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SuaveSteve

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About SuaveSteve

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    Warming Up

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  1. SuaveSteve

    Quickie

    Quickie IWAD: Doom 2 Format: Limit removing Map: MAP01 Music: Judas Priest - A Touch of Evil Modes: Singleplayer only Difficulties: All Tested on: Crispy Doom 5.5.0; GZDoom g4.3.3 Just a short map I did to take break from a larger project. Stop the evil cybie from doing his laundry. quickie_01.zip
  2. SuaveSteve

    Chocolate Doom

    With respect to autoloading (link), am I right in saying that it is currently doing it simply by looking at each subfolder named after the IWAD in use? Is there a way to give a wad for autoloading for all Doom IWADS (doom1, doom, doom2)?
  3. SuaveSteve

    That Old Serpent

    That Old Serpent IWAD: Doom 2 Format: Boom Map: MAP01 Music: All Guns Blazing by Judas Priest; Head Like a Hole by NIN Modes: Singleplayer only Tested on: PrBoom+ 2.5.1.5.test (no compat. lvl. used), GZDoom g3.7.2 Screenshots Briefing We don't know where they came from, but the city is gone. They are trying to gain access to a sensitive data cache in the local UAC HQ. Your objective is to destroy this cache. Don't worry, you don't need a techie, just a rocket launcher. It is recommended you enter the HQ ASAP; your basic credentials will gain you access to the armory. You will need to find the rest of the access keys -- they stole them in an attempt to slow us down. You are not to be slowed down. Author's Note This map was done as a break from a big GZDoom project that I've been working on solid since my first map. It was first going to be in vanilla compatibility, but needing some extra options I thought it would be a good opportunity to try out Boom, voodoo scripting and play a bit with DEHACKED. Credits DSBOSPN replaced with Glass Break by avrahamy with heavy edits https://freesound.org/people/avrahamy/sounds/141563/ DSBOSDTH replaced with Machine Shutdown by PatrickLieberkind with heavy edits https://freesound.org/people/PatrickLieberkind/sounds/207321/ Big thanks to CatManDan for playtesting and lots of feedback. that_old_serpent_20190504.zip
  4. SuaveSteve

    Those Simple Pinkies

    Some "emergent" gameplay I came across while scratching out a new map: video wad Demo is vanilla compat. You just need a port that has non-infinitely tall actors to run across them. I'm sure someone could create some high-art with this :)
  5. SuaveSteve

    PrBoom-Plus, ver. 2.5.1.4

    Sorry if this comes off as rude but is this port abandoned?
  6. SuaveSteve

    Post your Doom textures!

    Ah, ok. Btw, it doesn't seem that "Cleaner version of BROWN144." is in. Secondly, would you consider releasing your changed/new textures as a pack of PNGs?
  7. SuaveSteve

    Post your Doom textures!

    What's "not-fixed" with Doom's GSTONE1-2 and PANEL6-9?
  8. SuaveSteve

    Doom 3 Textures for Doom

    May we please get HLPENTAA, HLPENTAB, and HLPENTG2 with transparent backgrounds? They would make great emblem/decal-like textures.
  9. SuaveSteve

    NASTY: Not A Sourceport, Thank You (Alpha 4)

    This looks very cool. Wish you all the best.
  10. SuaveSteve

    Doom 3 Textures for Doom

    Wow. Amazing work. I'm very overwhelmed with choice.
  11. SuaveSteve

    Doom Builder X 2019.1 (August 30) - map editor

    Would you like us to post feature request here or as an issue on GitHub?
  12. SuaveSteve

    [Maps] Project: Kate. (v1.1)

    Nice looking maps. What exactly must I do in map 3 after the archvile fight? I'm stuck. Was I suppose to archvile jump out?
  13. SuaveSteve

    Doom Builder X 2019.1 (August 30) - map editor

    anotak, from your posts, you remind me of the Factorio devs. You have the right mind set, and your heart is in the right place, to write quality code. I wish you all the best and look forward to what you turn DB into.
  14. I recently tried out Freedoom (0.11.3) and noticed a map I was working on was significantly more difficult in dark areas, and that's with truecolour! The revenant replacement is very dark compared to the original, so in maps where the author was counting on its white and red shades giving contrast, yours blends in to just about be invisible. The archvile replacement is just harder to see, period.
  15. SuaveSteve

    My First Map

    Cool. Thanks for the feedback and demo.
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