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therektafire

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About therektafire

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  1. therektafire

    k8VaVoom: no good thing ever dies!

    Hm, so on Windows 10 it doesn't seem like it scales to fullscreen properly if you try to run at a resolution lower than native, my laptop is really low spec so I like to run the game at a lower resolution to get better FPS but when I try to run this port at 640x480 which is my normally used resolution for both doom and quake I just get the window docked at the lower left corner with the normal windowed mode size with the rest of the screen just being completely black, this should probably be fixed in the next update if possible edit: another bug, the chainsaw "firing" sound doesn't stop properly when you do things like switch weapons or stop using it, it waits until the sound has completely played first
  2. therektafire

    Recommended Soundfonts?

    I hear arachno soundfont is pretty good but because I want to listen to music on my phone a lot which is cheap and doesn't have much space I usually use GeneralUser GS as well, would recommend it, it has good quality samples and velocity (the synth samples aren't ear bleedingly loud like they are in the GZDoom soundfont……)
  3. therektafire

    First Ever IronEagle Competition: Scientist 2

    Ok so now we've got Ironcamel and Ironeagle now, what will be next, IronPigeon and IronAss? And then of course i'll follow up with ironphoenix ;)
  4. therektafire

    Could the CDI run Doom?

    Hm what is the CDI's GPU like? I would imagine that SNES and GBA doom use some gpu/ppu/whatever-you-want-to-call-it trickery to make the game run faster. I can't seem to find much of anything about the MCD212 GPU but considering it was designed to go in what is essentially a DVD player with a controller port I wouldn't be surprised if your only option is to software render everything PC style which is an issue since the CPU is even slower than a 386. Also another disadvantage of the CDI compared to SNES and GBA is that it doesn't use cartridges so you would need to load the game into ram to be able to run it which even in the best case scenario where you have the 1MB RAM expansion you will still only have 2MB to work with so you will probably need to make some maps smaller to fit.
  5. therektafire

    Level design tropes you use

    I always start my maps with the player facing north and usually at the southernmost point of the map for some reason, maybe it just helps me map better or something, you can see it in every one of the few maps I've actually released so far and in the WIP pics of the overviews of the ones I didn't/haven't yet.
  6. therektafire

    Doom 3: Final Scream (Community Project)

    Soooo, my question is, why should the project be for GZDoom if you basically aren't even allowed to use any GZDoom features? No 3d floors or models, no truecolor textures, maybe no portals, might as well pack the indexed palette textures in a Boom compatible wad and use prboom+ instead. Although I guess you can't force running to be disabled for everyone in prboom but then again I don't think people would miss too much since running around really fast in classic Doom is really fun :) Hell, maybe it would even be better suited for Doom 64 EX, there is already one d64 project going on and another one certainly wouldn't hurt, not to mention Doom 64 has more of a creepy Doom 3ish vibe than 1 and 2 do.
  7. Now we of course need Back to Saturn next ;)
  8. therektafire

    Abyssal Speedmapping Session 40 - Pumpkin Spiced Edition!

    I second the "spooky monsters only" theme (i mentioned it on the discord right before coming here and realizing that someone had already suggested it lol)
  9. therektafire

    Trying to run Doom at its best

    I assume you mean AO? Yeah that is a total FPS killer since the AO is done in software and not baked in like it is in quake so if you have a lower end CPU and GPU you basically have no chance of using it whatsoever :( I would know, I have a low spec laptop and when I try to turn on AO even on the IWAD maps I get down to 7-8 fps...
  10. So I had a pretty interesting idea for the final icon of sin boss that might be pretty interesting, so you know how the room area in the hub is a square right (well I mean technically it's a rectangle but both squares and rectangles have 4 sides so it still technically counts :D) and the original comic picture that inspired the wad was about 150 hell knights in a square room. Well, what if instead of the portal taking you to a completely different kind of map it opens up and sucks the bunker into hell instead sort of like how Deimos was sucked into hell in doom 1, and it gets turned into a hell themed arena (which is where you actually get teleported to, after some intermission text explaining what happened) with the icon of sin being on the raised statue bit where the cyber baron was in my original version of the hub protected by barriers or a force field or something and the only way to lower the barriers/turn off the force field is to kill at least 150 hell knights. That sounds like a pretty cool idea imo, also I remember someone saying the boss should be part of the hub map or something like that so it works with that idea too
  11. therektafire

    Potential for improvement in vissprites sorting

    Verdict: if the zero data, ascending data, and descending data tests are anything to go by, radix sort sucks ass with presorted stuff (at least I assume that the data in these tests is presorted), and slow when there are a small number of sprites, but fast when there are a large amount of sprites like in Nuts. Meaning that it would probably be the best to implement multiple sort algorithms and use them conditionally based on the number of sprites on screen
  12. therektafire

    Potential for improvement in vissprites sorting

    @jval I have a low spec laptop, I can do some benchmarks for you :) These are the specs https://support.hp.com/us-en/document/c05987723 I think I know of a couple of wads I can use to do the benchmarks hehe edit: um how do I add a wad for testing? edit2: here is my log for the tests it comes with: OS: Windows 6.2 (Build 9200) MMX extentions detected Multi-core system detected (2 CPUs) TDDTimer.Create(): Timer frequency = 1068751 -------------------------------------------- Doom2.wad / MAP18 Sort Test 132 Items (Mean time from 1000 tests) -------------------------------------------- Algorithm Time Validation Stable -------------------------------------------- QuickSort 0.0000071 OK Undefined MergeSort 0.0000085 OK Undefined RadixSort #2 0.0000386 OK Undefined -------------------------------------------- -------------------------------------------- sunlust.wad / MAP28 Sort Test 174 Items (Mean time from 1000 tests) -------------------------------------------- Algorithm Time Validation Stable -------------------------------------------- QuickSort 0.0000058 OK No MergeSort 0.0000070 OK Yes RadixSort #2 0.0000229 OK Yes -------------------------------------------- -------------------------------------------- epic.wad / MAP05 Sort Test 319 Items (Mean time from 1000 tests) -------------------------------------------- Algorithm Time Validation Stable -------------------------------------------- QuickSort 0.0000120 OK No MergeSort 0.0000131 OK Yes RadixSort #2 0.0000214 OK Yes -------------------------------------------- -------------------------------------------- sunder.wad / MAP14 Sort Test 876 Items (Mean time from 1000 tests) -------------------------------------------- Algorithm Time Validation Stable -------------------------------------------- QuickSort 0.0000632 OK No MergeSort 0.0000446 OK Yes RadixSort #2 0.0000461 OK Yes -------------------------------------------- -------------------------------------------- DVII-1i.wad / MAP03 Sort Test 967 Items (Mean time from 1000 tests) -------------------------------------------- Algorithm Time Validation Stable -------------------------------------------- QuickSort 0.0000591 OK No MergeSort 0.0000507 OK Yes RadixSort #2 0.0000393 OK Yes -------------------------------------------- -------------------------------------------- sunder.wad / MAP08 Sort Test 1241 Items (Mean time from 1000 tests) -------------------------------------------- Algorithm Time Validation Stable -------------------------------------------- QuickSort 0.0000764 OK No MergeSort 0.0000597 OK Yes RadixSort #2 0.0000500 OK Yes -------------------------------------------- -------------------------------------------- nuts.wad / MAP01 Sort Test 3840 Items (Mean time from 1000 tests) -------------------------------------------- Algorithm Time Validation Stable -------------------------------------------- QuickSort 0.0001910 OK No MergeSort 0.0001609 OK Yes RadixSort #2 0.0001194 OK Yes -------------------------------------------- edit3: results of a "sort 1MB" test: OS: Windows 6.2 (Build 9200) MMX extentions detected Multi-core system detected (2 CPUs) TDDTimer.Create(): Timer frequency = 1068751 Random Data Sort Test 1024 Items (Mean time from 1024 tests) Algorithm Time Validation QuickSort 0.0000888 OK QuickSort #2 0.0000922 OK MergeSort 0.0000923 OK RadixSort 0.0000477 OK RadixSort #2 0.0000464 OK RadixSort MT 0.0000832 OK HybridSort 0.0004941 OK (requires special key destribution) HybridSort #2 0.0000963 OK (requires special key destribution) HybridSort MT 0.0001784 OK (requires special key destribution) SelectionSort 0.0013584 OK Visplane Data Sort Test 1024 Items (Mean time from 1024 tests) Algorithm Time Validation QuickSort 0.0000719 OK QuickSort #2 0.0000762 OK MergeSort 0.0000661 OK RadixSort 0.0000419 OK RadixSort #2 0.0000418 OK RadixSort MT 0.0000840 OK HybridSort 0.0004543 OK (requires special key destribution) HybridSort #2 0.0000764 OK (requires special key destribution) HybridSort MT 0.0001670 OK (requires special key destribution) SelectionSort 0.0012949 OK Arranged Visplane Data Sort Test 1024 Items (Mean time from 1024 tests) Algorithm Time Validation QuickSort 0.0000701 OK QuickSort #2 0.0000738 OK MergeSort 0.0000622 OK RadixSort 0.0000413 OK RadixSort #2 0.0000420 OK RadixSort MT 0.0000768 OK HybridSort 0.0004167 OK (requires special key destribution) HybridSort #2 0.0000762 OK (requires special key destribution) HybridSort MT 0.0001467 OK (requires special key destribution) SelectionSort 0.0011240 OK Zero Data Sort Test 1024 Items (Mean time from 1024 tests) Algorithm Time Validation QuickSort 0.0000352 OK QuickSort #2 0.0000354 OK MergeSort 0.0000345 OK RadixSort 0.0000470 OK RadixSort #2 0.0000490 OK RadixSort MT 0.0000824 OK HybridSort 0.0004098 OK (requires special key destribution) HybridSort #2 0.0000441 OK (requires special key destribution) HybridSort MT 0.0001188 OK (requires special key destribution) SelectionSort 0.0009095 OK Ascending Data Sort Test 1024 Items (Mean time from 1024 tests) Algorithm Time Validation QuickSort 0.0000187 OK QuickSort #2 0.0000170 OK MergeSort 0.0000358 OK RadixSort 0.0000430 OK RadixSort #2 0.0000441 OK RadixSort MT 0.0000771 OK HybridSort 0.0003888 OK (requires special key destribution) HybridSort #2 0.0000279 OK (requires special key destribution) HybridSort MT 0.0000961 OK (requires special key destribution) SelectionSort 0.0009115 OK Descending Data Sort Test 1024 Items (Mean time from 1024 tests) Algorithm Time Validation QuickSort 0.0000210 OK QuickSort #2 0.0000185 OK MergeSort 0.0000555 OK RadixSort 0.0000410 OK RadixSort #2 0.0000449 OK RadixSort MT 0.0000795 OK HybridSort 0.0003890 OK (requires special key destribution) HybridSort #2 0.0000290 OK (requires special key destribution) HybridSort MT 0.0000973 OK (requires special key destribution) SelectionSort 0.0009071 OK Random Data Sort Test 1048576 Items (Mean time from 4 tests) Algorithm Time Validation QuickSort 0.4283945 OK QuickSort #2 0.4252225 OK MergeSort 0.3650591 OK RadixSort 0.3955379 OK RadixSort #2 0.3783201 OK RadixSort MT 0.3304509 OK HybridSort 0.4443121 OK (requires special key destribution) HybridSort #2 0.4431413 OK (requires special key destribution) HybridSort MT 0.4724321 OK (requires special key destribution) Visplane Data Sort Test 1048576 Items (Mean time from 4 tests) Algorithm Time Validation QuickSort 0.2349740 OK QuickSort #2 0.2376861 OK MergeSort 0.2024410 OK RadixSort 0.1390976 OK RadixSort #2 0.1424502 OK RadixSort MT 0.1512586 OK HybridSort 0.1761807 OK (requires special key destribution) HybridSort #2 0.2019460 OK (requires special key destribution) HybridSort MT 0.1952192 OK (requires special key destribution) Arranged Visplane Data Sort Test 1048576 Items (Mean time from 4 tests) Algorithm Time Validation QuickSort 0.1437758 OK QuickSort #2 0.1439879 OK MergeSort 0.1503334 OK RadixSort 0.1102479 OK RadixSort #2 0.1116324 OK RadixSort MT 0.1165094 OK HybridSort 0.1132397 OK (requires special key destribution) HybridSort #2 0.1364878 OK (requires special key destribution) HybridSort MT 0.1232825 OK (requires special key destribution) Zero Data Sort Test 1048576 Items (Mean time from 4 tests) Algorithm Time Validation QuickSort 0.1075548 OK QuickSort #2 0.1061959 OK MergeSort 0.0514893 OK RadixSort 0.0584514 OK RadixSort #2 0.0563623 OK RadixSort MT 0.0627253 OK HybridSort 0.1237737 OK (requires special key destribution) HybridSort #2 0.1217629 OK (requires special key destribution) HybridSort MT 0.1188411 OK (requires special key destribution) Ascending Data Sort Test 1048576 Items (Mean time from 4 tests) Algorithm Time Validation QuickSort 0.0524823 OK QuickSort #2 0.0521408 OK MergeSort 0.0517174 OK RadixSort 0.1115473 OK RadixSort #2 0.0915000 OK RadixSort MT 0.0995190 OK HybridSort 0.0701134 OK (requires special key destribution) HybridSort #2 0.0639433 OK (requires special key destribution) HybridSort MT 0.1108268 OK (requires special key destribution) Descending Data Sort Test 1048576 Items (Mean time from 4 tests) Algorithm Time Validation QuickSort 0.0548909 OK QuickSort #2 0.0540987 OK MergeSort 0.0736647 OK RadixSort 0.1632838 OK RadixSort #2 0.1498176 OK RadixSort MT 0.1525292 OK HybridSort 0.0674762 OK (requires special key destribution) HybridSort #2 0.0619812 OK (requires special key destribution) HybridSort MT 0.0640573 OK (requires special key destribution) Random Data Sort Test 1048576 Items (Mean time from 4 tests) Algorithm Time Validation QuickSort 0.4546765 OK QuickSort #2 0.4547556 OK MergeSort 0.3649901 OK RadixSort 0.4002803 OK RadixSort #2 0.3662736 OK RadixSort MT 0.3702160 OK HybridSort 0.4258462 OK (requires special key destribution) HybridSort #2 0.4208597 OK (requires special key destribution) HybridSort MT 0.4402999 OK (requires special key destribution) Visplane Data Sort Test 1048576 Items (Mean time from 4 tests) Algorithm Time Validation QuickSort 0.2252414 OK QuickSort #2 0.2336576 OK MergeSort 0.1966024 OK RadixSort 0.1380272 OK RadixSort #2 0.1416443 OK RadixSort MT 0.1450525 OK HybridSort 0.1746038 OK (requires special key destribution) HybridSort #2 0.2004885 OK (requires special key destribution) HybridSort MT 0.1838501 OK (requires special key destribution) Arranged Visplane Data Sort Test 1048576 Items (Mean time from 4 tests) Algorithm Time Validation QuickSort 0.1432773 OK QuickSort #2 0.1449795 OK MergeSort 0.1463830 OK RadixSort 0.1113309 OK RadixSort #2 0.1112624 OK RadixSort MT 0.1146256 OK HybridSort 0.1119915 OK (requires special key destribution) HybridSort #2 0.1343435 OK (requires special key destribution) HybridSort MT 0.1225454 OK (requires special key destribution) Zero Data Sort Test 1048576 Items (Mean time from 4 tests) Algorithm Time Validation QuickSort 0.0997835 OK QuickSort #2 0.1025110 OK MergeSort 0.0510498 OK RadixSort 0.0564874 OK RadixSort #2 0.0569761 OK RadixSort MT 0.0574547 OK HybridSort 0.1182205 OK (requires special key destribution) HybridSort #2 0.1192455 OK (requires special key destribution) HybridSort MT 0.1155569 OK (requires special key destribution) Ascending Data Sort Test 1048576 Items (Mean time from 4 tests) Algorithm Time Validation QuickSort 0.0517913 OK QuickSort #2 0.0503646 OK MergeSort 0.0507054 OK RadixSort 0.1051169 OK RadixSort #2 0.0853938 OK RadixSort MT 0.0922289 OK HybridSort 0.0644753 OK (requires special key destribution) HybridSort #2 0.0589564 OK (requires special key destribution) HybridSort MT 0.0610098 OK (requires special key destribution) Descending Data Sort Test 1048576 Items (Mean time from 4 tests) Algorithm Time Validation QuickSort 0.0528264 OK QuickSort #2 0.0515176 OK MergeSort 0.0725585 OK RadixSort 0.1597631 OK RadixSort #2 0.1501966 OK RadixSort MT 0.1479498 OK HybridSort 0.0655272 OK (requires special key destribution) HybridSort #2 0.0612327 OK (requires special key destribution) HybridSort MT 0.0605859 OK (requires special key destribution)
  13. therektafire

    Nova III - mapping deadline 31st October!

    My map is exactly where I left off with it last year :v I should be able to get it done by the end of next month though especially since I can use GZDB now (still need to get used to it fully though)
  14. I keep getting booted from the Discord every couple of minutes :( Is that intended?
  15. therektafire

    Phoenix Speedmusic Session 5- Phoenix Roulette (themes)

    Ok so here is my song, it is mainly based on the 3rd theme, unfortunately I only have an OGG version at the moment, I'll need to bring rhe midi into an "actual" midi editor later to add the proper instrument settings since I made the song on my phone and the daw I used doesn't allow you to set midi instrument, you are forced to export everything as piano :( https://drive.google.com/file/d/1z5Vcj3rzWgCB2iWfQ2L_guUrzH07PHTW/view?usp=drivesdk
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