MasterRhan

Members
  • Content count

    32
  • Joined

  • Last visited

About MasterRhan

  • Rank
    Green Marine

Recent Profile Visitors

137 profile views
  1. I'm playing ATM The Japanese Community Project. Currantly at map 12.
  2. What about 'Plutonia Revisited Community Project' ?
  3. I just finished playing Plutonia for the first time. It took me 4 hours and 40 minutes, and I played it on 'Hurt Me Plenty' with Brutal Doom v.21 (I used it because brutal doom's weapons have a faster time to kill than vanilla doom weapons. Every other time I played it vanilla I would always get ambushed by the wad's commando/revenant/hell prince/archvile traps and get killed.) I also used the Ashley Carr (God rest his soul.) remixes from the Doomsday port. Are there any wads like Plutonia? Last year I tried Plutonia 2. I liked it but the later levels became to much of a Slaugter. (Many enemies like a slaughetmap vs. Plutonia 1's carefully placed enemies, mixing of monster placements. and traps.)
  4. Ok just did it, and it works now. Thanks!
  5. Changed my code to. But now if I try to run it I get this error "Script error, "bloodcolourdemons.wad:DECORATE" line 90: Unexpected '.' in definition of 'BCDPLAYAH'" Even If I've not changed a thing in line 90.
  6. *I'd, colour
  7. I'dlike to thank both of you for the help, I'm now making the random corpses. I've defined them and given them a cokour. Al is fine with spawning them. But if I try to spawn them with a randomspawner replacing the deadmarines, nothing appears. Code for spawner:
  8. Another weapon, question. In smooth Doom there is an option to make the ssg gib enemies. Is there away I can do it for vanilla doom? It's odd that the ssg already doen't gib for zombiemen because of their low health vs. ssg's high damage. Is it because it's a bullet weapon?
  9. One issue with the weapon, how do I make bullets hitting the wall leave bullet holes?
  10. It works now. Thanks! Sorry to annoy you more now, but how should I start with the color translation thing, I've already used an actor inheriting from the deadmarine, but what next?
  11. Here you go.
  12. Yeah, the class works now, same with the weapon, but if I've fired the gun I can't switch weapons, if I try to do it I can't fir again and the weapon stops bobbing.
  13. Shit, I forgot that.
  14. Yes. Here's my code for the player replacer.
  15. Still functions as reg pistol.