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Chloroxite

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About Chloroxite

  • Rank
    Warming Up
  1. Chloroxite

    My First Doom map: Hell's Cathedral (Updated!)

    I will admit that I am not that great at designing indoor areas. Outdoor areas seem to be a little bit easier for me to do, but I definitely still have a ways to go before I can map well. Anywho, I'm glad you enjoyed the map!
  2. Chloroxite

    My First Doom map: Hell's Cathedral (Updated!)

    Thanks, link fixed.
  3. Chloroxite

    My First Doom map: Hell's Cathedral (Updated!)

    Oh and one last thing, the reason the ending is so odd is because, well, I wanted the map to be UV maxible. If I had had it teleport you back to the spawn room on the other end, there would have been four zombies left you could never get to.
  4. Chloroxite

    My First Doom map: Hell's Cathedral (Updated!)

    Well in any case, thanks for all the feedback. I am honestly happy just to have this thing get noticed, so to receive relatively positive feedback for this being my first map has really made me happy, and excited to try and make more maps in the future. Will look into the issues soon enough, and release an updated version. Another question though: What was with the link? I noticed it was doing that too but didn't know what was causing it.
  5. Chloroxite

    My First Doom map: Hell's Cathedral (Updated!)

    I mean I usually did just to speed it up in testing. I am working on a map right now but I will definitely take a look at that as I said.
  6. Chloroxite

    My First Doom map: Hell's Cathedral (Updated!)

    Hm.. The teleporter fails in the conveyor room? Odd... In my testing that never happened, neither in Prboom nor in GZDoom Will look into it, if anything, to figure out what's going wrong for future reference.
  7. Chloroxite

    My First Doom map: Hell's Cathedral (Updated!)

    The enemies being close to spawn was meant to push the player into a "SHIT RUN" state. It caused more problems though that I am not sure how to solve while retaining that feeling of "fuck I need to run" As far as ammo goes, I kept trying to add more ammo but it never seems to be enough :/ And yeah I will admit the archviles definitely are a bit grindy, but I wasn't sure how to change that to make it better. Regardless I am glad you did enjoy it, and I appreciate the feedback!
  8. Chloroxite

    CyberShade - Another Video

    What happened to the old weapons sprites?
  9. I have always had my eyes on mapping for Doom, and recently I finally decided to give it a shot. This is the fruit of my labor: Hell's Cathedral. This was originally going to be a small mapset similar to the WAD Disjunction in that it featured a few maps of varying theme. I did this as I figured working with different themes would give me opportunity to get good at mapping. However, disaster struck not too long into development in map 2, when over-ambition (attempting to work with new textures and flats and such) caused my map to become unplayable in Prboom, I sent it off to my friend for him to check it out and he found a lot of errors that could potentially be hard to fix, and in fact my friend noted that the map boiled down to boring boxes and hallways. I took a good step back, and realized he was right. In light of this, I decided to scrap the project, release the map that did get finished out to the public, and re-evaluate my next projects. But enough backstory, here's the map! https://www.dropbox.com/s/hbhhueuwy5ba6xy/HC.zip?dl=0 And some screenshots! The map is built to run in Prboom (specifically Complevel 9), meaning you can run it in practically whatever source port you want so long as it's not below Prboom. Credits for added midi and skybox provided in the zip file above. I hope you enjoy, and I am accepting any constructive criticism and mapping advice you have. :D The map is built for UV Difficulty, and you probably wont see much change if you lower the difficulty passed the first half of the map UPDATE! I have addressed some of the issues that you people stated, such as the rocket shortage and the bugged start teleport. Hopefully that second one is fixed now. Thanks for all the feedback!
  10. When I play mods, I tend to use GZDoom and use mouselook (of the vertical and horizontal variety). When I play "Vanilla with sprinkles", as I call it, I use ZDoom with mouselook disabled and with a multitude of aesthetic mods such as bloodfixer, smoothweapons, caulkpc etc.
  11. Chloroxite

    CyberShade - Another Video

    I recently stumbled upon this game, and tried it. I love it. It isn't perfect, for one it is a bit hard to tell what is going on. However, judging from these latest screenshots, that demo is extremely outdated now. I hope development is still going forward, I would totally play this when it comes out.
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