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Everything posted by JBerg
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[Community Project] Doomed Urbex (State Of 1st Beta Compilation)
JBerg replied to RastaManGames's topic in WAD Releases & Development
any news about the maps that are still WIP? -
[Community Project] Doomed Urbex (State Of 1st Beta Compilation)
JBerg replied to RastaManGames's topic in WAD Releases & Development
I’m very much looking forwards to play this wad. Also your maps are very enjoyable. Please don’t be so hard on yourself. -
[Community Project] Doomed Urbex (State Of 1st Beta Compilation)
JBerg replied to RastaManGames's topic in WAD Releases & Development
abomination? Nah man, it’s pretty cool -
[Community Project] Doomed Urbex (State Of 1st Beta Compilation)
JBerg replied to RastaManGames's topic in WAD Releases & Development
yeah nothing comes to mind right now. I think you could just leave it as it is now in that case. I thought it was more cool than annoying. -
[Community Project] Doomed Urbex (State Of 1st Beta Compilation)
JBerg replied to RastaManGames's topic in WAD Releases & Development
Good map! The sound was cool but yeah it got a bit annoying at times. Do you think there's a way to lower the sound it makes when we enter the wagons? -
[Community Project] Doomed Urbex (State Of 1st Beta Compilation)
JBerg replied to RastaManGames's topic in WAD Releases & Development
Not too sure how to set them up myself. What's in the mp4 seems fine to me though -
[Community Project] Doomed Urbex (State Of 1st Beta Compilation)
JBerg replied to RastaManGames's topic in WAD Releases & Development
Oh damn! That looks good! -
[Community Project] Doomed Urbex (State Of 1st Beta Compilation)
JBerg replied to RastaManGames's topic in WAD Releases & Development
It seems like the MBF21 specs have stuff to do with scrolling. Is this what you're looking for? https://github.com/kraflab/mbf21/blob/master/docs/spec.md -
[Community Project] Doomed Urbex (State Of 1st Beta Compilation)
JBerg replied to RastaManGames's topic in WAD Releases & Development
Is everyone still set on making the end of the month deadline? -
I’m over twice your age lol
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[Community Project] Doomed Urbex (State Of 1st Beta Compilation)
JBerg replied to RastaManGames's topic in WAD Releases & Development
I've updated my map . Fixed the fence issue, balanced the map a bit more. -
[Community Project] Doomed Urbex (State Of 1st Beta Compilation)
JBerg replied to RastaManGames's topic in WAD Releases & Development
You missed the plasma rifle by so little. Pause your vid at 9:50, you can see it. I’ll be doing a few tweaks to the map and fix that fence problem sometime this week. -
[Community Project] Doomed Urbex (State Of 1st Beta Compilation)
JBerg replied to RastaManGames's topic in WAD Releases & Development
Ok I have a first version of my map that you can try out. 🔸 Map Name : Dead End Dust-up 🔸 Author : JBerg 🔸 Music : Digital Nomad by @AD_79 🔸 Ports Tested : DSDA Doom 0.24.3 and 0.25 🔸 Difficulty Settings : Removed some monsters for lower difficulties 🔹 Multiplayer : No 🔹 Description : Small low rise city map that features some skirmishes, altercations and a dash of scuffles -
Insanely cool stuff! Congratulations!
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[Community Project] Doomed Urbex (State Of 1st Beta Compilation)
JBerg replied to RastaManGames's topic in WAD Releases & Development
Going to have my map ready this weekend of the next one after. -
Epic kills Online service for all Unreal Tournament games next month :(
JBerg replied to Philnemba's topic in Everything Else
yeah .... Hopefully the people working on https://github.com/OldUnreal/UnrealTournamentPatches can work out some way to host a master server. -
Epic kills Online service for all Unreal Tournament games next month :(
JBerg replied to Philnemba's topic in Everything Else
Polygon states that they're going to bring back UT3 as Unreal Tournament X. https://www.polygon.com/23509167/epic-games-online-shutdown-rock-band-unreal-tournament -
I'm running this on the latest prboom plus release. It's probably my initial complevel 2 flag was messing with compatibility.
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Great set so far but I've reached e2m3 and lost a bunch of time with the red key. I tried it again using complevel 9 and it worked well. I haven't seen that we have to use this flag anywhere in the readme files. Did I miss anything?
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Knee-Deep in KDiZD: Released! It's KDiZD for doom2.exe - 1.7.1 is now on /idgames
JBerg replied to esselfortium's topic in WAD Releases & Development
Do you recommend using the -vanilla flag? -
Not really. It's available on archive.org though https://archive.org/details/DzoneGold
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[Community Project] Doomed Urbex (State Of 1st Beta Compilation)
JBerg replied to RastaManGames's topic in WAD Releases & Development
I don’t mind not having map30: it’s all yours -
[Community Project] Doomed Urbex (State Of 1st Beta Compilation)
JBerg replied to RastaManGames's topic in WAD Releases & Development
@RastaManGames Yes, 30 is fine! Not certain what UMAPINFO implies yet, I usually just map for vanilla/boom. But I think it should be fine -
[Community Project] Doomed Urbex (State Of 1st Beta Compilation)
JBerg replied to RastaManGames's topic in WAD Releases & Development
Started working on something over the weekend. It's pretty early in design but I think I could manage to get something for the end of 2022. Is there still room on the project? -
Nostalgia - now on idgames! [32 Maps] [Doom 2 format]
JBerg replied to myolden's topic in WAD Releases & Development
I’ve just reached map16 and I have to say that this set is extremely good so far