage from the enviornment (AKA damaging floors). I have added a side rule in which I am allowed to use IDBEHOLDR to spawn in a radiation shielding suit if it is impossible to avoid damage from a damaging floor, but I will attempt to use this only when it is absolutely necessary. I just decided to post on here about this because I have been working on this run for a while now and was wondering if there is anyone who wants to check it out that hasn't heard of it. My youtube channel is quite small, but I've been growing it out a bit. If anyone wants to watch, this is a link to my channel https://www.youtube.com/channel/UCWdkL-PlQNu3humg20I1ppA And this is a link to the playlist for the Doom 2 No Damage playthrough. If not, that is completely fine. For those of you who want to know my thoughts on this run so far: It is absolutely insane and half of it is luck, 40% is strategy, and 10% is skill. There are some maps (Waste Tunnels, Underhalls, Crusher) that have so far caused a lot of issue. Others aren't that bad. I'm only 7 maps in, but I'm actually liking the challenge so far. It is very interesting and has given me some new ideas for strategies for completing the maps in safer ways. However, this challenge is an absolute nightmare at times and has lead me to having a lot of attempts at many of the maps. I am keeping track of my attempt count for each map, and if anyone wants to know those (even though some are kinda eh) I can post them on here. This was mostly inspired by AltimaMantoid's Trials of a Doomgod: E4M1 Realism video. Strategies in these videos are mostly either my own, or from AltimaMantoid, LightningBoltForever, Zdenda1990, or BigMacDavis's playthroughs of the game. If you watch, and want to give me some feedback, go ahead and leave it below. I should also specify that this is NOT a TAS run of the game, this is done via the Zdoom SourcePort with all settings set to default, except for Limit Pain Elemental Lost Souls, which is turned on, and Wallrunning, which is also enabled. Every other setting should be Zdoom defaults. I am also using Alternate HUD and Mouselook, even though I normally try to keep my Mouse angle even with what it is normally in Doom. If you do watch, thank you for watching. It should also be stated, this is not what I normally do on youtube. The final thing I'm going to say, is this the first time a challenge like this (100% Kills, Secrets, Realism/No-Damage, full playthrough, each map a seperate video) has actually been done, or has this actually been finished before. I did some looking up on youtube and most of what I could find is either single-maps from a Pistol start, or TAS runs of this. EDIT: Apparently I have turned off Limit Pain Elemental Lost Souls and Wallrunning. Compatibility settings are set to Default (AKA everything in Zdoom on No in terms of Compatibility settings)
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