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Posts posted by Gideon020
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Netronian Chaos by Captain J has just reached V3 and is functionally complete as a weapon/enemy mod. It has an intro and new credits now too. :D
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So if I started from the beginning of Doom 2, would these levels then replace the Hell ones in Doom 2?
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I'd like to suggest the newly-released Final Doomer Plus which adds weapon packs themed on BTSX, Ancient Aliens and the JCMP alongside TNT, PLutonia and classic Doom.
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Anyone got any hints for that gated BFG on the last temple map before the city map? I've humped just about every wall and nothing. :D
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I tried this with a weapon mod and the hud is invisible when the game starts, which is a little weird.
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On 9/14/2017 at 5:26 AM, zerolizer said:Might just name him Shadow Baron instead of Tech-Knight, it actually suits him very well, is that ok?
Go for it.
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Oh, that's where the files were. Downloading~
Now I've got the original and a version I can use Hearts Of Baron for. :D
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Recently, been bored of the usual progression and I've been wondering if there's any good Hell-themed maps where the majority of the action takes place in Hell or hellish environments? Anyone know any titles I can take a look at?
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Quake 1 Stuff Ultra Reloaded - v1.2 Final
in WAD Releases & Development
Posted · Edited by Gideon020 : Additional info
Yeah, it felt right that the preview was being done with Slipgate Complex. :D
EDIT: So it's just for Zandronum, or will it run in GZDoom albeit with some errors?