Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


  • Content count

  • Joined

  • Last visited


About therektafire

  • Rank

Recent Profile Visitors

792 profile views
  1. therektafire

    Bridge Problem - You Help Please

    What is the tag of the bridge? If it only works after you kill all the monsters maybe you accidentally gave it a special tag like tag 666 that only works when you kill all of a certain kind of monster on the map. Though I'm pretty sure most of them are map slot specific except for 666 which is for commander keens.
  2. therektafire

    Eureka 1.21 Released

    @andrewj I think the problem with the sector types is that the hexen config isn't being used at all in hexen format, I don't see any difference between the types when used in hexen compared to normal doom format. Now maybe that's because it was designed to be used with *vanilla* hexen and not zdoom hexen, not sure. But it would be nice if the type list actually showed the numbers gzdoom uses since most people these days use it with that port and not vanilla. Though I guess separate vanilla and non vanilla options wouldn't go amiss either.
  3. therektafire

    4800 Hell Knights. We dumb, MegaBlast smart. Alpha 3

    Friendly reminder that I asked for people's screenshots of their maps so I can use them in the hub map
  4. therektafire

    Eureka 1.21 Released

    Ok so now I have discovered another weird thing. Apparently I can edit some configs just fine, like I just added all the point light types in GZDoom to the zdoom config and it loads that just fine. So I don't know what is causing doom_things to not be read properly when it gets saved when it will work with other files, I'm thinking that there might be a bug in your init code since obviously the iwads are loaded first thing and they are Doom format, maybe check there next to see if there are any issues
  5. therektafire

    Eureka 1.21 Released

    Ok here is the problematic file. It is pretty easy to reproduce at least for me, basically all I did was delete the # in the beginning and inserted a new # and it broke, nbot sure why but it did. I used Notepad to edit it btw doom_things.zip
  6. therektafire

    Eureka 1.21 Released

    Will you do anything about the game config parser apparently not liking MS DOS newlines very much? I mean yeah I guess I can just use a text editor that doesn't add those like notepad++ but I still consider it broken though considering it is also a Windows program, it should be able to read those
  7. Update: added idgames download link in OP
  8. Welp I guess the newest version of gzdoom is just screwed up then ¯\_(ツ)_/¯
  9. And I'm guessing the soft poly renderer requires 3.3 or higher? But if that's the case then why would it let me select it then, I dont see any of those other fancy chmancy features like AO and I imagine PBR wouldn't work either. What's weird though is that when I use that one the wad *loads* and i can go into the first map just fine but it crashes on the first frame I actually have control of doomguy. But i can see the initial spawn area before I take control which is weird because if that setting didn't work at all then surely it would crash before I even spawned initially...? Which is why I feel like it is kind of a bug at least in some way
  10. Well the version of opengl on the computer i was using is 3.1, so it should work (I had some opengl issues with Slade before but got those ironed out, it turns out I had a setting enabled that the crappy Intel hd that is has isn't compatible with or something so now the map editor renders everything fine). Maybe the soft poly renderer require something like 3.2 or higher, or maybe even 4, not sure.
  11. therektafire


    @rdwpa Linguica is a new member??? ;D
  12. Hm, I keep getting an illegal access violation- tried to read address 0000000000000 error when trying to use the new "soft poly" renderer (or at least I think it's new, I haven't seen it in the video options menu before), Is that a bug, or is it because it requires an opengl version higher than what I have, or what
  13. therektafire

    Apple deprecating OpenGL. What's the implications?

    @Jerry.C I was talking more about general PC usage rather than just Doom. But anyways, heh, this might be a good opportunity for Linux to gain a bit more steam among game devs (or well anyone who writes graphics related programs in general really, but games in particular), which will hopefully push it up more in general market share
  14. therektafire

    Doomworld Musicians, serenade us with your beautiful music!

    Here's a short little song I made for phoenix 2 today https://drive.google.com/file/d/1rPtG1C37Fkijsw6RtFtA7Y24v3aBrl6z/view?usp=drivesdk
  15. therektafire

    Apple deprecating OpenGL. What's the implications?

    Huh? I thought Linux had like 3% market share. We are only talking about desktops/laptops here right and not tablets or phones with mobile operating systems?