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About genericpainelemental
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(IMPROVED) lesser containment area (level im 1/2 happy with)
genericpainelemental replied to genericpainelemental's topic in WAD Releases & Development
Im glad this had gotten so many views i expected it to get like 3 views and no comments when i started. -
I'm Also Looking to Play and Record Your Maps
genericpainelemental replied to HAK3180's topic in WAD Discussion
all the issues with the level are born from issues i found in doombuilder that i couldn't fix for the life of me so it boiled down to either have the map not work or have it work in a wonky way. (i have made better levels in the past i just haven't posted them because of a texture issue) -
I'm Also Looking to Play and Record Your Maps
genericpainelemental replied to HAK3180's topic in WAD Discussion
My level "lesser containment area" had 186 views and counting and it just got updated it's a short one level map taking at the most a minute to complete and has difficulty levels sorta implemented its for the ultimate doom the only non vanilla things i did were a friendly marine and a see through glass window. here is the link -
Whoops sorry I'll try to make sure i don't do that ever again.
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Im working on a custom map for retribution that has a friendly marine and uses things like nightmare imps and see through windows.
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(IMPROVED) lesser containment area (level im 1/2 happy with)
genericpainelemental replied to genericpainelemental's topic in WAD Releases & Development
the chaingun you heard was a friendly marine i put in the level. -
(IMPROVED) lesser containment area (level im 1/2 happy with)
genericpainelemental replied to genericpainelemental's topic in WAD Releases & Development
im going to make a edited version that fixes this -
(IMPROVED) lesser containment area (level im 1/2 happy with)
genericpainelemental replied to genericpainelemental's topic in WAD Releases & Development
i really messed up with that switch :( -
(IMPROVED) lesser containment area (level im 1/2 happy with)
genericpainelemental replied to genericpainelemental's topic in WAD Releases & Development
i intend to fix the exit it was broken because for some reason every switch i make in doombuilder just works backwards -
i like the textures and how the cacodemon appears at the start.
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my wad "lesser containment area" got 28 views (and hopefully counting)
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(IMPROVED) lesser containment area (level im 1/2 happy with)
genericpainelemental replied to genericpainelemental's topic in WAD Releases & Development
there is a issue with the switch at the end it doesn't have any animation and just ends the level while ending the level is intended since you are shutting down the teleporter having no animation bothers me. -
(IMPROVED) lesser containment area (level im 1/2 happy with)
genericpainelemental posted a topic in WAD Releases & Development
download is at bottom of post. this level is for the ultimate doom and was tested in gzdoom 3.4.1 i believe it doesn't require freelook, jumping or crouching but i did test it with freelook. difficulty levels are "sorta" implemented basically if you play im too young to die you'll face less monsters and if you play ultraviolence or nightmare you see more of them. the actual difficulty in hurt me plenty and above i would say is not really "hard" but it's not easy it's more a little over medium. i'd say the design in this level varies here is some screenshots. the level also includes a generic story that just exists so the level isn't just shooting things. here is the download. lesser containment area.zip It's also been improved by me now the level can actually be beat and the ceiling no longer glitches in the outdoor building. -
don't worry im paying attention im just testing and working on the level while i talk.
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there are some other issues with this wad though.