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Everything posted by MasterRhan

  1. MasterRhan

    Making add-ons for existing mods.

    Right now I'm making a private weapon and ammo balance for the Excellent Project MSX mod. It is launched alongside the mod itself as a pk3 file and all that. The issue is how to code it. Right now replacing sounds is easy, just add desired sounds in separate pk.3 and name them after the mods sounds. However when I want to replace the weapon and ammo stats with my buffs it's a completely different story. Project msx has it's weapon and ammo stats in txt. files coded in decorate. I've tried to make a pk3. with the txt. files copied and stats modified, it does nothing. I've also tried to make a decorate file with inherited guns/ammo replacing the standards spawns.
  2. MasterRhan

    Making add-ons for existing mods.

    Wouldn't I also need to copy the player class and change his weapon slots to the new actors?
  3. MasterRhan

    A certain Doom 64 sprite sheet.

    It was one where the weapons had proper reload frames like many other fan made sheets (even frames for a pistol mag-swap) but the arms and gloves where in the style of Doom 64. (Big gloves, tan arms) I think I last saw it in the Zdoom editing forum, but I can't find it anymore. Does anyone have this weapon sprite sheet? Thanks!
  4. MasterRhan

    Anyone have a link to a specific skulltag announcer?

    Nevermind I found it, 'ZanACG.pk3' but thanks anyways.
  5. It was the one where the announcer was yelling "Soulsphere!" etc. in a normal human sounding voice rather than the other ones Quake/UT rip-offs.
  6. MasterRhan

    Anyone have a link to a specific skulltag announcer?

    No it's none of them, I think it was made a bit later, hence why it has not been "archived" like those.
  7. Having to redfine every frame seems mighty unnecessary, can't there be a something like "Spriteset = CPOS:play"
  8. How would I be able to change what sprite set a monster uses in decorate? For example Let's say I want to make a chaingunner that uses the doom marine sprites (you know sprites that already exist and are defined), is there any decorate code for that similair to changing palette trough translation? Marineminigunner : Chaingunner replaces Chaingunguy {
  9. If I have Duke's mighty boot as a melee attack (converted it to doom palette and such) so it's not a jpeg/png, but a sprite in Doom format. How could I make one? Think how in Duke 3d other players in multiplayer have diffrent colored pants that also change for the mighty boot
  10. I had to restart a couple of hours of gameplay in Fallout 1 after I decided to do the Gun Runners quest with the Deathclaws and The Brotherhood quest to storm the military base. I was around level 9 or so and was too weak to do it. My earliest save is right after I've returned the water chip and am now wondering on what the hell I should do. I want to get the best weapons and power armour and be at as a high level as possible before those quests. What quests should I do? Just got the Blade Runner gun and am at the Downtown of the Hub with Tycho, Dogmeat and Ian. Former two armed with 44. Desert Eagle's. Character stats: S.6 P.9 E.7 C.3 I.8 A.8 L.6 Traits and perks. Gifted and Fastshot. Awareness and Toughness. Level 7, 8615 caps. Tagged skills: Small guns 64%, Lockpick 63% and Speech at 101% 48 Skill points left to spend. Quests done: Rescue Tandi and Stop The Radscorpions Rescue Sinthia, Stop Gizmo and Bust the Skulz Fix the Necropolis water pump
  11. MasterRhan

    Any Heretic/Hexen fans here?

    Anyone know how to play Portal of Praevus on Hammer of Thyrion?
  12. MasterRhan

    Halo 6 revealed.

    https://www.youtube.com/watch?v=iXQfVc3CTrQ Don't know if it's the final part of the Xbone trilogy or a spin-off/prequel like ODST or Reach
  13. MasterRhan

    What Video Game Are You Currently Playing?

    Just finished Bioshock Infinite, now playing the first game. Also planning to play Fallout 1 and later F2.
  14. MasterRhan

    Please critique my weapon designs (sketches)

    They're kinda like the GoldenEye weapons, fictional but based on real ones.
  15. MasterRhan

    Who was the most badass marine (npcs)?

    Where can I read this draft?
  16. MasterRhan

    Rescue of Earth

  17. I just finished playing Plutonia for the first time. It took me 4 hours and 40 minutes, and I played it on 'Hurt Me Plenty' with Brutal Doom v.21 (I used it because brutal doom's weapons have a faster time to kill than vanilla doom weapons. Every other time I played it vanilla I would always get ambushed by the wad's commando/revenant/hell prince/archvile traps and get killed.) I also used the Ashley Carr (God rest his soul.) remixes from the Doomsday port. Are there any wads like Plutonia? Last year I tried Plutonia 2. I liked it but the later levels became to much of a Slaugter. (Many enemies like a slaughetmap vs. Plutonia 1's carefully placed enemies, mixing of monster placements. and traps.)
  18. I'm playing ATM The Japanese Community Project. Currantly at map 12.
  19. What about 'Plutonia Revisited Community Project' ?
  20. Hi. I've started to mod with slade and I'm making a custom mod. I want to replace the pistol with a burst firing rifle. I have some expirience with coding, and I know how to make it replace the pistol by adding a new player class and all that in Decorate. But I don't know how the code would look like to make the weapon itself function. Second question is if I could make the dead marines lying around to be a random colour like the multiplayer marines. (Think Green, Gray, Red, Brown)
  21. MasterRhan

    Some Slade questions for a mod I'm making.

    Ok just did it, and it works now. Thanks!
  22. MasterRhan

    Some Slade questions for a mod I'm making.

    Changed my code to. But now if I try to run it I get this error "Script error, "bloodcolourdemons.wad:DECORATE" line 90: Unexpected '.' in definition of 'BCDPLAYAH'" Even If I've not changed a thing in line 90.
  23. MasterRhan

    Some Slade questions for a mod I'm making.

    *I'd, colour
  24. MasterRhan

    Some Slade questions for a mod I'm making.

    I'dlike to thank both of you for the help, I'm now making the random corpses. I've defined them and given them a cokour. Al is fine with spawning them. But if I try to spawn them with a randomspawner replacing the deadmarines, nothing appears. Code for spawner: