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About Praetor

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  1. I'm looking for a Doom 2 WAD which was kind of a slaughter esque megawad (?). The one thing that sticks out in my mind though about it is I remember one level being a giant outside area, with a MIDI version of Halo 2's Leonidas playing One of the level names was "Back to UAC" or something, and it involved raising a bridge and entering a UAC building. Anyone know what I'm talking about?
  2. So I'm having trouble trying to get into the mindset required for making an outdoors level. Specifically, I have no idea how they are structured. Like for example, I had an idea where I wanted a map to lead outside into a courtyardish area with cliffs on the edges. Well, it ended up looking like garbage. I couldn't figure out how to incorporate the building the player left from with the cliffs, and it just looked weird and boxy and ugly. When I try to make it look random like a natural location would, it ends up almost always looking like this: Which is terrible. I know this post kind of feels rambly and incoherent, but hopefully I got the problem I'm having across.
  3. Thank you so much for the input! I did some major revisions to a few fights, and I replaced the file on Mediafire with the revised map (also now includes a mapinfo :3), let me know whatchu think. One of the problems I have with fight design is I tend to think that things will be way too frustrating/hard so I dial back my instincts to place certain monsters by like 60%. This time I went ahead and just went all out, but it kind of feels spammy now at a few points.
  4. Thanks :) I got some input from a friend of mine who said I should try to tone down the Yellow area a bit, and I also should retool the Arch Vile trap. Right now I'm starting work on an E1 replacement. Hope it's good. I'm real pleased with how the map turned out though, even if it is kind of eh.
  5. So I haven't made a map for quite some time, and I've been playing through some DooM WADs again, namely CannonBall's and it inspired me to whip up this short slaughter-map style map. I mainly just wanted to also use Duke Nukem's theme song in a map. It's called Doomin', and it's meant to be played with GZDoom. Currently, there are no difficulty options, but I playtested it on Ultra-Violence. I'd really appreciate some criticism on the texturing and monster placement. I think compared to my previous maps, this is a massive improvement, but it still kinda sucks. I give it like a 4/10 personally, but I am also a terrible critique when it comes to my own stuff.'.wad :D