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About CyberMutant

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  1. Working on a megawad getting ideas from e1m1


    1. Misty


      I give 75% that you'll abandon that idea after few maps. 

    2. CyberMutant


      nope im doing roughly around 15 maps but its going to take along time

    3. SOSU


      I recommend that you make single maps or small 2-4 mappacks right now,believe me it sounds good on paper but it will get really tedious when you get out of ideas.Just make maps until people like them and then do something like a episode or 2 when you are much more experienced

  2. CyberMutant

    Battle Royale (Floor 1)

    @rdwpa This was just a test to see if people liked my concept and yes for my next floor, im definitely going to spend more time on it.
  3. CyberMutant

    what are you working on? I wanna see your wads.

    Looks really good
  4. CyberMutant

    Battle Royale (Floor 1)

    This is a little fun wad i did in 30 mins i hope you enjoy. Floor 1 contains: 10 rooms, 1 including a boss make sure to leave feedback if you want another floor, maybe give me a theme for the next one? Battle Royale (Floor 1).zip Battle Royale (Floor 1) Screenshots
  5. Currently working on a little arena challenge where there are 10 rooms, 1 of them including a boss,

    ill probably do more if you enjoy this one, heres 2 screenshots.Screenshot_Doom_20170826_190040.png.4fc650139dcd30e8d121407dfa7453bd.png


  6. CyberMutant

    What is your favorite doom wad of all time?

    oh yh sorry lol
  7. mine is tnt.wad evilution its one of my favorite wads of all time but its also a challenge

    Thanks for the feedback its definitely made a massive improvement to my doom project



    1. Show previous comments  2 more
    2. Phade102


      My pleasure. I love making my maps with a feeling of natural light. If you're ever going to use a sky texture, make sure the sectors that the sky texture are using are a little bit lighter. otherwise it looks a bit unrealistic.

    3. Memfis


      Eh, I think it's kind of neat how these bright parts surround the darker center. Another light source might be too much. It's like, the more bright sectors you put in, kind of the less valuable they become.

    4. rd.


      Better than the previous version, but not a huge fan of using the computer panel textures that way, arbitrarily cut off both at the bottom and at the sides. I'd try to fit them more elegantly: lower the ceiling of those two sectors, adjust the linedef lengths and x-alignments so they fit as complete panels. 

  9. Slight improvement on the detail and the lighting in the starting room



    1. Show previous comments  4 more
    2. Memfis


      Looks pleasant enough, the lighting differences really help. One thing I dislike a little is the computer alignment on the left. If you imagine that it's a real screen, the way it wraps is ridiculous.

    3. CyberMutant


      ok thanks for the feedback

    4. Deadwing


      You could also enlarge a bit the initial room and add some steps in the floor to where the health bonus are, and maybe add something decorative in the center.

  10. I little doom project im working on (a very rough lighting test)