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JBerg

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Everything posted by JBerg

  1. any news about the maps that are still WIP?
  2. I’m very much looking forwards to play this wad. Also your maps are very enjoyable. Please don’t be so hard on yourself.
  3. abomination? Nah man, it’s pretty cool
  4. yeah nothing comes to mind right now. I think you could just leave it as it is now in that case. I thought it was more cool than annoying.
  5. Good map! The sound was cool but yeah it got a bit annoying at times. Do you think there's a way to lower the sound it makes when we enter the wagons?
  6. Not too sure how to set them up myself. What's in the mp4 seems fine to me though
  7. It seems like the MBF21 specs have stuff to do with scrolling. Is this what you're looking for? https://github.com/kraflab/mbf21/blob/master/docs/spec.md
  8. Is everyone still set on making the end of the month deadline?
  9. JBerg

    I feel too old

    I’m over twice your age lol
  10. I've updated my map . Fixed the fence issue, balanced the map a bit more.
  11. You missed the plasma rifle by so little. Pause your vid at 9:50, you can see it. I’ll be doing a few tweaks to the map and fix that fence problem sometime this week.
  12. Ok I have a first version of my map that you can try out. 🔸 Map Name : Dead End Dust-up 🔸 Author : JBerg 🔸 Music : Digital Nomad by @AD_79 🔸 Ports Tested : DSDA Doom 0.24.3 and 0.25 🔸 Difficulty Settings : Removed some monsters for lower difficulties 🔹 Multiplayer : No 🔹 Description : Small low rise city map that features some skirmishes, altercations and a dash of scuffles
  13. JBerg

    The Force Engine Version 1.0 Release

    Insanely cool stuff! Congratulations!
  14. Going to have my map ready this weekend of the next one after.
  15. yeah .... Hopefully the people working on https://github.com/OldUnreal/UnrealTournamentPatches can work out some way to host a master server.
  16. Polygon states that they're going to bring back UT3 as Unreal Tournament X. https://www.polygon.com/23509167/epic-games-online-shutdown-rock-band-unreal-tournament
  17. I'm running this on the latest prboom plus release. It's probably my initial complevel 2 flag was messing with compatibility.
  18. Great set so far but I've reached e2m3 and lost a bunch of time with the red key. I tried it again using complevel 9 and it worked well. I haven't seen that we have to use this flag anywhere in the readme files. Did I miss anything?
  19. JBerg

    DZone! Gold vs Maximum Doom

    Not really. It's available on archive.org though https://archive.org/details/DzoneGold
  20. I don’t mind not having map30: it’s all yours
  21. @RastaManGames Yes, 30 is fine! Not certain what UMAPINFO implies yet, I usually just map for vanilla/boom. But I think it should be fine
  22. Started working on something over the weekend. It's pretty early in design but I think I could manage to get something for the end of 2022. Is there still room on the project?
  23. I’ve just reached map16 and I have to say that this set is extremely good so far
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